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247
Articulated body motion capture by annealed particle filtering
, 2000
"... The main challenge in articulated body motion tracking is the large number of degrees of freedom (around 30) to be recovered. Search algorithms, either deterministic or stochastic, that search such a space without constraint, fall foul of exponential computational complexity. One approach is to intr ..."
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Cited by 328 (3 self)
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The main challenge in articulated body motion tracking is the large number of degrees of freedom (around 30) to be recovered. Search algorithms, either deterministic or stochastic, that search such a space without constraint, fall foul of exponential computational complexity. One approach is to introduce constraints — either labelling using markers or colour coding, prior assumptions about motion trajectories or view restrictions. Another is to relax constraints arising from articulation, and track limbs as if their motions were independent. In contrast, here we aim for general tracking without special preparation of subjects or restrictive assumptions. The principal contribution of this paper is the development of a modiÞed particle Þlter for search in high dimensional conÞguration spaces. It uses a continuation principle, based on annealing, to introduce the inßuence of narrow peaks in the Þtness function, gradually. The new algorithm, termed annealed particle Þltering, is shown to be capable of recovering full articulated body motion efÞciently. 1.
Pictorial Structures for Object Recognition
- IJCV
, 2003
"... In this paper we present a statistical framework for modeling the appearance of objects. Our work is motivated by the pictorial structure models introduced by Fischler and Elschlager. The basic idea is to model an object by a collection of parts arranged in a deformable configuration. The appearance ..."
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Cited by 305 (13 self)
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In this paper we present a statistical framework for modeling the appearance of objects. Our work is motivated by the pictorial structure models introduced by Fischler and Elschlager. The basic idea is to model an object by a collection of parts arranged in a deformable configuration. The appearance of each part is modeled separately, and the deformable configuration is represented by spring-like connections between pairs of parts. These models allow for qualitative descriptions of visual appearance, and are suitable for generic recognition problems. We use these models to address the problem of detecting an object in an image as well as the problem of learning an object model from training examples, and present efficient algorithms for both these problems. We demonstrate the techniques by learning models that represent faces and human bodies and using the resulting models to locate the corresponding objects in novel images.
A Survey of Computer Vision-Based Human Motion Capture
- Computer Vision and Image Understanding
, 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
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Cited by 303 (13 self)
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A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each process is discussed and divided into subprocesses and/or categories of methods to provide a reference to describe and compare the more than 130 publications covered by the survey. References are included throughout the paper to exemplify important issues and their relations to the various methods. A number of general assumptions used in this research field are identified and the character of these assumptions indicates that the research field is still in an early stage of development. To evaluate the state of the art, the major application areas are identified and performances are analyzed in light of the methods
Stochastic Tracking of 3D Human Figures Using 2D Image Motion
- In European Conference on Computer Vision
, 2000
"... . A probabilistic method for tracking 3D articulated human gures in monocular image sequences is presented. Within a Bayesian framework, we de ne a generative model of image appearance, a robust likelihood function based on image graylevel dierences, and a prior probability distribution over pose an ..."
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Cited by 260 (31 self)
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. A probabilistic method for tracking 3D articulated human gures in monocular image sequences is presented. Within a Bayesian framework, we de ne a generative model of image appearance, a robust likelihood function based on image graylevel dierences, and a prior probability distribution over pose and joint angles that models how humans move. The posterior probability distribution over model parameters is represented using a discrete set of samples and is propagated over time using particle ltering. The approach extends previous work on parameterized optical ow estimation to exploit a complex 3D articulated motion model. It also extends previous work on human motion tracking by including a perspective camera model, by modeling limb self occlusion, and by recovering 3D motion from a monocular sequence. The explicit posterior probability distribution represents ambiguities due to image matching, model singularities, and perspective projection. The method relies only on a...
Space-time Interest Points
- IN ICCV
, 2003
"... Local image features or interest points provide compact and abstract representations of patterns in an image. In this paper, we propose to extend the notion of spatial interest points into the spatio-temporal domain and show how the resulting features often reflect interesting events that can be use ..."
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Cited by 228 (14 self)
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Local image features or interest points provide compact and abstract representations of patterns in an image. In this paper, we propose to extend the notion of spatial interest points into the spatio-temporal domain and show how the resulting features often reflect interesting events that can be used for a compact representation of video data as well as for its interpretation.. To detect
Free-Viewpoint Video of Human Actors
- ACM Transactions on Graphics
, 2003
"... In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic realworld scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimat ..."
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Cited by 135 (47 self)
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In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic realworld scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.
3D Articulated Models and Multi-View Tracking with Physical Forces
"... this article we focus on the study of the gestures of a person, but the same methodology could be applied to the study of robots motions or of other kinds of articulated objects. Some examples of applications are listed in the table 1. ..."
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Cited by 132 (0 self)
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this article we focus on the study of the gestures of a person, but the same methodology could be applied to the study of robots motions or of other kinds of articulated objects. Some examples of applications are listed in the table 1.
3D Human Pose from Silhouettes by Relevance Vector Regression
- In CVPR
, 2004
"... We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descript ..."
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Cited by 110 (6 self)
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We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descriptor vectors extracted automatically from image silhouettes. For robustness against local silhouette segmentation errors, silhouette shape is encoded by histogramof-shape-contexts descriptors. For the main regression, we evaluate both regularized least squares and Relevance Vector Machine (RVM) regressors over both linear and kernel bases. The RVM’s provide much sparser regressors without compromising performance, and kernel bases give a small but worthwhile improvement in performance. For realism and good generalization with respect to viewpoints, we train the regressors on images resynthesized from real human motion capture data, and test it both quantitatively on similar independent test data, and qualitatively on a real image sequence. Mean angular errors of 6–7 degrees are obtained — a factor of 3 better than the current state of the art for the much simpler upper body problem. 1.
Recent Developments in Human Motion Analysis
"... Visual analysis of human motion is currently one of the most active research topics in computer vision. This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual interface, etc. Human motion analysis concerns the ..."
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Cited by 109 (1 self)
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Visual analysis of human motion is currently one of the most active research topics in computer vision. This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual interface, etc. Human motion analysis concerns the detection, tracking and recognition of people, and more generally, the understanding of human behaviors, from image sequences involving humans. This paper provides a comprehensive survey of research on computer vision based human motion analysis. The emphasis is on three major issues involved in a general human motion analysis system, namely human detection, tracking and activity understanding. Various methods for each issue are discussed in order to examine the state of the art. Finally, some research challenges and future directions are discussed.
Estimating Human Body Configurations using Shape Context Matching
, 2002
"... The problem we consider in this paper is to take a single two-dimensional image containing a human body, locate the joint positions, and use these to estimate the body configuration and pose in three-dimensional space. The basic approach is to store a number of exemplar 2D views of the human body in ..."
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Cited by 104 (9 self)
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The problem we consider in this paper is to take a single two-dimensional image containing a human body, locate the joint positions, and use these to estimate the body configuration and pose in three-dimensional space. The basic approach is to store a number of exemplar 2D views of the human body in a variety of different configurations and viewpoints with respect to the camera. On each of these stored views, the locations of the body joints (left elbow, right knee, etc.) are manually marked and labelled for future use. The test shape is then matched to each stored view, using the technique of shape context matching in conjunction with a kinematic chain-based deformation model. Assuming that there is a stored view sufficiently similar in configuration and pose, the correspondence process will succeed. The locations of the body joints are then transferred from the exemplar view to the test shape. Given the joint locations, the 3D body configuration and pose are then estimated.

