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36
Robotic Mapping: A Survey
- Exploring Artificial Intelligence in the New Millenium
, 2002
"... This article provides a comprehensive introduction into the field of robotic mapping, with a focus on indoor mapping. It describes and compares various probabilistic techniques, as they are presently being applied to a vast array of mobile robot mapping problems. The history of robotic mapping is al ..."
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Cited by 228 (9 self)
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This article provides a comprehensive introduction into the field of robotic mapping, with a focus on indoor mapping. It describes and compares various probabilistic techniques, as they are presently being applied to a vast array of mobile robot mapping problems. The history of robotic mapping is also described, along with an extensive list of open research problems.
Experiences with an Interactive Museum Tour-Guide Robot
, 1998
"... This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telep ..."
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Cited by 217 (63 self)
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This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's operation. Special emphasis is placed on the design of interactive capabilities that appeal to people's intuition. The interface provides new means for human-robot interaction with crowds of people in public places, and it also provides people all around the world with the ability to establish a "virtual telepresence" using the Web. To illustrate our approach, results are reported obtained in mid-...
An Online Mapping Algorithm for Teams of Mobile Robots
- International Journal of Robotics Research
, 2001
"... We propose a new probabilistic algorithm for online mapping of unknown environments with teams of robots. At the core of the algorithm is a technique that combines fast maximum likelihood map growing with a Monte Carlo localizer that uses particle representations. The combination of both yields an o ..."
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Cited by 163 (14 self)
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We propose a new probabilistic algorithm for online mapping of unknown environments with teams of robots. At the core of the algorithm is a technique that combines fast maximum likelihood map growing with a Monte Carlo localizer that uses particle representations. The combination of both yields an online algorithm that can cope with large odometric errors typically found when mapping an environment with cycles. The algorithm can be implemented distributedly on multiple robot platforms, enabling a team of robots to cooperatively generate a single map of their environment. Finally, an extension is described for acquiring three-dimensional maps, which capture the structure and visual appearance of indoor environments in 3D.
Building Brains for Bodies
- Autonomous Robots
, 1994
"... We describe a project to capitalize on newly available levels of computational resources in order to understand human cognition. We are building an integrated physical system including vision, sound input and output, and dextrous manipulation, all controlled by a continuously operating large scale p ..."
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Cited by 134 (8 self)
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We describe a project to capitalize on newly available levels of computational resources in order to understand human cognition. We are building an integrated physical system including vision, sound input and output, and dextrous manipulation, all controlled by a continuously operating large scale parallel MIMD computer. The resulting system will learn to "think " by building on its bodily experiences to accomplish progressively more abstract tasks. Past experience suggests that in attempting to build such an integrated system we will have to fundamentally change the way artificial intelligence, cognitive science, linguistics, and philosophy think about the organization of intelligence. We expect to be able to better reconcile the theories that will be developed with current work in neuroscience.
Probabilistic Algorithms and the Interactive Museum Tour-Guide Robot Minerva
, 2000
"... This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva's software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes ..."
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Cited by 128 (34 self)
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This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva's software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes
Map Learning and High-Speed Navigation in RHINO
, 1998
"... This chapter surveys basic methods for learning maps and high speed autonomous navigation for indoor mobile robots. The methods have been developed in our lab over the past few years, and most of them have been tested thoroughly in various indoor environments. The chapter is targeted towards researc ..."
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Cited by 87 (34 self)
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This chapter surveys basic methods for learning maps and high speed autonomous navigation for indoor mobile robots. The methods have been developed in our lab over the past few years, and most of them have been tested thoroughly in various indoor environments. The chapter is targeted towards researchers and engineers who attempt to build reliable mobile robot navigation software.
Learning Maps for Indoor Mobile Robot Navigation
- ARTIFICIAL INTELLIGENCE (ACCEPTED FOR PUBLICATION)
, 1997
"... Autonomous robots must be able to learn and maintain models of their environments. Research on mobile robot navigation has produced two major paradigms for mapping indoor environments: grid-based and topological. While grid-based methods produce accurate metric maps, their complexity often prohibits ..."
