Results 1 - 10
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327
Histograms of Oriented Gradients for Human Detection
- In CVPR
, 2005
"... We study the question of feature sets for robust visual object recognition, adopting linear SVM based human detection as a test case. After reviewing existing edge and gradient based descriptors, we show experimentally that grids of Histograms of Oriented Gradient (HOG) descriptors significantly out ..."
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Cited by 809 (3 self)
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We study the question of feature sets for robust visual object recognition, adopting linear SVM based human detection as a test case. After reviewing existing edge and gradient based descriptors, we show experimentally that grids of Histograms of Oriented Gradient (HOG) descriptors significantly outperform existing feature sets for human detection. We study the influence of each stage of the computation on performance, concluding that fine-scale gradients, fine orientation binning, relatively coarse spatial binning, and high-quality local contrast normalization in overlapping descriptor blocks are all important for good results. The new approach gives near-perfect separation on the original MIT pedestrian database, so we introduce a more challenging dataset containing over 1800 annotated human images with a large range of pose variations and backgrounds. 1
Kernel-Based Object Tracking
, 2003
"... A new approach toward target representation and localization, the central component in visual tracking of non-rigid objects, is proposed. The feature histogram based target representations are regularized by spatial masking with an isotropic kernel. The masking induces spatially-smooth similarity fu ..."
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Cited by 356 (2 self)
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A new approach toward target representation and localization, the central component in visual tracking of non-rigid objects, is proposed. The feature histogram based target representations are regularized by spatial masking with an isotropic kernel. The masking induces spatially-smooth similarity functions suitable for gradient-based optimization, hence, the target localization problem can be formulated using the basin of attraction of the local maxima. We employ a metric derived from the Bhattacharyya coefficient as similarity measure, and use the mean shift procedure to perform the optimization. In the presented tracking examples the new method successfully coped with camera motion, partial occlusions, clutter, and target scale variations. Integration with motion filters and data association techniques is also discussed. We describe only few of the potential applications: exploitation of background information, Kalman tracking using motion models, and face tracking. Keywords: non-rigid object tracking; target localization and representation; spatially-smooth similarity function; Bhattacharyya coefficient; face tracking. 1
W4: Real-time surveillance of people and their activities
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2000
"... w4 is a real time visual surveillance system for detecting and tracking multiple people and monitoring their activities in an outdoor environment. It operates on monocular gray-scale video imagery, or on video imagery from an infrared camera. W4 employs a combination of shape analysis and tracking t ..."
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Cited by 341 (7 self)
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w4 is a real time visual surveillance system for detecting and tracking multiple people and monitoring their activities in an outdoor environment. It operates on monocular gray-scale video imagery, or on video imagery from an infrared camera. W4 employs a combination of shape analysis and tracking to locate people and their parts (head, hands, feet, torso) and to create models of people's appearance so that they can be tracked through interactions such as occlusions. It can determine whether a foreground region contains multiple people and can segment the region into its constituent people and track them. W4 can also determine whether people are carrying objects, and can segment objects from their silhouettes, and construct appearance models for them so they can be identified in subsequent frames. W4 can recognize events between people and objects, such as depositing an object, exchanging bags, or removing an object. It runs at 25 Hz for 320x240 resolution images on a 400 Mhz dual-Pentium II PC.
A Survey of Computer Vision-Based Human Motion Capture
- Computer Vision and Image Understanding
, 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
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Cited by 303 (13 self)
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A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each process is discussed and divided into subprocesses and/or categories of methods to provide a reference to describe and compare the more than 130 publications covered by the survey. References are included throughout the paper to exemplify important issues and their relations to the various methods. A number of general assumptions used in this research field are identified and the character of these assumptions indicates that the research field is still in an early stage of development. To evaluate the state of the art, the major application areas are identified and performances are analyzed in light of the methods
Stochastic Tracking of 3D Human Figures Using 2D Image Motion
- In European Conference on Computer Vision
, 2000
"... . A probabilistic method for tracking 3D articulated human gures in monocular image sequences is presented. Within a Bayesian framework, we de ne a generative model of image appearance, a robust likelihood function based on image graylevel dierences, and a prior probability distribution over pose an ..."
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Cited by 260 (31 self)
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. A probabilistic method for tracking 3D articulated human gures in monocular image sequences is presented. Within a Bayesian framework, we de ne a generative model of image appearance, a robust likelihood function based on image graylevel dierences, and a prior probability distribution over pose and joint angles that models how humans move. The posterior probability distribution over model parameters is represented using a discrete set of samples and is propagated over time using particle ltering. The approach extends previous work on parameterized optical ow estimation to exploit a complex 3D articulated motion model. It also extends previous work on human motion tracking by including a perspective camera model, by modeling limb self occlusion, and by recovering 3D motion from a monocular sequence. The explicit posterior probability distribution represents ambiguities due to image matching, model singularities, and perspective projection. The method relies only on a...
