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697
RADAR: an in-building RF-based user location and tracking system
, 2000
"... The proliferation of mobile computing devices and local-area wireless networks has fostered a growing interest in location-aware systems and services. In this paper we present RADAR, a radio-frequency (RF) based system for locating and tracking users inside buildings. RADAR operates by recording and ..."
Abstract
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Cited by 984 (11 self)
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The proliferation of mobile computing devices and local-area wireless networks has fostered a growing interest in location-aware systems and services. In this paper we present RADAR, a radio-frequency (RF) based system for locating and tracking users inside buildings. RADAR operates by recording and processing signal strength information at multiple base stations positioned to provide overlapping coverage in the area of interest. It employs techniques that combine empirical measurements with signal propagation modeling to enable location-aware services and applications. We present concrete experimental results that demonstrate the feasibility of using RADAR to estimate user location with a high degree of accuracy. 1
The Cricket Location-Support System
, 2000
"... This paper presents the design, implementation, and evaluation of Cricket, a location-support system for in-building, mobile, locationdependent applications. It allows applications running on mobile and static nodes to learn their physical location by using listeners that hear and analyze informatio ..."
Abstract
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Cited by 612 (10 self)
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This paper presents the design, implementation, and evaluation of Cricket, a location-support system for in-building, mobile, locationdependent applications. It allows applications running on mobile and static nodes to learn their physical location by using listeners that hear and analyze information from beacons spread throughout the building. Cricket is the result of several design goals, including user privacy, decentralized administration, network heterogeneity, and low cost. Rather than explicitly tracking user location, Cricket helps devices learn where they are and lets them decide whom to advertise this information to; it does not rely on any centralized management or control and there is no explicit coordination between beacons; it provides information to devices regardless of their type of network connectivity; and each Cricket device is made from off-the-shelf components and costs less than U.S. $10. We describe the randomized algorithm used by beacons to transmit information, the use of concurrent radio and ultrasonic signals to infer distance, the listener inference algorithms to overcome multipath and interference, and practical beacon configuration and positioning techniques that improve accuracy. Our experience with Cricket shows that several location-dependent applications such as in-building active maps and device control can be developed with little effort or manual configuration. 1
Location Systems for Ubiquitous Computing
, 2001
"... This survey and taxonomy of location systems for mobile-computing applications describes... ..."
Abstract
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Cited by 593 (16 self)
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This survey and taxonomy of location systems for mobile-computing applications describes...
Context-Aware Computing Applications
- IN PROCEEDINGS OF THE WORKSHOP ON MOBILE COMPUTING SYSTEMS AND APPLICATIONS
, 1994
"... This paper describes software that examines and reacts to an individual's changing context. Such software can promote and mediate people's interactions with devices, computers, and other people, and it can help navigate unfamiliar places. We believe that a limited amount of information covering a ..."
Abstract
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Cited by 581 (4 self)
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This paper describes software that examines and reacts to an individual's changing context. Such software can promote and mediate people's interactions with devices, computers, and other people, and it can help navigate unfamiliar places. We believe that a limited amount of information covering a person's proximate environment is most important for this form of computing since the interesting part of the world around us is what we can see, hear, and touch. In this paper we define context-aware computing, and describe four categories of context-aware applications: proximate selection, automatic contextual reconfiguration, contextual information and commands, and context-triggered actions. Instances of these application types have been prototyped on the PARCTAB, a wireless, palm-sized computer.
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications
, 2001
"... Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context ..."
Abstract
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Cited by 481 (21 self)
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Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context of its use. By context, we refer to any information that characterizes a situation related to the interaction between humans, applications and the surrounding environment. Context-aware applications promise richer and easier interaction, but the current state of research in this field is still far removed from that vision. This is due to three main problems: (1) the notion of context is still ill defined; (2) there is a lack of conceptual models and methods to help drive the design of context-aware applications; and (3) no tools are available to jump-start the development of context-aware applications. In this paper, we address these three problems in turn. We first define context, identify categories of contextual information, and characterize context-aware application behavior. Though the full impact of context-aware computing requires understanding very subtle and high-level notions of context, we are focusing our efforts on the pieces of context that can be inferred automatically from sensors in a physical environment. We then present a conceptual framework that separates the acquisition and representation of context from the delivery and reaction to context by a contextaware application. We have built a toolkit, the Context Toolkit, that instantiates this conceptual framework and supports the rapid development of a rich space of context-aware applications. We illustrate the usefulness of the conceptual framework by describing a number of contextaware applications that h...
