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Earpod: eyes-free menu selection using touch input and reactive audio feedback
- Proceedings of the Conference on Human Factors in Computing Systems (CHI '07
, 2007
"... baudisch @ microsoft.com Figure 1. Using earPod. (a, b) Sliding the thumb on the circular touchpad allows discovery of menu items; (c) the desired item is selected by lifting the thumb; (d) faster finger motions cause partial playback of audio. Size of the touchpad has been exaggerated for illustrat ..."
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Cited by 19 (1 self)
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baudisch @ microsoft.com Figure 1. Using earPod. (a, b) Sliding the thumb on the circular touchpad allows discovery of menu items; (c) the desired item is selected by lifting the thumb; (d) faster finger motions cause partial playback of audio. Size of the touchpad has been exaggerated for illustration purposes. We present the design and evaluation of earPod: an eyesfree menu technique using touch input and reactive auditory feedback. Studies comparing earPod with an iPod-like visual menu technique on reasonably-sized static menus indicate that they are comparable in accuracy. In terms of efficiency (speed), earPod is initially slower, but outperforms the visual technique within 30 minutes of practice. Our results indicate that earPod is potentially a reasonable eyesfree menu technique for general use, and is a particularly exciting technique for use in mobile device interfaces. ACM Classification: H5.2 [Information interfaces and presentation]: User Interfaces. Input devices and strategies;
Papiercraft: A gesture-based command system for interactive paper
- ACM Trans. Computer-Human Interaction
"... Paper persists as an integral component of active reading and other knowledge-worker tasks because it provides ease of use unmatched by digital alternatives. Paper documents are light to carry, easy to annotate, rapid to navigate, flexible to manipulate, and robust to use in varied environments. Int ..."
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Cited by 17 (2 self)
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Paper persists as an integral component of active reading and other knowledge-worker tasks because it provides ease of use unmatched by digital alternatives. Paper documents are light to carry, easy to annotate, rapid to navigate, flexible to manipulate, and robust to use in varied environments. Interactions with paper documents create rich webs of annotation, cross reference, and spatial organization. Unfortunately, the resulting webs are confined to the physical world of paper and, as they accumulate, become increasingly difficult to store, search, and access. XLibris [Schilit, et al., 1998] and similar systems address these difficulties by simulating paper with tablet PCs. While this approach is promising, it suffers not only from limitations of current tablet computers (e.g., limited screen space) but also from loss of invaluable paper affordances. In this paper, we describe PapierCraft, a gesture-based command system that allows users to manipulate digital documents using paper printouts as proxies. Using an Anoto [Anoto, 2002] digital pen, users can draw command gestures on paper to tag a paragraph, email a selected area, copy selections to a notepad, or create links to related documents. Upon pen synchronization, PapierCraft executes the commands and presents the results in a digital document viewer. Users can then search the tagged information and navigate the web of annotated digital documents resulting from interactions with the paper proxies. PapierCraft also supports real time interactions across mix-media, for example, letting users copy information from paper to a Tablet PC screen. This paper presents the design and implementation of the PapierCraft system and describes user feedback from initial use.
General Framework for the Rapid Development of Interactive Paper Applications
- In Proceedings of CoPADD 2006, 1st International Workshop on Collaborating over Paper and Digital Documents
, 2006
"... We present a component-based framework that supports the rapid development of a wide variety of interactive paper applications. The framework includes authoring and publishing tools as well as a server that supports the linking of active areas on paper to a wide range of different media types and se ..."
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Cited by 15 (11 self)
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We present a component-based framework that supports the rapid development of a wide variety of interactive paper applications. The framework includes authoring and publishing tools as well as a server that supports the linking of active areas on paper to a wide range of different media types and services. 1.
Iterative design and evaluation of an event architecture for pen-and-paper interfaces
- Proceedings of the 21st annual ACM symposium on User interface software and technology, ACM
, 2008
"... This paper explores architectural support for interfaces combining pen, paper, and PC. We show how the eventbased approach common to GUIs can apply to augmented paper, and describe additions to address paper’s distinguishing characteristics. To understand the developer experience of this architectur ..."
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Cited by 10 (4 self)
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This paper explores architectural support for interfaces combining pen, paper, and PC. We show how the eventbased approach common to GUIs can apply to augmented paper, and describe additions to address paper’s distinguishing characteristics. To understand the developer experience of this architecture, we deployed the toolkit to 17 student teams for six weeks. Analysis of the developers ’ code provided insight into the appropriateness of events for paper UIs. The usage patterns we distilled informed a second iteration of the toolkit, which introduces techniques for integrating interactive and batched input handling, coordinating interactions across devices, and debugging paper applications. The study also revealed that programmers created gesture handlers by composing simple ink measurements. This desire for informal interactions inspired us to include abstractions for recognition. This work has implications beyond paper — designers of graphical tools can examine API usage to inform iterative toolkit development.
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
- In Proc. CHI '09. ACM
, 2009
"... Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of pen feedback (e.g., haptic, audio, and visual) have a huge impact on advancing the digital pen technology, dynamic visual ..."
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Cited by 7 (2 self)
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Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of pen feedback (e.g., haptic, audio, and visual) have a huge impact on advancing the digital pen technology, dynamic visual feedback has yet to be fully investigated. In parallel, miniature projectors are an emerging technology with the potential to enhance visual feedback for small mobile computing devices. In this paper we present the PenLight system, which is a testbed to explore the interaction design space and its accompanying interaction techniques in a digital pen embedded with a spatially-aware miniature projector. Using our prototype, that simulates a miniature projection (via a standard video projector), we visually augment paper documents, giving the user immediate access to additional information and computational tools. We also show how virtual ink can be managed in single and multi-user environments to aid collaboration and data management. User evaluation with professional architects indicated promise of our proposed techniques and their potential utility in the paper-intensive domain of architecture.