Recognizing Action at a Distance
- In ICCV
, 2003
"... Our goal is to recognize human actions at a distance, at resolutions where a whole person may be, say, 30 pixels tall. We introduce a novel motion descriptor based on optical flow measurements in a spatio-temporal volume for each stabilized human figure, and an associated similarity measure to be us ..."
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Cited by 238 (16 self)
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Our goal is to recognize human actions at a distance, at resolutions where a whole person may be, say, 30 pixels tall. We introduce a novel motion descriptor based on optical flow measurements in a spatio-temporal volume for each stabilized human figure, and an associated similarity measure to be used in a nearest-neighbor framework. Making use of noisy optical flow measurements is the key challenge, which is addressed by treating optical flow not as precise pixel displacements, but rather as a spatial pattern of noisy measurements which are carefully smoothed and aggregated to form our spatio-temporal motion descriptor. To classify the action being performed by a human figure in a query sequence, we retrieve nearest neighbor(s) from a database of stored, annotated video sequences. We can also use these retrieved exemplars to transfer 2D/3D skeletons onto the figures in the query sequence, as well as two forms of data-based action synthesis "Do as I Do" and "Do as I Say". Results are demonstrated on ballet, tennis as well as football datasets.
Behavior recognition via sparse spatio-temporal features
- In VS-PETS
, 2005
"... A common trend in object recognition is to detect and leverage the use of sparse, informative feature points. The use of such features makes the problem more manageable while providing increased robustness to noise and pose variation. In this work we develop an extension of these ideas to the spatio ..."
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Cited by 206 (2 self)
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A common trend in object recognition is to detect and leverage the use of sparse, informative feature points. The use of such features makes the problem more manageable while providing increased robustness to noise and pose variation. In this work we develop an extension of these ideas to the spatio-temporal case. For this purpose, we show that the direct 3D counterparts to commonly used 2D interest point detectors are inadequate, and we propose an alternative. Anchoring off of these interest points, we devise a recognition algorithm based on spatio-temporally windowed data. We present recognition results on a variety of datasets including both human and rodent behavior. 1.
Real-Time Object Detection for "Smart" Vehicles
- INT'L CONF. ON COMPUTER VISION, CORFU
, 1999
"... This paper presents an efficient shape-based object detection method based on Distance Transforms and describes its use for real-time vision on-board vehicles. The method uses a template hierarchy to capture the variety of object shapes; efficient hierarchies can be generated offline for given shape ..."
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Cited by 149 (9 self)
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This paper presents an efficient shape-based object detection method based on Distance Transforms and describes its use for real-time vision on-board vehicles. The method uses a template hierarchy to capture the variety of object shapes; efficient hierarchies can be generated offline for given shape distributions using stochastic optimization techniques (i.e. simulated annealing). Online, matching involves a simultaneous coarse-to-fine approach over the shape hierarchy and over the transformation parameters. Very large speedup factors are typically obtained when comparing this approach with the equivalent brute-force formulation; we have measured gains of several orders of magnitudes. We present experimental results on the real-time detection of traffic signs and pedestrians from a moving vehicle. Because of the highly time sensitive nature of these vision tasks, we also discuss some hardware-specific implementations of the proposed method as far as SIMD parallelism is concerned.
3D Articulated Models and Multi-View Tracking with Physical Forces
"... this article we focus on the study of the gestures of a person, but the same methodology could be applied to the study of robots motions or of other kinds of articulated objects. Some examples of applications are listed in the table 1. ..."
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Cited by 132 (0 self)
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this article we focus on the study of the gestures of a person, but the same methodology could be applied to the study of robots motions or of other kinds of articulated objects. Some examples of applications are listed in the table 1.
Object Tracking: A Survey
, 2006
"... The goal of this article is to review the state-of-the-art tracking methods, classify them into different categories, and identify new trends. Object tracking, in general, is a challenging problem. Difficulties in tracking objects can arise due to abrupt object motion, changing appearance patterns o ..."
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Cited by 131 (3 self)
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The goal of this article is to review the state-of-the-art tracking methods, classify them into different categories, and identify new trends. Object tracking, in general, is a challenging problem. Difficulties in tracking objects can arise due to abrupt object motion, changing appearance patterns of both the object and the scene, nonrigid object structures, object-to-object and object-to-scene occlusions, and camera motion. Tracking is usually performed in the context of higher-level applications that require the location and/or shape of the object in every frame. Typically, assumptions are made to constrain the tracking problem in the context of a particular application. In this survey, we categorize the tracking methods on the basis of the object and motion representations used, provide detailed descriptions of representative methods in each category, and examine their pros and cons. Moreover, we discuss the important issues related to tracking including the use of appropriate image features, selection of motion models, and detection of objects.

