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17
Cooperative Boolean Games
, 2008
"... We present and formally investigate Cooperative Boolean Games, a new, natural family of coalitional games that are both compact and expressive. In such a game, an agent’s primary aim is to achieve its individual goal, which is represented as a propositional logic formula over some set of Boolean var ..."
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Cited by 12 (7 self)
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We present and formally investigate Cooperative Boolean Games, a new, natural family of coalitional games that are both compact and expressive. In such a game, an agent’s primary aim is to achieve its individual goal, which is represented as a propositional logic formula over some set of Boolean variables. Each agent is assumed to exercise unique control over some subset of the overall set of Boolean variables, and the set of valuations for these variables corresponds to the set of actions the agent can take. However, the actions available to an agent are assumed to have some cost, and an agent’s secondary aim is to minimise its costs. Typically, an agent must cooperate with others because it does not have sufficient control to ensure its goal is satisfied. However, the desire to minimise costs leads to preferences over possible coalitions, and hence to strategic behaviour. Following an introduction to the formal framework of Cooperative Boolean Games, we investigate solution concepts of the core and stable sets for them. In each case, we characterise the complexity of the associated solution concept, and discuss the surrounding issues. Finally, we present a bargaining protocol for cooperation in Boolean games, and characterise the strategies in equilibrium for this protocol.
Coalitional Skill Games
"... We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that are required to complete various tasks. Each task requires a set of skills in order to be completed, and a coalition can a ..."
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Cited by 10 (4 self)
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We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that are required to complete various tasks. Each task requires a set of skills in order to be completed, and a coalition can accomplish the task only if the coalition’s agents cover the set of required skills for the task. The gain for a coalition depends only on the subset of tasks it can complete. We consider the computational complexity of several problems in CSGs, for example, testing if an agent is a dummy or veto agent, computing the core of the game or testing whether the core is empty, and finding the Shapley value or Banzhaf power index of agents.
Logic for Automated Mechanism Design -- A Progress Report
- IN TWENTYSECOND CONFERENCE ON ARTIFICIAL INTELLIGENCE (AAAI-07), 2007. INSTITUTE OF LOGIC, LANGUAGE AND COMPUTATION, UNIVERSITY OF AMSTERDAM, PLANGTAGE MUIDERGRACHT 24, 1018 TV, AMSTERDAM E-MAIL ADDRESS: EPACUIT@SCIENCE.UVA.NL
, 2007
"... Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the potential to bring the same benefits to the design and analysis of computational economic mechanisms that the use of tempor ..."
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Cited by 9 (1 self)
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Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the potential to bring the same benefits to the design and analysis of computational economic mechanisms that the use of temporal logics and model checking have brought to the specification and analysis of reactive systems. In this paper, we give a survey of our work. We first discuss the use of cooperation logics such as Alternating-time Temporal Logic (ATL) for the specification and verification of mechanisms such as social choice procedures. We motivate the approach, and then discuss the work we have done on extensions to ATL to support incomplete information, preferences, and quantification over coalitions. We then discuss is the use of ATL-like cooperation logics in the development of social laws.
Coalition Structure Generation Utilizing Compact Characteristic Function Representations (Extended Abstract)
"... Forming e ective coalitions is a major research challenge in AI and multi-agent systems. Coalition structure generation (CSG), which involves partitioning a set of agents into coalitions so that social surplus is maximized, is a central research topic due to its computational complexity. In this pap ..."
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Cited by 7 (1 self)
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Forming e ective coalitions is a major research challenge in AI and multi-agent systems. Coalition structure generation (CSG), which involves partitioning a set of agents into coalitions so that social surplus is maximized, is a central research topic due to its computational complexity. In this paper, we present new methods for CSG utilizing recently developed compact representation schemes for characteristic functions. We characterize the complexity of CSG under these representation schemes. In this context, the complexity is driven more by the number of synergy coalition groups than by the number of agents. Furthermore, we develop mixed integer programming formulations and show that an o-the-shelf optimization package can solve these problems quite e ciently.
On agent types in coalition formation problems
- In Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS
, 2010
"... Coalitions and cooperation are key topics in multi–agent systems (mas). They enable agents to achieve goals that they may not have been able to achieve independently. A range of previous studies have found that many problems in coalitional games tend to be computationally intractable- that is, the c ..."
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Cited by 3 (0 self)
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Coalitions and cooperation are key topics in multi–agent systems (mas). They enable agents to achieve goals that they may not have been able to achieve independently. A range of previous studies have found that many problems in coalitional games tend to be computationally intractable- that is, the computational complexity grows rapidly as a function of the number of participating agents. However, these hardness results generally require that each agent is of a different type. Here, we observe that in many mas settings, while the number of agents may grow, the number of different types of agents remains small. We formally define the notion of agent types in cooperative games. We then re-examine the computational complexity of the different coalition formation problems when assuming that the number of agent types is fixed. We show that most of the previously hard problems become polynomial when the number of agent types is fixed. We consider multiple different game formulations and representations (characteristic function with subadditive utilities, crg, and graphical representations) and several different computational problems (including stability, core-emptiness, and Shapley value).
A Logic-Based Representation for Coalitional Games with Externalities
, 2010
"... We consider the issue of representing coalitional games in multiagent systems that exhibit externalities from coalition formation, i.e., systems in which the gain from forming a coalition may be affected by the formation of other co-existing coalitions. Although externalities play a key role in many ..."
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Cited by 2 (1 self)
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We consider the issue of representing coalitional games in multiagent systems that exhibit externalities from coalition formation, i.e., systems in which the gain from forming a coalition may be affected by the formation of other co-existing coalitions. Although externalities play a key role in many real-life situations, very little attention has been given to this issue in the multi-agent system literature, especially with regard to the computational aspects involved. To this end, we propose a new representation which, in the spirit of Ieong and Shoham [9], is based on Boolean expressions. The idea behind our representation is to construct much richer expressions that allow for capturing externalities induced upon coalitions. We show that the new representation is fully expressive, at least as concise as the conventional partition function game representation and, for many games, exponentially more concise. We evaluate the
A Logic for Coalitions with Bounded Resources
"... Recent work on Alternating-Time Temporal Logic and Coalition Logic has allowed the expression of many interesting properties of coalitions and strategies. However there is no natural way of expressing resource requirements in these logics. This paper presents a Resource-Bounded Coalition Logic (RBCL ..."
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Cited by 2 (2 self)
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Recent work on Alternating-Time Temporal Logic and Coalition Logic has allowed the expression of many interesting properties of coalitions and strategies. However there is no natural way of expressing resource requirements in these logics. This paper presents a Resource-Bounded Coalition Logic (RBCL) which has explicit representation of resource bounds in the language, and gives a complete and sound axiomatisation of RBCL.
Expressing Properties of Coalitional Ability under Resource Bounds ⋆
"... Abstract. We introduce Coalition Logic for Resource Games (CLRG) which extends Coalition Logic by allowing explicit reasoning about resource endowments of coalitions of agents and resource bounds on strategies. We show how to express interesting properties of coalitional ability under resource bound ..."
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Cited by 1 (1 self)
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Abstract. We introduce Coalition Logic for Resource Games (CLRG) which extends Coalition Logic by allowing explicit reasoning about resource endowments of coalitions of agents and resource bounds on strategies. We show how to express interesting properties of coalitional ability under resource bounds in this logic, including properties of Coalitional Resource Games introduced by Wooldridge and Dunne in [1]. We also give an efficient model-checking algorithm for CLRG which makes it possible to verify the properties automatically. 1

