Results 1 - 10
of
749
The Spatial Semantic Hierarchy
- Artificial Intelligence
, 2000
"... The Spatial Semantic Hierarchy is a model of knowledge of large-scale space consisting of multiple interacting representations, both qualitative and quantitative. The SSH is inspired by the properties of the human cognitive map, and is intended to serve both as a model of the human cognitive map and ..."
Abstract
-
Cited by 204 (27 self)
- Add to MetaCart
The Spatial Semantic Hierarchy is a model of knowledge of large-scale space consisting of multiple interacting representations, both qualitative and quantitative. The SSH is inspired by the properties of the human cognitive map, and is intended to serve both as a model of the human cognitive map and as a method for robot exploration and map-building. The multiple levels of the SSH express states of partial knowledge, and thus enable the human or robotic agent to deal robustly with uncertainty during both learning and problem-solving. The control level represents useful patterns of sensorimotor interaction with the world in the form of trajectory-following and hill-climbing control laws leading to locally distinctive states. Local geometric maps in local frames of reference can be constructed at the control level to serve as observers for control laws in particular neighborhoods. The causal level abstracts continuous behavior among distinctive states into a discrete model ...
Intelligent Scissors for Image Composition
- In Computer Graphics, SIGGRAPH Proceedings
, 1995
"... We present a new, interactive tool called Intelligent Scissors which we use for image segmentation and composition. Fully automated segmentation is an unsolved problem, while manual tracing is inaccurate and laboriously unacceptable. However, Intelligent Scissors allow objects within digital images ..."
Abstract
-
Cited by 184 (5 self)
- Add to MetaCart
We present a new, interactive tool called Intelligent Scissors which we use for image segmentation and composition. Fully automated segmentation is an unsolved problem, while manual tracing is inaccurate and laboriously unacceptable. However, Intelligent Scissors allow objects within digital images to be extracted quickly and accurately using simple gesture motions with a mouse. When the gestured mouse position comes in proximity to an object edge, a live-wire boundary “snaps ” to, and wraps around the object of interest. Live-wire boundary detection formulates discrete dynamic programming (DP) as a two-dimensional graph searching problem. DP provides mathematically optimal boundaries while greatly reducing sensitivity to local noise or other intervening structures. Robustness is further enhanced with on-the-fly training which causes the boundary to adhere to the specific type of edge currently being followed, rather than simply the strongest edge in the neighborhood. Boundary cooling automatically freezes unchanging segments and automates input of additional seed points. Cooling also allows the user to be much more free with the gesture path, thereby increasing the efficiency and finesse with which boundaries can be extracted. Extracted objects can be scaled, rotated, and composited using live-wire masks and spatial frequency equivalencing. Frequency equivalencing is performed by applying a Butterworth filter which matches the lowest frequency spectra to all other image components. Intelligent Scissors allow creation of convincing compositions from existing images while dramatically increasing the speed and precision with which objects can be extracted. 1.
Multicast Routing for Multimedia Communication
- IEEE/ACM TRANSACTIONS ON NETWORKING
, 1993
"... We present heuristics for multicast tree construction for communication that depends on: i) bounded end-to-end delay along the paths from source to each destination, and ii) minimum cost of the multicast tree, where edge cost and edge delay can be independent metrics. This problem of computing such ..."
Abstract
-
Cited by 171 (9 self)
- Add to MetaCart
We present heuristics for multicast tree construction for communication that depends on: i) bounded end-to-end delay along the paths from source to each destination, and ii) minimum cost of the multicast tree, where edge cost and edge delay can be independent metrics. This problem of computing such a constrained multicast tree is NP-complete. We show that the heuristics demonstrate good average case behavior in terms of cost, as determined through simulations on a large number of graphs.
An Overview of Quality-of-Service Routing for the Next Generation High-Speed Networks: Problems and Solutions
"... The up-coming Gbps high-speed networks are expected to support a wide range of communication-intensive, real-time multimedia applications. The requirement for timely delivery of digitized audio-visual information raises new challenges for the next generation integrated-service broadband networks. On ..."
Abstract
-
Cited by 162 (17 self)
- Add to MetaCart
The up-coming Gbps high-speed networks are expected to support a wide range of communication-intensive, real-time multimedia applications. The requirement for timely delivery of digitized audio-visual information raises new challenges for the next generation integrated-service broadband networks. One of the key issues is the Quality-of-Service (QoS) routing. It selects network routes with sufficient resources for the requested QoS parameters. The goal of routing solutions is two-fold: (1) satisfying the QoS requirements for every admitted connection and (2) achieving the global efficiency in resource utilization. Many unicast/multicast QoS routing algorithms were published recently, and they work with a variety of QoS requirements and resource constraints. Overall, they can be partitioned into three broad classes: (1) source routing, (2) distributed routing and (3) hierarchical routing algorithms. In this paper we give an overview of the QoS routing problem as well as the existing solutions. We present the strengths and the weaknesses of different routing strategies and outline the challenges. We also discuss the basic algorithms in each class, classify and compare them, and point out possible future directions in the QoS routing area.
Approximate Distance Oracles
, 2001
"... Let G = (V; E) be an undirected weighted graph with jV j = n and jEj = m. Let k 1 be an integer. We show that G = (V; E) can be preprocessed in O(kmn ) expected time, constructing a data structure of size O(kn ), such that any subsequent distance query can be answered, approximately, in O(k ..."