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Cited by 75 (11 self)
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Autonomous robots must be able to learn and maintain models of their environments. Research on mobile robot navigation has produced two major paradigms for mapping indoor environments: grid-based and topological. While grid-based methods produce accurate metric maps, their complexity often prohibits efficient planning and problem solving in large-scale indoor environments. Topological maps, on the other hand, can be used much more efficiently, yet accurate and consistent topological maps are often difficult to learn and maintain in large-scale environments, particularly if momentary sensor data is highly ambiguous. This paper describes an approach that integrates both paradigms: grid-based and topological. Grid-based maps are learned using artificial neural networks and naive Bayesian integration. Topological maps are generated on top of the grid-based maps, by partitioning the latter into coherent regions. By combining both paradigms, the approach presented here gains advantages from both worlds: accuracy/consistency and efficiency. The paper gives results for autonomous exploration, mapping and operation of a mobile robot in populated multi-room environments.
Finding Approximate POMDP Solutions Through Belief Compression
, 2003
"... Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are generally considered to be intractable for large models. The intractability of these algorithms is to a large extent a consequence of computing an exact, optimal policy over the ent ..."
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Cited by 46 (2 self)
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Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are generally considered to be intractable for large models. The intractability of these algorithms is to a large extent a consequence of computing an exact, optimal policy over the entire belief space. However, in real-world POMDP problems, computing the optimal policy for the full belief space is often unnecessary for good control even for problems with complicated policy classes. The beliefs experienced by the controller often lie near a structured, low-dimensional manifold embedded in the high-dimensional belief space. Finding a good approximation to the optimal value function for only this manifold can be much easier than computing the full value function. We introduce a new method for solving large-scale POMDPs by reducing the dimensionality of the belief space. We use Exponential family Principal Components Analysis (Collins, Dasgupta, & Schapire, 2002) to represent sparse, high-dimensional belief spaces using low-dimensional sets of learned features of the belief state. We then plan only in terms of the low-dimensional belief features. By planning in this low-dimensional space, we can find policies for POMDP models that are orders of magnitude larger than models that can be handled by conventional techniques. We demonstrate the use of this algorithm on a synthetic problem and on mobile robot navigation tasks. 1.
Spoken Dialog Management for Robots
- In Proceedings of the 38th Annual Meeting of the Association for Computation Linguistics
, 2000
"... Spoken dialog managers have benefited from stochastic planners such as MDPs. However, so far, MDPs do not handle well noisy and ambiguous utterances from the user. We address this problem by inverting the notion of dialog state; the state represents the user's intentions, rather than the system ..."
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Cited by 23 (4 self)
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Spoken dialog managers have benefited from stochastic planners such as MDPs. However, so far, MDPs do not handle well noisy and ambiguous utterances from the user. We address this problem by inverting the notion of dialog state; the state represents the user's intentions, rather than the system state. This approach allows for simple and intuitive dialog description at the sacrifice of state observability.
A gesture based interface for human-robot interaction
- Autonomous Robots
, 2000
"... Service robotics is currently a pivotal research area in robotics, with enormous societal potential. Since service robots directly interact with people, nding \natural" and easy-to-use user interfaces is of fundamental importance. While past work has predominately focussed on issues such asnavigatio ..."
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Cited by 22 (0 self)
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Service robotics is currently a pivotal research area in robotics, with enormous societal potential. Since service robots directly interact with people, nding \natural" and easy-to-use user interfaces is of fundamental importance. While past work has predominately focussed on issues such asnavigation and manipulation, relatively few robotic systems are equipped with exible user interfaces that permit controlling the robot by \natural " means. This paper describes a gesture interface for the control of a mobile robot equipped with a manipulator. The interface uses a camera to track a person and recognize gestures involving arm motion. A fast, adaptive tracking algorithm enables the robot to track and follow a person reliably through o ce environments with changing lighting conditions. Two alternative methods for gesture recognition are compared: a template based approach and a neural network approach. Both are combined with the Viterbi algorithm for the recognition of gestures de ned through arm motion (in addition to static arm poses). Results are reported in the context of an interactive clean-up task, where a person guides the robot to speci c locations that need to be cleaned and instructs the robot to pick up trash. 1.

