Results 1 - 10
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305
Modeling and Performance Analysis of BitTorrent-Like Peer-to-Peer Networks
, 2004
"... In this paper, we develop simple models to study the performance of BitTorrent, a second generation peerto -peer (P2P) application. We first present a simple fluid model and study the scalability, performance and e#ciency of such a file-sharing mechanism. We then consider the built-in incentive mech ..."
Abstract
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Cited by 325 (2 self)
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In this paper, we develop simple models to study the performance of BitTorrent, a second generation peerto -peer (P2P) application. We first present a simple fluid model and study the scalability, performance and e#ciency of such a file-sharing mechanism. We then consider the built-in incentive mechanism of BitTorrent and study its e#ect on network performance. We also provide numerical results based on both simulations and real traces obtained from the Internet.
Democratizing content publication with Coral
- In NSDI
, 2004
"... CoralCDN is a peer-to-peer content distribution network that allows a user to run a web site that offers high performance and meets huge demand, all for the price of a cheap broadband Internet connection. Volunteer sites that run CoralCDN automatically replicate content as a side effect of users acc ..."
Abstract
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Cited by 242 (22 self)
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CoralCDN is a peer-to-peer content distribution network that allows a user to run a web site that offers high performance and meets huge demand, all for the price of a cheap broadband Internet connection. Volunteer sites that run CoralCDN automatically replicate content as a side effect of users accessing it. Publishing through CoralCDN is as simple as making a small change to the hostname in an object's URL; a peer-to-peer DNS layer transparently redirects browsers to nearby participating cache nodes, which in turn cooperate to minimize load on the origin web server. One of the system's key goals is to avoid creating hot spots that might dissuade volunteers and hurt performance. It achieves this through Coral, a latency-optimized hierarchical indexing infrastructure based on a novel abstraction called a distributed sloppy hash table, or DSHT.
A Survey and Comparison of Peer-to-Peer Overlay Network Schemes
- IEEE Communications Surveys and Tutorials
, 2005
"... Abstract — Over the Internet today, computing and communications environments are significantly more complex and chaotic than classical distributed systems, lacking any centralized organization or hierarchical control. There has been much interest in emerging Peer-to-Peer (P2P) network overlays beca ..."
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Cited by 99 (0 self)
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Abstract — Over the Internet today, computing and communications environments are significantly more complex and chaotic than classical distributed systems, lacking any centralized organization or hierarchical control. There has been much interest in emerging Peer-to-Peer (P2P) network overlays because they provide a good substrate for creating large-scale data sharing, content distribution and application-level multicast applications. These P2P networks try to provide a long list of features such as: selection of nearby peers, redundant storage, efficient search/location of data items, data permanence or guarantees, hierarchical naming, trust and authentication, and, anonymity. P2P networks potentially offer an efficient routing architecture that is self-organizing, massively scalable, and robust in the wide-area, combining fault tolerance, load balancing and explicit notion of locality. In this paper, we present a survey and comparison of various Structured and Unstructured P2P networks. We categorize the various schemes into these two groups in the design spectrum and discuss the application-level network performance of each group.
A Layered Naming Architecture for the Internet
, 2004
"... Currently the Internet has only one level of name resolution, DNS, which converts user-level domain names into IP addresses. In this paper we borrow liberally from the literature to argue that there should be three levels of name resolution: from user-level descriptors to service identifiers; from s ..."
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Cited by 81 (7 self)
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Currently the Internet has only one level of name resolution, DNS, which converts user-level domain names into IP addresses. In this paper we borrow liberally from the literature to argue that there should be three levels of name resolution: from user-level descriptors to service identifiers; from service identifiers to endpoint identifiers; and from endpoint identifiers to IP addresses. These additional levels of naming and resolution (1) allow services and data to be first class Internet objects and (2) facilitate mobility and provide an elegant way to integrate middleboxes into the Internet architecture. We further argue that flat names are a natural choice for the service and endpoint identifiers. Hence, this architecture requires scalable resolution of flat names, a capability that distributed hash tables (DHTs) can provide.
Characterizing unstructured overlay topologies in modern p2p file-sharing systems
- In Internet Measurement Conference
, 2005
"... During recent years, peer-to-peer (P2P) file-sharing systems have evolved in many ways to accommodate growing numbers of participating peers. In particular, new features have changed the properties of the unstructured overlay topology formed by these peers. Despite their importance, little is known ..."
