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Modelling the Reciprocal Interaction between Believing and Feeling from a Neurological Perspective
"... Abstract. By adopting neurological theories on the role of emotions and feelings, an agent model is introduced incorporating the reciprocal interaction between believing and feeling. The model describes how the strength of a belief may not only depend on information obtained, but also on the emotion ..."
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Abstract. By adopting neurological theories on the role of emotions and feelings, an agent model is introduced incorporating the reciprocal interaction between believing and feeling. The model describes how the strength of a belief may not only depend on information obtained, but also on the emotional responses on the belief. For feeling emotions a recursive body loop is assumed. The model introduces a second feedback loop for the interaction between feeling and belief. The strength of a belief and of the feeling both result from the converging dynamic pattern modelled by the combination of the two loops. For some specific cases it is described, for example, how for certain personal characteristics an optimistic world view emerges, or, for other characteristics, a pessimistic world view. 1
Agent-Based Analysis of Patterns in Crowd Behaviour Involving Contagion of Mental States
"... Abstract. In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis, an existing agent-based model is used for contagion of emotions, beliefs and intentions. From available vide ..."
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Abstract. In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis, an existing agent-based model is used for contagion of emotions, beliefs and intentions. From available video material and witness reports, useful empirical data were extracted. Similar patterns were achieved in simulations, whereby some of the parameters of the model were tuned to the case addressed, and most parameters were assigned default values. The results show the inclusion of contagion of belief, emotion, and intention states of agents results in better reproduction of the incident than non-inclusion.
A.: Modelling collective decision making in groups and crowds: Integrating social contagion and interacting emotions, beliefs and intentions. Autonomous Agents and Multi-Agent Systems
, 2012
"... cn.van.der.wal, wissen} Collective decision making involves on the one hand individual mental states such as beliefs, emotions and intentions, and on the other hand interaction with others with possibly different mental states. Achieving a satisfactory common group decision on which all agree requir ..."
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cn.van.der.wal, wissen} Collective decision making involves on the one hand individual mental states such as beliefs, emotions and intentions, and on the other hand interaction with others with possibly different mental states. Achieving a satisfactory common group decision on which all agree requires that such mental states are adapted to each other by social interaction. Recent developments in Social Neuroscience have revealed neural mechanisms by which such mutual adaptation can be realised. These mechanisms not only enable intentions to converge to an emerging common decision, but at the same time enable to achieve shared underlying individual beliefs and emotions. This paper presents a computational model for such processes. As an application of the model, an agent-based analysis was made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. From available video material and witness reports, useful empirical data were extracted. Similar patterns were achieved in simulations, whereby some of the parameters of the model were tuned to the case addressed, and most parameters were assigned default values. The results show the inclusion of contagion of belief, emotion, and intention states of agents results in better reproduction of the incident than non-inclusion.
A Software Environment for an Adaptive Human-Aware Software Agent Supporting Attention-Demanding Tasks 1
"... Abstract. This paper presents a software environment providing human-aware ambient support for a human performing a task that demands substantial amounts of attention. The agent obtains human attentionawareness in an adaptive manner by use of a dynamical model of human attention, gaze sensoring by a ..."
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Abstract. This paper presents a software environment providing human-aware ambient support for a human performing a task that demands substantial amounts of attention. The agent obtains human attentionawareness in an adaptive manner by use of a dynamical model of human attention, gaze sensoring by an eyetracker, and information about features of the objects in the environment which is parameterised for characteristics of the human specified above. The agent uses a built-in adaptation model to adapt on the fly, the values of these parameters to the personal characteristics of the human. The software agent has been implemented in a component-based manner within the Adobe ® Flex ® environment, thereby also integrating the Tobii ® eye-tracker. It has been applied in a setup for a task where the human has to identify enemies and allies, and eliminate the enemies.
Agent-Based Modelling of Social Emotional Decision Making in Emergency Situations
"... Decision making under stressful circumstances is a challenging type of human process. For example, in emergency evacuations of a group of persons, the quality of such decision making processes may make a difference between surviving or not. Decision making under stress involves a number of aspects t ..."
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Decision making under stressful circumstances is a challenging type of human process. For example, in emergency evacuations of a group of persons, the quality of such decision making processes may make a difference between surviving or not. Decision making under stress involves a number of aspects that have to be dealt