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130
Instance-based learning algorithms
- Machine Learning
, 1991
"... Abstract. Storing and using specific instances improves the performance of several supervised learning algorithms. These include algorithms that learn decision trees, classification rules, and distributed networks. However, no investigation has analyzed algorithms that use only specific instances to ..."
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Cited by 897 (18 self)
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Abstract. Storing and using specific instances improves the performance of several supervised learning algorithms. These include algorithms that learn decision trees, classification rules, and distributed networks. However, no investigation has analyzed algorithms that use only specific instances to solve incremental learning tasks. In this paper, we describe a framework and methodology, called instance-based learning, that generates classification predictions using only specific instances. Instance-based learning algorithms do not maintain a set of abstractions derived from specific instances. This approach extends the nearest neighbor algorithm, which has large storage requirements. We describe how storage requirements can be significantly reduced with, at most, minor sacrifices in learning rate and classification accuracy. While the storage-reducing algorithm performs well on several realworld databases, its performance degrades rapidly with the level of attribute noise in training instances. Therefore, we extended it with a significance test to distinguish noisy instances. This extended algorithm's performance degrades gracefully with increasing noise levels and compares favorably with a noise-tolerant decision tree algorithm.
Voronoi diagrams -- a survey of a fundamental geometric data structure
- ACM COMPUTING SURVEYS
, 1991
"... This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. ..."
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Cited by 472 (5 self)
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This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. The paper puts particular emphasis on the unified exposition of its mathematical and algorithmic properties. Finally, the paper provides the first comprehensive bibliography on Voronoi diagrams and related structures.
Voronoi Diagrams and Delaunay Triangulations
- Computing in Euclidean Geometry
, 1992
"... The Voronoi diagram is a fundamental structure in computationalgeometry and arises naturally in many different fields. This chapter surveys properties of the Voronoi diagram and its geometric dual, the Delaunay triangulation. The emphasis is on practical algorithms for the construction of Voronoi ..."
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Cited by 175 (3 self)
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The Voronoi diagram is a fundamental structure in computationalgeometry and arises naturally in many different fields. This chapter surveys properties of the Voronoi diagram and its geometric dual, the Delaunay triangulation. The emphasis is on practical algorithms for the construction of Voronoi diagrams. 1 Introduction Let S be a set of n points in d-dimensional euclidean space E d . The points of S are called sites. The Voronoi diagram of S splits E d into regions with one region for each site, so that the points in the region for site s2S are closer to s than to any other site in S. The Delaunay triangulation of S is the unique triangulation of S so that there are no elements of S inside the circumsphere of any triangle. Here `triangulation' is extended from the planar usage to arbitrary dimension: a triangulation decomposes the convex hull of S into simplices using elements of S as vertices. The existence and uniqueness of the Delaunay triangulation are perhaps not obvio...
Mesh Generation And Optimal Triangulation
, 1992
"... We survey the computational geometry relevant to finite element mesh generation. We especially focus on optimal triangulations of geometric domains in two- and three-dimensions. An optimal triangulation is a partition of the domain into triangles or tetrahedra, that is best according to some cri ..."
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Cited by 171 (8 self)
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We survey the computational geometry relevant to finite element mesh generation. We especially focus on optimal triangulations of geometric domains in two- and three-dimensions. An optimal triangulation is a partition of the domain into triangles or tetrahedra, that is best according to some criterion that measures the size, shape, or number of triangles. We discuss algorithms both for the optimization of triangulations on a fixed set of vertices and for the placement of new vertices (Steiner points). We briefly survey the heuristic algorithms used in some practical mesh generators.
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
, 1999
"... We present a new approach for computing generalized 2D and 3D Voronoi diagrams using interpolation-based polygon rasterization hardware. We compute a discrete Voronoi diagram by rendering a three dimensional distance mesh for each Voronoi site. The polygonal mesh is a bounded-error approximation of ..."
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Cited by 160 (19 self)
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We present a new approach for computing generalized 2D and 3D Voronoi diagrams using interpolation-based polygon rasterization hardware. We compute a discrete Voronoi diagram by rendering a three dimensional distance mesh for each Voronoi site. The polygonal mesh is a bounded-error approximation of a (possibly) non-linear function of the distance between a site and a 2D planar grid of sample points. For each sample point, we compute the closest site and the distance to that site using polygon scan-conversion and the Z-buffer depth comparison. We construct distance meshes for points, line segments, polygons, polyhedra, curves, and curved surfaces in 2D and 3D. We generalize to weighted and farthest-site Voronoi diagrams, and present efficient techniques for computing the Voronoi boundaries, Voronoi neighbors, and the Delaunay triangulation of points. We also show how to adaptively refine the solution through a simple windowing operation. The algorithm has been implemented on SGI workstations and PCs using OpenGL, and applied to complex datasets. We demonstrate the application of our algorithm to fast motion planning in static and dynamic environments, selection in complex user-interfaces, and creation of dynamic mosaic effects.
