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87
High Speed Switch Scheduling for Local Area Networks
- ACM Transactions on Computer Systems
, 1993
"... Current technology trends make it possible to build communication networks that can support high performance distributed computing. This paper describes issues in the design of a prototype switch for an arbitrary topology point-to-point network with link speeds of up to one gigabit per second. The s ..."
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Cited by 186 (3 self)
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Current technology trends make it possible to build communication networks that can support high performance distributed computing. This paper describes issues in the design of a prototype switch for an arbitrary topology point-to-point network with link speeds of up to one gigabit per second. The switch deals in fixed-length ATM-style cells, which it can process at a rate of 37 million cells per second. It provides high bandwidth and low latency for datagram traffic. In addition, it supports real-time traffic by providing bandwidth reservations with guaranteed latency bounds. The key to the switch's operation is a technique called parallel iterative matching, which can quickly identify a set of conflict-free cells for transmission in a time slot. Bandwidth reservations are accommodated in the switch by building a fixed schedule for transporting cells from reserved flows across the switch; parallel iterative matching can fill unused slots with datagram traffic. Finally, we note that pa...
The Power of Two Choices in Randomized Load Balancing
- IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS
, 1996
"... Suppose that n balls are placed into n bins, each ball being placed into a bin chosen independently and uniformly at random. Then, with high probability, the maximum load in any bin is approximately log n log log n . Suppose instead that each ball is placed sequentially into the least full of d ..."
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Cited by 159 (22 self)
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Suppose that n balls are placed into n bins, each ball being placed into a bin chosen independently and uniformly at random. Then, with high probability, the maximum load in any bin is approximately log n log log n . Suppose instead that each ball is placed sequentially into the least full of d bins chosen independently and uniformly at random. It has recently been shown that the maximum load is then only log log n log d +O(1) with high probability. Thus giving each ball two choices instead of just one leads to an exponential improvement in the maximum load. This result demonstrates the power of two choices, and it has several applications to load balancing in distributed systems. In this thesis, we expand upon this result by examining related models and by developing techniques for stu...
Scheduling Algorithms for Input-queued Cell Switches
, 1995
"... The algorithms described in this thesis are designed to schedule cells in a very high-speed, parallel, input-queued crossbar switch. We present several novel scheduling algorithms that we have devised, each aims to match the set of inputs of an input-queued switch to the set of outputs more effici ..."
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Cited by 109 (4 self)
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The algorithms described in this thesis are designed to schedule cells in a very high-speed, parallel, input-queued crossbar switch. We present several novel scheduling algorithms that we have devised, each aims to match the set of inputs of an input-queued switch to the set of outputs more efficiently, fairly and quickly than existing techniques. In Chapter 2 we present the simplest and fastest of these algorithms: SLIP --- a parallel algorithm that uses rotating priority ("round-robin") arbitration. SLIP is simple: it is readily implemented in hardware and can operate at high speed. SLIP has high performance: for uniform i.i.d. Bernoulli arrivals, SLIP is stable for any admissible load, because the arbiters tend to desynchronize. We present analytical results to model this behavior. However, SLIP is not always stable and is not always monotonic: adding more traffic can actually make the algorithm operate more efficiently. We present an approximate analytical model of this behavior. SLIP prevents starvation: all contending inputs are eventually served. We present simulation results, indicating SLIP's performance. We argue that SLIP can be readily implemented for a 32x32 switch on a single chip. In Chapter 3 we present i-SLIP, an iterative algorithm that improves upon SLIP by converging on a maximal size match. The performance of i-SLIP improves with up to log 2 N iterations. We show that although it has a longer running time than SLIP, an i-SLIP scheduler is little more complex to implement. In Chapter 4 we describe maximum or maximal weight matching algorithms based on the occupancy of queues, or waiting times of cells. These algorithms are stabl...
Competitive Non-Preemptive Call Control
"... We deal with randomized competitive algorithms for non-preemptive call control on tree-like switching networks. We give an optimal O(log n) competitive algorithm for non-preemptive call scheduling on trees. We then extend the problem to include variable call rates, call durations, and arbitrary call ..."
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Cited by 107 (9 self)
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We deal with randomized competitive algorithms for non-preemptive call control on tree-like switching networks. We give an optimal O(log n) competitive algorithm for non-preemptive call scheduling on trees. We then extend the problem to include variable call rates, call durations, and arbitrary call benefits, and obtain a polylog competitive algorithm. We also show that many similar algorithms for different problems that can deal with constant values of parameters such as rates and benefits can be transformed into randomized algorithms that can deal with varying values of the parameters.
On-line Load Balancing
- Theoretical Computer Science
, 1992
"... . We survey on-line load balancing on various models. 1 Introduction General: The machine load balancing problem is defined as follows: There are n parallel machines and a number of independent tasks (jobs); the tasks arrive at arbitrary times, where each task has an associated load vector and dur ..."