Towards a better understanding of context and context-awareness
- In HUC ’99: Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
, 1999
"... Abstract. The use of context is important in interactive applications. It is particularly important for applications where the user’s context is changing rapidly, such as in both handheld and ubiquitous computing. In order to better understand how we can use context and facilitate the building of co ..."
Abstract
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Cited by 453 (7 self)
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Abstract. The use of context is important in interactive applications. It is particularly important for applications where the user’s context is changing rapidly, such as in both handheld and ubiquitous computing. In order to better understand how we can use context and facilitate the building of context-aware applications, we need to more fully understand what constitutes a contextaware application and what context is. Towards this goal, we have surveyed existing work in context-aware computing. In this paper, we provide an overview of the results of this survey and, in particular, definitions and categories of context and context-aware. We conclude with recommendations for how this better understanding of context inform a framework for the development of context-aware applications. 1
Pervasive Computing: Vision and Challenges
- IEEE Personal Communications
, 2001
"... This paper discusses the challenges in computer systems research posed by the emerging field of pervasive computing. It first examines the relationship of this new field to its predecessors: distributed systems and mobile computing. It then identifies four new research thrusts: effective use of smar ..."
Abstract
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Cited by 391 (12 self)
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This paper discusses the challenges in computer systems research posed by the emerging field of pervasive computing. It first examines the relationship of this new field to its predecessors: distributed systems and mobile computing. It then identifies four new research thrusts: effective use of smart spaces, invisibility, localized scalability, and masking uneven conditioning. Next, it sketches a couple of hypothetical pervasive computing scenarios, and uses them to identify key capabilities missing from today's systems. The paper closes with a discussion of the research necessary to develop these capabilities.
The Context Toolkit: Aiding the Development of Context-Enabled Applications
- University of Karlsruhe
, 1999
"... Context-enabled applications are just emerging and promise richer interaction by taking environmental context into account. However, they are difficult to build due to their distributed nature and the use of unconventional sensors. The concepts of toolkits and widget libraries in graphical user inte ..."
Abstract
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Cited by 375 (21 self)
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Context-enabled applications are just emerging and promise richer interaction by taking environmental context into account. However, they are difficult to build due to their distributed nature and the use of unconventional sensors. The concepts of toolkits and widget libraries in graphical user interfaces has been tremendously successtil, allowing programmers to leverage off existing building blocks to build interactive systems more easily. We introduce the concept of context widgets that mediate between the environment and the application in the same way graphical widgets mediate between the user and the application. We illustrate the concept of context widgets with the beginnings of a widget library we have developed for sensing presence, identity and activity of people and things. We assess the success of our approach with two example context-enabled applications we have built and an existing application to which we have added contextsensing capabilities.
A survey of context-aware mobile computing research
, 2000
"... Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topi ..."
Abstract
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Cited by 352 (2 self)
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Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topic and built several context-aware applications to demonstrate the usefulness of this new technology. Context-aware applications (or the system infrastructure to support them), however, have never been widely available to everyday users. In this survey of research on context-aware systems and applications, we looked in depth at the types of context used and models of context information, at systems that support collecting and disseminating context, and at applications that adapt to the changing context. Through this survey, it is clear that context-aware research is an old but rich area for research. The difficulties and possible solutions we outline serve as guidance for researchers hoping to make context-aware computing a reality. 1.
The Anatomy of a Context-Aware Application
- WIRELESS NETWORKS, VOL
, 1999
"... We describe a platform for context-aware computing which enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies th ..."
Abstract
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Cited by 343 (3 self)
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We describe a platform for context-aware computing which enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies them to the system and locates them accurately in three dimensions. The platform builds a dynamic model of the environment using these location sensors and resource information gathered by telemetry software, and presents it in a form suitable for application programmers. Use of the platform is illustrated through a practical example, which allows a user's current working desktop to follow them as they move around the environment.

