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16
L.: Locally constrained diffusion process on locally densified distance spaces with applications to shape retrieval
- In: Proc. IEEE Conf. on Computer Vision and Pattern Recognition (CVPR
, 2009
"... The matching and retrieval of 2D shapes is an important challenge in computer vision. A large number of shape similarity approaches have been developed, with the main focus being the comparison or matching of pairs of shapes. In these approaches, other shapes do not influence the similarity measure ..."
Abstract
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Cited by 7 (2 self)
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The matching and retrieval of 2D shapes is an important challenge in computer vision. A large number of shape similarity approaches have been developed, with the main focus being the comparison or matching of pairs of shapes. In these approaches, other shapes do not influence the similarity measure of a given pair of shapes. In the proposed approach, other shapes do influence the similarity measure of each pair of shapes, and we show that this influence is beneficial even in the unsupervised setting (without any prior knowledge of shape classes). The influence of other shapes is propagated as a diffusion process on a graph formed by a given set of shapes. However, the classical diffusion process does not perform well in shape space for two reasons: it is unstable in the presence of noise and the underlying local geometry is sparse. We introduce a locally constrained diffusion process which is more stable even if noise is present, and we densify the shape space by adding synthetic points we call ’ghost points’. We present experimental results that demonstrate very significant improvements over state-of-the-art shape matching algorithms. On the MPEG-7 data set, we obtained a bull’s-eye retrieval score of 93.32%, which is the highest score ever reported in the literature. 1.
Active Skeleton for Non-rigid Object Detection
"... We present a shape-based algorithm for detecting and recognizing non-rigid objects from natural images. The existing literature in this domain often cannot model the objects very well. In this paper, we use the skeleton (medial axis) information to capture the main structure of an object, which has ..."
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Cited by 6 (1 self)
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We present a shape-based algorithm for detecting and recognizing non-rigid objects from natural images. The existing literature in this domain often cannot model the objects very well. In this paper, we use the skeleton (medial axis) information to capture the main structure of an object, which has the particular advantage in modeling articulation and non-rigid deformation. Given a set of training samples, a tree-union structure is learned on the extracted skeletons to model the variation in configuration. Each branch on the skeleton is associated with a few part-based templates, modeling the object boundary information. We then apply sum-and-max algorithm to perform rapid object detection by matching the skeleton-based active template to the edge map extracted from a test image. The algorithm reports the detection result by a composition of the local maximum responses. Compared with the alternatives on this topic, our algorithm requires less training samples. It is simple, yet efficient and effective. We show encouraging results on two widely used benchmark image sets: the Weizmann horse dataset [7] and the ETHZ dataset [16]. 1.
The Evolution of Object Categorization and the Challenge of Image Abstraction
"... Technical University. During my visit, a graduate student was kind enough to show me around Prague, including a visit to the Museum of Modern and Contemporary Art (Veletr˘zní Palác). It was there that I saw the sculpture ..."
Abstract
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Cited by 5 (0 self)
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Technical University. During my visit, a graduate student was kind enough to show me around Prague, including a visit to the Museum of Modern and Contemporary Art (Veletr˘zní Palác). It was there that I saw the sculpture
Augmenting the Generalized Hough Transform to Enable the Mining of Petroglyphs 1
"... Rock art is an archaeological term for human-made markings on stone. It is believed that there are millions of petroglyphs in North America alone, and the study of this valued cultural resource has implications even beyond anthropology and history. Surprisingly, although image processing, informatio ..."
Abstract
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Cited by 4 (4 self)
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Rock art is an archaeological term for human-made markings on stone. It is believed that there are millions of petroglyphs in North America alone, and the study of this valued cultural resource has implications even beyond anthropology and history. Surprisingly, although image processing, information retrieval and data mining have had large impacts on many human endeavors, they have had essentially zero impact on the study of rock art. In this work we identify the reasons for this, and introduce a novel distance measure and algorithms which allow efficient and effective data mining of large collections of rock art.
Construction of Iso-Contours, Bisectors, and Voronoi Diagrams on Triangulated Surfaces
"... Abstract—In the research of computer vision and machine perception, 3D objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practical and efficient algorithms to construct iso-contours, bisectors, and Voronoi diagrams of point sites on M, based on an exact geo ..."
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Cited by 1 (1 self)
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Abstract—In the research of computer vision and machine perception, 3D objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practical and efficient algorithms to construct iso-contours, bisectors, and Voronoi diagrams of point sites on M, based on an exact geodesic metric. Compared to euclidean metric spaces, the Voronoi diagrams on M exhibit many special properties that fail all of the existing euclidean Voronoi algorithms. To provide practical algorithms for constructing geodesicmetric-based Voronoi diagrams on M, this paper studies the analytic structure of iso-contours, bisectors, and Voronoi diagrams on M. After a necessary preprocessing of model M, practical algorithms are proposed for quickly obtaining full information about iso-contours, bisectors, and Voronoi diagrams on M. The complexity of the construction algorithms is also analyzed. Finally, three interesting applications—surface sampling and reconstruction, 3D skeleton extraction, and point pattern analysis—are presented that show the potential power of the proposed algorithms in pattern analysis. Index Terms—Shape, geometric transformations, triangular meshes, exact geodesic metrics, point patterns. Ç 1
Improving Shape Retrieval by Learning Graph
"... Abstract. Shape retrieval/matching is a very important topic in computer vision. The recent progress in this domain has been mostly driven by designing smart features for providing better similarity measure between pairs of shapes. In this paper, we provide a new perspective to this problem by consi ..."