PaperProof: A Paper-Digital Proof-Editing System
"... Recent approaches for linking paper and digital information or services tend to be based on a one-time publishing of digital information where changes to the printed document become isolated from its digital source. Structural information which is available when authoring a digital document is lost ..."
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Cited by 7 (1 self)
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Recent approaches for linking paper and digital information or services tend to be based on a one-time publishing of digital information where changes to the printed document become isolated from its digital source. Structural information which is available when authoring a digital document is lost during the printing process making it difficult to map interactions within the physical document to the corresponding elements of the digital document. We identify the necessary requirements for an integrated digital and paper-based document lifecycle and present our solution which supports a seamless transition between digital and physical document instances. PaperProof is presented as a paper-based proof-editing application that exploits our new approach for mapping pen-based interactions with paper documents to the corresponding operations in the digital document instance.
Characteristics of Pressure-Based Input for Mobile Devices
- In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2010
"... We conducted a series of user studies to understand and clarify the fundamental characteristics of pressure in user interfaces for mobile devices. We seek to provide insight to clarify a longstanding discussion on mapping functions for pressure input. Previous literature is conflicted about the corr ..."
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Cited by 6 (4 self)
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We conducted a series of user studies to understand and clarify the fundamental characteristics of pressure in user interfaces for mobile devices. We seek to provide insight to clarify a longstanding discussion on mapping functions for pressure input. Previous literature is conflicted about the correct transfer function to optimize user performance. Our study results suggest that the discrepancy can be explained by different signal conditioning circuitry and with improved signal conditioning the user-performed precision relationship is linear. We also explore the effects of hand pose when applying pressure to a mobile device from the front, the back, or simultaneously from both sides in a pinching movement. Our results indicate that grasping type input outperforms single-sided input and is competitive with pressure input against solid surfaces. Finally we provide an initial exploration of non-visual multimodal feedback, motivated by the desire for eyes-free use of mobile devices. The findings suggest that non-visual pressure input can be executed without degradation in selection time but suffers from accuracy problems. Author Keywords Pressure input, tactile feedback, haptic feedback, mobile device,
CoScribe: Integrating paper and digital documents for collaborative learning. Submitted to
- IEEE Transactions on Learning Technologies
"... Abstract—This paper presents CoScribe, a concept and prototype system for the combined work with printed and digital documents, which supports a large variety of knowledge work settings. It integrates novel pen-and-paper-based interaction techniques that enable users to collaboratively annotate, lin ..."
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Cited by 4 (3 self)
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Abstract—This paper presents CoScribe, a concept and prototype system for the combined work with printed and digital documents, which supports a large variety of knowledge work settings. It integrates novel pen-and-paper-based interaction techniques that enable users to collaboratively annotate, link and tag both printed and digital documents. CoScribe provides for a very seamless integration of paper with the digital world, as the same digital pen and the same interactions can be used on paper and displays. As our second contribution, we present empirical results of three field studies on learning at universities. These motivated the design of CoScribe and were abstracted to a generic framework for the design of intuitive pen-and-paper user interfaces. The resulting interaction design comprising collaboration support and multiuser visualizations has been implemented and evaluated in user studies. The results indicate that CoScribe imposes only minimal overhead on traditional annotation processes and provides for a more efficient structuring and retrieval of documents. Index Terms—Collaborative learning, computer-supported cooperative work, paper interfaces, digital pen, input devices and strategies, hypertext navigation.
PaperCP: Exploring the Integration of Physical and Digital Affordances for Active Learning
"... Abstract. Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving way to new digital slides and PCs, but the fully digital systems still lag behind the physical artifacts in man ..."
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Cited by 1 (0 self)
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Abstract. Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving way to new digital slides and PCs, but the fully digital systems still lag behind the physical artifacts in many aspects such as readability and tangibility. To better understand the interplay between physical and digital affordances in this domain, we developed PaperCP, a paper-based interface for a Tablet PC-based classroom interaction system (Classroom Presenter), and deployed it in an actual university course. This paper reports on an exploratory experiment studying the use of the system in a real-world scenario. The experiment confirms the feasibility of the paper interface in supporting student-instructor communication for Active Learning. We also discuss the challenges associated with creating a physical interface such as print layout, the use of pen gestures, and logistical issues.
Designing Pen-and-Paper User Interfaces . . .
"... Despite numerous predictions of the paperless office, knowledge work is still characterized by the combined use of paper and digital documents. Digital pen-and-paper user interfaces bridge the gap between both worlds by electronically capturing the interactions of a user with a pen on real paper. Th ..."
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Despite numerous predictions of the paperless office, knowledge work is still characterized by the combined use of paper and digital documents. Digital pen-and-paper user interfaces bridge the gap between both worlds by electronically capturing the interactions of a user with a pen on real paper. The contribution of this paper is two-fold: First, we introduce an interaction framework for pen-and-paper user interfaces consisting of six core interactions. This helps both in analyzing existing work practices and interfaces and in guiding the design of interfaces which offer complex functionality and nevertheless remain simple to use. Second, we apply this framework and contribute three novel pen-and-paper interaction strategies for creating hyperlinks between printed and digital documents and for tagging both types of documents.