Spanning Trees and Spanners
, 1996
"... We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and low-dilation graphs. 1 Introduction This survey covers topics in geometric network design theory. The problem is easy to state: connect a collection of sites by a "good" network. ..."
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Cited by 118 (2 self)
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We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and low-dilation graphs. 1 Introduction This survey covers topics in geometric network design theory. The problem is easy to state: connect a collection of sites by a "good" network. For instance, one may wish to connect components of a VLSI circuit by networks of wires, in a way that uses little surface area on the chip, draws little power, and propagates signals quickly. Similar problems come up in other applications such as telecommunications, road network design, and medical imaging [1]. One network design problem, the Traveling Salesman problem, is sufficiently important to have whole books devoted to it [79]. Problems involving some form of geometric minimum or maximum spanning tree also arise in the solution of other geometric problems such as clustering [12], mesh generation [56], and robot motion planning [93]. One can vary the network design problem in many w...
Efficient Exact Arithmetic for Computational Geometry
- In Proc. 9th Annu. ACM Sympos. Comput. Geom
, 1993
"... We experiment with exact integer arithmetic to implement primitives for geometric algorithms. Naive use of exact arithmetic---either modular or multiprecision integer---increases execution time dramatically over the use of floating-point arithmetic. By combining tuned multiprecision integer arithmet ..."
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Cited by 92 (2 self)
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We experiment with exact integer arithmetic to implement primitives for geometric algorithms. Naive use of exact arithmetic---either modular or multiprecision integer---increases execution time dramatically over the use of floating-point arithmetic. By combining tuned multiprecision integer arithmetic and a floating-point filter based on interval analysis, we can obtain the effect of exact integer arithmetic at a cost close to that of floating-point arithmetic. We describe an experimental expression compiler that conveniently packages our techniques. 1 Introduction Geometric algorithms are usually described using exact arithmetic on real numbers (the "real RAM" model). Since no computer provides exact real arithmetic, programmers implementing geometric algorithms must find some substitution. Floating-point arithmetic is a common and convenient substitution, but there are no simple techniques that guarantee the reliability of the resulting program[8]. A few algorithms have been analyz...
Nearest Neighbors In High-Dimensional Spaces
, 2004
"... In this chapter we consider the following problem: given a set P of points in a high-dimensional space, construct a data structure which given any query point q nds the point in P closest to q. This problem, called nearest neighbor search is of significant importance to several areas of computer sci ..."
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Cited by 63 (2 self)
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In this chapter we consider the following problem: given a set P of points in a high-dimensional space, construct a data structure which given any query point q nds the point in P closest to q. This problem, called nearest neighbor search is of significant importance to several areas of computer science, including pattern recognition, searching in multimedial data, vector compression [GG91], computational statistics [DW82], and data mining. Many of these applications involve data sets which are very large (e.g., a database containing Web documents could contain over one billion documents). Moreover, the dimensionality of the points is usually large as well (e.g., in the order of a few hundred). Therefore, it is crucial to design algorithms which scale well with the database size as well as with the dimension. The nearest-neighbor problem is an example of a large class of proximity problems, which, roughly speaking, are problems whose definitions involve the notion of...
Closest-Point Problems in Computational Geometry
, 1997
"... This is the preliminary version of a chapter that will appear in the Handbook on Computational Geometry, edited by J.-R. Sack and J. Urrutia. A comprehensive overview is given of algorithms and data structures for proximity problems on point sets in IR D . In particular, the closest pair problem, th ..."
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Cited by 60 (14 self)
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This is the preliminary version of a chapter that will appear in the Handbook on Computational Geometry, edited by J.-R. Sack and J. Urrutia. A comprehensive overview is given of algorithms and data structures for proximity problems on point sets in IR D . In particular, the closest pair problem, the exact and approximate post-office problem, and the problem of constructing spanners are discussed in detail. Contents 1 Introduction 1 2 The static closest pair problem 4 2.1 Preliminary remarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.2 Algorithms that are optimal in the algebraic computation tree model . 5 2.2.1 An algorithm based on the Voronoi diagram . . . . . . . . . . . 5 2.2.2 A divide-and-conquer algorithm . . . . . . . . . . . . . . . . . . 5 2.2.3 A plane sweep algorithm . . . . . . . . . . . . . . . . . . . . . . 6 2.3 A deterministic algorithm that uses indirect addressing . . . . . . . . . 7 2.3.1 The degraded grid . . . . . . . . . . . . . . . . . . ...