Abstract
-
Cited by 154 (6 self)
- Add to MetaCart
Let G = (V; E) be an undirected weighted graph with jV j = n and jEj = m. Let k 1 be an integer. We show that G = (V; E) can be preprocessed in O(kmn ) expected time, constructing a data structure of size O(kn ), such that any subsequent distance query can be answered, approximately, in O(k) time. The approximate distance returned is of stretch at most 2k \Gamma 1, i.e., the quotient obtained by dividing the estimated distance by the actual distance lies between 1 and 2k \Gamma 1. We show that a 1963 girth conjecture of Erdos, implies ) space is needed in the worst case for any real stretch strictly smaller than 2k + 1. The space requirement of our algorithm is, therefore, essentially optimal.
Cortical surface-based analysis II: Inflation, flattening, and a surface-based coordinate system
- NeuroImage
, 1999
"... The surface of the human cerebral cortex is a highly folded sheet with the majority of its surface area buried within folds. As such, it is a difficult domain for computational as well as visualization purposes. We have therefore designed a set of procedures for modifying the representation of the c ..."
Abstract
-
Cited by 146 (13 self)
- Add to MetaCart
The surface of the human cerebral cortex is a highly folded sheet with the majority of its surface area buried within folds. As such, it is a difficult domain for computational as well as visualization purposes. We have therefore designed a set of procedures for modifying the representation of the cortical surface to (i) inflate it so that activity buried inside sulci may be visualized, (ii) cut and flatten an entire hemisphere, and (iii) transform a hemisphere into a simple parameterizable surface such as a sphere for the purpose of establishing a surface-based coordinate system. � 1999 Academic Press
Ant-Based Load Balancing in Telecommunications Networks
, 1996
"... This paper describes a novel method of achieving load balancing in telecommunications networks. A simulated network models a typical distribution of calls between nodes; nodes carrying an excess of traffic can become congested, causing calls to be lost. In addition to calls, the network also support ..."
Abstract
-
Cited by 142 (2 self)
- Add to MetaCart
This paper describes a novel method of achieving load balancing in telecommunications networks. A simulated network models a typical distribution of calls between nodes; nodes carrying an excess of traffic can become congested, causing calls to be lost. In addition to calls, the network also supports a population of simple mobile agents with behaviours modelled on the trail laying abilities of ants. The ants move across the network between randomly chosen pairs of nodes; as they move they deposit simulated pheromones as a function of their distance from their source node, and the congestion encountered on their journey. They select their path at each intermediate node according the distribution of simulated pheromones at each node. Calls between nodes are routed as a function of the pheromone distributions at each intermediate node. The performance of the network is measured by the proportion of calls which are lost. The results of using the ant-based control (ABC) are compared with th...
Reasoning about Qualitative Temporal Information
- Artificial Intelligence
, 1992
"... Representing and reasoning about incomplete and indefinite qualitative temporal information is an essential part of many artificial intelligence tasks. An interval-based framework and a point-based framework have been proposed for representing such temporal information. In this paper, we address ..."
Abstract
-
Cited by 127 (5 self)
- Add to MetaCart
Representing and reasoning about incomplete and indefinite qualitative temporal information is an essential part of many artificial intelligence tasks. An interval-based framework and a point-based framework have been proposed for representing such temporal information. In this paper, we address two fundamental reasoning tasks that arise in applications of these frameworks: Given possibly indefinite and incomplete knowledge of the relationships between some intervals or points, (i) find a scenario that is consistent with the information provided, and (ii) find the feasible relations between all pairs of intervals or points. For the point-based framework and a restricted version of the intervalbased framework, we give computationally efficient procedures for finding a consistent scenario and for finding the feasible relations. Our algorithms are marked improvements over the previously known algorithms. In particular, we develop an O(n 2 ) time algorithm for finding one co...
Geometric Shortest Paths and Network Optimization
- Handbook of Computational Geometry
, 1998
"... Introduction A natural and well-studied problem in algorithmic graph theory and network optimization is that of computing a "shortest path" between two nodes, s and t, in a graph whose edges have "weights" associated with them, and we consider the "length" of a path to be the sum of the weights of t ..."
Abstract
-
Cited by 126 (12 self)
- Add to MetaCart
Introduction A natural and well-studied problem in algorithmic graph theory and network optimization is that of computing a "shortest path" between two nodes, s and t, in a graph whose edges have "weights" associated with them, and we consider the "length" of a path to be the sum of the weights of the edges that comprise it. Efficient algorithms are well known for this problem, as briefly summarized below. The shortest path problem takes on a new dimension when considered in a geometric domain. In contrast to graphs, where the encoding of edges is explicit, a geometric instance of a shortest path problem is usually specified by giving geometric objects that implicitly encode the graph and its edge weights. Our goal in devising efficient geometric algorithms is generally to avoid explicit construction of the entire underlying graph, since the full induced graph may be very large (even exponential in the input size, or infinite). Computing an optimal
An Atlas Framework for Scalable Mapping
- in IEEE International Conference on Robotics and Automation
, 2003
"... This paper describes Atlas, a hybrid metrical /topological approach to SLAM that achieves efficient mapping of large-scale environments. The representation is a graph of coordinate frames, with each vertex in the graph representing a local frame, and each edge representing the transformation between ..."
Abstract
-
Cited by 125 (16 self)
- Add to MetaCart
This paper describes Atlas, a hybrid metrical /topological approach to SLAM that achieves efficient mapping of large-scale environments. The representation is a graph of coordinate frames, with each vertex in the graph representing a local frame, and each edge representing the transformation between adjacent frames. In each frame, we build a map that captures the local environment and the current robot pose along with the uncertainties of each. Each map's uncertainties are modeled with respect to its own frame. Probabilities of entities with respect to arbitrary frames are generated by following a path formed by the edges between adjacent frames, computed via Dijkstra's shortest path algorithm. Loop closing is achieved via an efficient map matching algorithm. We demonstrate the technique running in real-time in a large indoor structured environment (2.2 km path length) with multiple nested loops using laser or ultrasonic ranging sensors.