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Cited by 72 (6 self)
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During recent years, peer-to-peer (P2P) file-sharing systems have evolved in many ways to accommodate growing numbers of participating peers. In particular, new features have changed the properties of the unstructured overlay topology formed by these peers. Despite their importance, little is known about the characteristics of these topologies and their dynamics in modern file-sharing applications. This paper presents a detailed characterization of P2P overlay topologies and their dynamics, focusing on the modern Gnutella network. Using our fast and accurate P2P crawler, we capture a complete snapshot of the Gnutella network with more than one million peers in just a few minutes. Leveraging more than 18,000 recent overlay snapshots, we characterize the graph-related properties of individual overlay snapshots and overlay dynamics across hundreds of back-to-back snapshots. We show how inaccuracy in snapshots can lead to erroneous conclusions—such as a power-law degree distribution. Our results reveal that while the Gnutella network has dramatically grown and changed in many ways, it still exhibits the clustering and short path lengths of a small world network. Furthermore, its overlay topology is highly resilient to random peer departure and even systematic attacks. More interestingly, overlay dynamics lead to an “onion-like ” biased connectivity among peers where each peer is more likely connected to peers with higher uptime. Therefore, long-lived peers form a stable core that ensures reachability among peers despite overlay dynamics. 1
OASIS: Anycast for Any Service
, 2006
"... Global anycast, an important building block for many distributed services, faces several challenging requirements. First, anycast response must be fast and accurate. Second, the anycast system must minimize probing to reduce the risk of abuse complaints. Third, the system must scale to many services ..."
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Cited by 69 (8 self)
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Global anycast, an important building block for many distributed services, faces several challenging requirements. First, anycast response must be fast and accurate. Second, the anycast system must minimize probing to reduce the risk of abuse complaints. Third, the system must scale to many services and provide high availability. Finally, and most importantly, such a system must integrate seamlessly with unmodified client applications. In short, when a new client makes an anycast query for a service, the anycast system must ideally return an accurate reply without performing any probing at all. This paper
A Peer-to-Peer Architecture for Media Streaming
, 2003
"... We have witnessed the success of peer-to-peer (P2P) applications in both commercial and research fields. However, a practical application has received little attention to date: media streaming. Given the fact that the current Internet does not support IP Multicast while content-distribution-networks ..."
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Cited by 66 (2 self)
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We have witnessed the success of peer-to-peer (P2P) applications in both commercial and research fields. However, a practical application has received little attention to date: media streaming. Given the fact that the current Internet does not support IP Multicast while content-distribution-networks technologies are costly, P2P could be a promising start for enabling large-scale streaming systems. In our so-called Zigzag approach, we propose a method for clustering peers into a hierarchy called the administrative organization for easy management, and a method for building the multicast tree atop this hierarchy for efficient content transmission. In Zigzag, the multicast tree has a height logarithmic with the number of clients, and a node degree bounded by a constant. This helps reduce the number of processing hops on the delivery path to a client while avoiding network bottleneck. Consequently, the end-to-end delay is kept small. Although one could build a tree satisfying such properties easily, an efficient control protocol between the nodes must be in place to maintain the tree under the effects of network dynamics. Zigzag handles such situations gracefully requiring a constant amortized worst-case control overhead. Especially, failure recovery is done regionally with impact on at most a constant number of existing clients and with mostly no burden on the server.
Practical, Distributed Network Coordinates
- IN PROCEEDINGS OF THE SECOND WORKSHOP ON HOT TOPICS IN NETWORKS (HOTNETS-II
, 2003
"... Vivaldi is a distributed algorithm that assigns synthetic coordinates to Internet hosts, so that the Euclidean distance between two hosts' coordinates predicts the network latency between them. Each node in Vivaldi computes its coordinates by simulating its position in a network of physical springs. ..."
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Cited by 49 (3 self)
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Vivaldi is a distributed algorithm that assigns synthetic coordinates to Internet hosts, so that the Euclidean distance between two hosts' coordinates predicts the network latency between them. Each node in Vivaldi computes its coordinates by simulating its position in a network of physical springs. Vivaldi is both distributed and efficient: no fixed infrastructure need be deployed and a new host can compute useful coordinates after collecting latency information from only a few other hosts. Vivaldi can rely on piggy-backing latency information on application traffic instead of generating extra traffic by sending its own probe packets. This paper
Comparing the Performance of Distributed Hash Tables Under Churn
- IN PROC. IPTPS
, 2004
"... A protocol for a distributed hash table (DHT) incurs communication costs to keep up with churn---changes in membership---in order to maintain its ability to route lookups efficiently. This paper formulates a unified framework for evaluating cost and performance. Communication costs are combined into ..."
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Cited by 47 (2 self)
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A protocol for a distributed hash table (DHT) incurs communication costs to keep up with churn---changes in membership---in order to maintain its ability to route lookups efficiently. This paper formulates a unified framework for evaluating cost and performance. Communication costs are combined into a single cost measure (bytes), and performance benefits are reduced to a single latency measure. This approach correctly accounts for background maintenance traffic and timeouts during lookup due to stale routing data, and also correctly leaves open the possibility of different preferences in the tradeoff of lookup time versus communication cost. Using the unified framework, this paper analyzes the effects of DHT parameters on the performance of four protocols under churn.