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Abstract. Shape retrieval/matching is a very important topic in computer vision. The recent progress in this domain has been mostly driven by designing smart features for providing better similarity measure between pairs of shapes. In this paper, we provide a new perspective to this problem by considering the existing shapes as a group, and study their similarity measures to the query shape in a graph structure. Our method is general and can be built on top of any existing shape matching algorithms. It learns a better metric through graph transduction by propagating the model through existing shapes, in a way similar to computing geodesics in shape manifold. However, the proposed method does not require learning the shape manifold explicitly and it does not require knowing any class labels of existing shapes. The presented experimental results demonstrate that the proposed approach yields significant improvements over the state-of-art shape matching algorithms. We obtained a retrieval rate of 91 % on the MPEG-7 data set, which is the highest ever reported in the literature. 1
Computing Stable Skeletons with Particle Filters
"... Abstract. We present a novel method to obtain high quality skeletons of binary shapes. The obtained skeletons are connected and one pixel thick. They do not require any pruning or any other post-processing. The computation is composed of two major parts. First, a small set of salient contour points ..."
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Abstract. We present a novel method to obtain high quality skeletons of binary shapes. The obtained skeletons are connected and one pixel thick. They do not require any pruning or any other post-processing. The computation is composed of two major parts. First, a small set of salient contour points is computed. We use Discrete Curve Evolution, but any other robust method could be used. Second, particle filters are used to obtain the skeleton. The main idea is that the particles walk along the skeletal paths between pairs of the salient points. We provide experimental results that clearly demonstrate that the proposed method significantly outperforms other well-known methods for skeleton computation.
Towards Indexing and Data Mining
"... Rock art is an archaeological term for human-made markings on stone, including carved markings, known as petroglyphs, and painted markings, known as pictographs. It is believed that there are millions of petroglyphs in North America alone, and the study of this valued cultural resource has implicati ..."
Abstract
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Rock art is an archaeological term for human-made markings on stone, including carved markings, known as petroglyphs, and painted markings, known as pictographs. It is believed that there are millions of petroglyphs in North America alone, and the study of this valued cultural resource has implications even beyond anthropology and history. Surprisingly, although image processing, information retrieval and data mining have had large impacts on many human endeavors, they have had essentially zero impact on the study of rock art. In this work we identify the reasons for this, and introduce a novel distance measure and algorithms that allow efficient and effective data mining of large collections of rock art.
Contour Grouping Based on Contour-Skeleton Duality
, 2009
"... In this paper we present a method for grouping relevant object contours in edge maps by taking advantage of contour-skeleton duality. Regularizing contours and skeletons simultaneously allows us to combine both low level perceptual constraints as well as higher level model constraints in a very eff ..."
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In this paper we present a method for grouping relevant object contours in edge maps by taking advantage of contour-skeleton duality. Regularizing contours and skeletons simultaneously allows us to combine both low level perceptual constraints as well as higher level model constraints in a very effective way. The models are represented using paths in symmetry sets. Skeletons are treated as trajectories of an imaginary virtual robot in a discrete space of “symmetric points” obtained from pairs of edge segments. Boundaries are then defined as the maps obtained by grouping the associated pairs of edge segments along the trajectories. Casting the grouping problem in this manner makes it similar to the problem of Simultaneous Localization and Mapping (SLAM). Hence we adapt the state-of-theart probabilistic framework namely Rao-Blackwellized particle filtering that has been successfully applied to SLAM. We use the framework to maximize the joint posterior over skeletons and contours.
Interactive Chinese Character Learning System though Pictograph Evolution
"... Learning System (ICCLS) based on pictorial evolution as an edutainment concept in computer-based learning of language. The advantage of the language origination itself is taken as a learning platform due to the complexity in Chinese language as compared to other types of languages. Users especially ..."
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Learning System (ICCLS) based on pictorial evolution as an edutainment concept in computer-based learning of language. The advantage of the language origination itself is taken as a learning platform due to the complexity in Chinese language as compared to other types of languages. Users especially children enjoy more by utilize this learning system because they are able to memories the Chinese Character easily and understand more of the origin of the Chinese character under pleasurable learning environment, compares to traditional approach which children need to rote learning Chinese Character under un-pleasurable environment. Skeletonization is used as the representation of Chinese character and object with an animated pictograph evolution to facilitate the learning of the language. Shortest skeleton path matching technique is employed for fast and accurate matching in our implementation. User is required to either write a word or draw a simple 2D object in the input panel and the matched word and object will be displayed as well as the pictograph evolution to instill learning. The target of computer-based learning system is for pre-school children between 4 to 6 years old to learn Chinese characters in a flexible and entertaining manner besides utilizing visual and mind mapping strategy as learning methodology. Keywords�Computer-based learning, Chinese character, pictograph evolution, skeletonization.

