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160
Self-Organized Public-Key Management for Mobile Ad Hoc Networks
- IEEE Transactions on Mobile Computing
, 2003
"... In contrast with conventional networks, mobile ad hoc networks usually do not provide online access to trusted authorities or to centralized servers, and they exhibit frequent partitioning due to link and node failures and to node mobility. For these reasons, traditional security solutions that requ ..."
Abstract
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Cited by 135 (10 self)
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In contrast with conventional networks, mobile ad hoc networks usually do not provide online access to trusted authorities or to centralized servers, and they exhibit frequent partitioning due to link and node failures and to node mobility. For these reasons, traditional security solutions that require online trusted authorities or certificate repositories are not well-suited for securing ad hoc networks. In this paper, we propose a fully self-organized public-key management system that allows users to generate their publicprivate key pairs, to issue certificates, and to perform authentication regardless of the network partitions and without any centralized services. Furthermore, our approach does not require any trusted authority, not even in the system initialization phase.
Ad hoc-VCG: A truthful and cost-efficient routing protocol for mobile ad hoc networks with selfish agents
, 2003
"... We introduce a game-theoretic setting for routing in a mobile ad hoc network that consists of greedy, selfish agents who accept payments for forwarding data for other agents if the payments cover their individual costs incurred by forwarding data. In this setting, we propose Ad hoc-VCG, a reactive r ..."
Abstract
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Cited by 100 (5 self)
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We introduce a game-theoretic setting for routing in a mobile ad hoc network that consists of greedy, selfish agents who accept payments for forwarding data for other agents if the payments cover their individual costs incurred by forwarding data. In this setting, we propose Ad hoc-VCG, a reactive routing protocol that achieves the design objectives of truthfulness (i.e., it is in the agents ’ best interest to reveal their true costs for forwarding data) and cost-efficiency (i.e., it guarantees that routing is done along the most costefficient path) in a game-theoretic sense by paying to the intermediate nodes a premium over their actual costs for forwarding data packets. We show that the total overpayment (i.e., the sum of all premiums paid) is relatively small by giving a theoretical upper bound and by providing experimental evidence. Our routing protocol implements a variation of the well-known mechanism by Vickrey, Clarke, and Groves in a mobile network setting. Finally, we analyze a very natural routing protocol that is an adaptation of the Packet Purse Model [8] with auctions in our setting and show that, unfortunately, it does not achieve cost-efficiency or truthfulness
UCAN: A Unified Cellular and Ad-Hoc Network Architecture
- In Proceedings of ACM MOBICOM
, 2003
"... In third-generation (3G) wireless data networks, mobile users experiencing poor channel quality usually have low data-rate connections with the base-station. Providing service to low data-rate users is required for maintaining fairness, but at the cost of reducing the cell's aggregate throughput. I ..."
Abstract
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Cited by 91 (5 self)
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In third-generation (3G) wireless data networks, mobile users experiencing poor channel quality usually have low data-rate connections with the base-station. Providing service to low data-rate users is required for maintaining fairness, but at the cost of reducing the cell's aggregate throughput. In this paper, we propose the Unified Cellular and Ad-Hoc Network (UCAN) architecture for enhancing cell throughput, while maintaining fairness. In UCAN, a mobile client has both 3G cellular link and IEEE 802.11-based peer-to-peer links. The 3G base station forwards packets for destination clients with poor channel quality to proxy clients with better channel quality. The proxy clients then use an ad-hoc network composed of other mobile clients and IEEE 802.11 wireless links to forward the packets to the appropriate destinations, thereby improving cell throughput. We refine the 3G base station scheduling algorithm so that the throughput gains of active clients are distributed proportional to their average channel rate, thereby maintaining fairness. With the UCAN architecture in place, we propose novel greedy and on-demand protocols for proxy discovery and ad-hoc routing that explicitly leverage the existence of the 3G infrastructure to reduce complexity and improve reliability. We further propose a secure crediting mechanism to motivate users to participate in relaying packets for others. Through extensive simulations with HDR and IEEE 802.11b, we show that the UCAN architecture can improve individual user's throughput by up to 310% and the aggregate throughput of the HDR downlink by up to 60%.
A Cooperative Intrusion Detection System for Ad Hoc Networks
, 2003
"... Mobile ad hoc networking (MANET) has become an exciting and important technology in recent years because of the rapid proliferation of wireless devices. MANETs are highly vulnerable to attacks due to the open medium, dynamically changing network topology, cooperative algorithms, lack of centralized ..."
Abstract
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Cited by 88 (1 self)
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Mobile ad hoc networking (MANET) has become an exciting and important technology in recent years because of the rapid proliferation of wireless devices. MANETs are highly vulnerable to attacks due to the open medium, dynamically changing network topology, cooperative algorithms, lack of centralized monitoring and management point, and lack of a clear line of defense. In this paper, we report our progress in developing intrusion detection (ID) capabilities for MANET. Building on our prior work on anomaly detection, we investigate how to improve the anomaly detection approach to provide more details on attack types and sources. For several well-known attacks, we can apply a simple rule to identify the attack type when an anomaly is reported. In some cases, these rules can also help identify the attackers. We address the run-time resource constraint problem using a cluster-based detection scheme where periodically a node is elected as the ID agent for a cluster. Compared with the scheme where each node is its own ID agent, this scheme is much more efficient while maintaining the same level of effectiveness. We have conducted extensive experiments using the ns-2 and MobiEmu environments to validate our research. 1.
A Charging and Rewarding Scheme for Packet Forwarding in Multi-hop Cellular Networks
, 2003
"... In multi-hop cellular networks, data packets have to be relayed hop by hop from a given mobile station to a base station and vice-versa. This means that the mobile stations must accept to forward information for the benefit of other stations. In this paper, we propose an incentive mechanism that is ..."
Abstract
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Cited by 87 (12 self)
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In multi-hop cellular networks, data packets have to be relayed hop by hop from a given mobile station to a base station and vice-versa. This means that the mobile stations must accept to forward information for the benefit of other stations. In this paper, we propose an incentive mechanism that is based on a charging/rewarding scheme and that makes collaboration rational for selfish nodes. We base our solution on symmetric cryptography to cope with the limited resources of the mobile stations. We provide a set of protocols and study their robustness with respect to various attacks. By leveraging on the relative stability of the routes, our solution leads to a very moderate overhead.
Detection and Handling of MAC Layer Misbehavior in Wireless Networks
, 2002
"... Selfish hosts in wireless networks that fail to adhere to the MAC protocol may obtain an unfair share of the channel bandwidth. We present modifications to the IEEE 802.11 backoff mechanism to simplify detection of such selfish hosts. We also present a correction scheme for penalizing greedy misbeha ..."
Abstract
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Cited by 85 (2 self)
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Selfish hosts in wireless networks that fail to adhere to the MAC protocol may obtain an unfair share of the channel bandwidth. We present modifications to the IEEE 802.11 backoff mechanism to simplify detection of such selfish hosts. We also present a correction scheme for penalizing greedy misbehavior which attempts to restrict the misbehaving nodes to a fair share of the channel bandwidth. Simulation results indicate that our detection and correction schemes are fairly successful in handling MAC layer misbehavior.
A Micro-Payment Scheme Encouraging Collaboration in Multi-Hop Cellular Networks
, 2003
"... We propose a micro-payment scheme for multi-hop cellular networks that encourages collaboration in packet forwarding by letting users benefit from relaying others' packets. At the same time as proposing mechanisms for detecting and rewarding collaboration, we introduce appropriate mechanisms for ..."
Abstract
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Cited by 84 (8 self)
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We propose a micro-payment scheme for multi-hop cellular networks that encourages collaboration in packet forwarding by letting users benefit from relaying others' packets. At the same time as proposing mechanisms for detecting and rewarding collaboration, we introduce appropriate mechanisms for detecting and punishing various forms of abuse. We show that the resulting scheme -- which is exceptionally lightweight -- makes collaboration rational and cheating undesirable.
Modelling Incentives for Collaboration in Mobile Ad Hoc Networks (Extended Abstract)
, 2002
"... There are good reasons why nodes in a mobile ad hoc network, that lacks the networking infrastructure which has been deployed through the investment of a telecommunications corporation, would prefer not to cooperate within the network. When nodes do cooperate, they form the necessary ad hoc infrastr ..."
Abstract
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Cited by 74 (9 self)
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There are good reasons why nodes in a mobile ad hoc network, that lacks the networking infrastructure which has been deployed through the investment of a telecommunications corporation, would prefer not to cooperate within the network. When nodes do cooperate, they form the necessary ad hoc infrastructure
Mobility Helps Security in Ad Hoc Networks
, 2003
"... Contrary to the common belief that mobility makes security more difficult to achieve, we show that node mobility can, in fact, be useful to provide security in ad hoc networks. We propose a technique in which security associations between nodes are established, when they are in the vicinity of each ..."
Abstract
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Cited by 71 (6 self)
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Contrary to the common belief that mobility makes security more difficult to achieve, we show that node mobility can, in fact, be useful to provide security in ad hoc networks. We propose a technique in which security associations between nodes are established, when they are in the vicinity of each other, by exchanging appropriate cryptographic material. We show that this technique is generic, by explaining its application to fully self-organized ad hoc networks and to ad hoc networks placed under an (off-line) authority. We also propose an extension of this basic mechanism, in which a security association can be established with the help of a "friend". We show that our mechanism can work in any network configuration and that the time necessary to set up the security associations is strongly influenced by several factors, including the size of the deployment area, the mobility patterns, and the number of friends; we provide a detailed investigation of this influence.
Peoplenet: engineering a wireless virtual social network
- in Proceedings of ACM MobiCom
, 2005
"... People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are great sources of unique information, especially that which is location-specific, community-specific and time-specific. Soci ..."
Abstract
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Cited by 62 (2 self)
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People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are great sources of unique information, especially that which is location-specific, community-specific and time-specific. Social networking is effective because this type of information is often not easily available anywhere else. In this paper, we conceive a wireless virtual social network which mimics the way people seek information via social networking. PeopleNet is a simple, scalable and low-cost architecture for efficient information search in a distributed manner. It uses the infrastructure to propagate queries of a given type to users in specific geographic locations, called bazaars. Within each bazaar, the query is further propagated between neighboring nodes via peer-to-peer connectivity until it finds a matching