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Cited by 96 (16 self)
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. We survey on-line load balancing on various models. 1 Introduction General: The machine load balancing problem is defined as follows: There are n parallel machines and a number of independent tasks (jobs); the tasks arrive at arbitrary times, where each task has an associated load vector and duration. A task has to be assigned immediately to exactly one of the machines, thereby increasing the load on this machine by the amount specified by the corresponding coordinate of the load vector for the duration of the task. All tasks must be assigned, i.e., no admission control is allowed. The goal is usually to minimize the maximumload, but we also consider other goal functions. We mainly consider non-preemptive load balancing, but in some cases we may allow preemption i.e., reassignments of tasks. All the decisions are made by a centralized controller. The online load balancing problem naturally arises in many applications involving allocation of resources. As a simple concrete example,...
The Competitiveness of On-Line Assignments
, 1992
"... Consider the on-line problem where a number of servers are ready to provide service to a set of customers. Each customer's job can be handled by any of a subset of the servers. Customers arrive one-by-one and the problem is to assign each customer to an appropriate server in a manner that will balan ..."
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Cited by 87 (19 self)
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Consider the on-line problem where a number of servers are ready to provide service to a set of customers. Each customer's job can be handled by any of a subset of the servers. Customers arrive one-by-one and the problem is to assign each customer to an appropriate server in a manner that will balance the load on the servers. This problem can be modeled in a natural way by a bipartite graph where the vertices of one side (customers) appear one at a time and the vertices of the other side (servers) are known in advance. We derive tight bounds on the competitive ratio in both deterministic and randomized cases. Let n denote the number of servers. In the deterministic case we provide an on-line algorithm that achieves a competitive ratio of k = dlog 2 ne (up to an additive 1) and prove that this is the best competitive ratio that can be achieved by any deterministic on-line algorithm. In a similar way we prove that the competitive ratio for the randomized case is k 0 = ln(n) (up to an a...
The Power of Two Random Choices: A Survey of Techniques and Results
- in Handbook of Randomized Computing
, 2000
"... ITo motivate this survey, we begin with a simple problem that demonstrates a powerful fundamental idea. Suppose that n balls are thrown into n bins, with each ball choosing a bin independently and uniformly at random. Then the maximum load, or the largest number of balls in any bin, is approximately ..."
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Cited by 79 (2 self)
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ITo motivate this survey, we begin with a simple problem that demonstrates a powerful fundamental idea. Suppose that n balls are thrown into n bins, with each ball choosing a bin independently and uniformly at random. Then the maximum load, or the largest number of balls in any bin, is approximately log n= log log n with high probability. Now suppose instead that the balls are placed sequentially, and each ball is placed in the least loaded of d 2 bins chosen independently and uniformly at random. Azar, Broder, Karlin, and Upfal showed that in this case, the maximum load is log log n= log d + (1) with high probability [ABKU99]. The important implication of this result is that even a small amount of choice can lead to drastically different results in load balancing. Indeed, having just two random choices (i.e.,...
Approximation algorithms for combinatorial auctions with complement-free bidders
- In Proceedings of the 37th Annual ACM Symposium on Theory of Computing (STOC
, 2005
"... We exhibit three approximation algorithms for the allocation problem in combinatorial auctions with complement free bidders. The running time of these algorithms is polynomial in the number of items m and in the number of bidders n, even though the “input size ” is exponential in m. The first algori ..."
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Cited by 77 (19 self)
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We exhibit three approximation algorithms for the allocation problem in combinatorial auctions with complement free bidders. The running time of these algorithms is polynomial in the number of items m and in the number of bidders n, even though the “input size ” is exponential in m. The first algorithm provides an O(log m) approximation. The second algorithm provides an O ( √ m) approximation in the weaker model of value oracles. This algorithm is also incentive compatible. The third algorithm provides an improved 2-approximation for the more restricted case of “XOS bidders”, a class which strictly contains submodular bidders. We also prove lower bounds on the possible approximations achievable for these classes of bidders. These bounds are not tight and we leave the gaps as open problems. 1
Adwords and generalized on-line matching
- In FOCS ’05: Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
, 2005
"... How does a search engine company decide what ads to display with each query so as to maximize its revenue? This turns out to be a generalization of the online bipartite matching problem. We introduce the notion of a tradeoff revealing LP and use it to derive two optimal algorithms achieving competit ..."
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Cited by 68 (3 self)
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How does a search engine company decide what ads to display with each query so as to maximize its revenue? This turns out to be a generalization of the online bipartite matching problem. We introduce the notion of a tradeoff revealing LP and use it to derive two optimal algorithms achieving competitive ratios of 1 − 1/e for this problem. 1
Competitive Routing of Virtual Circuits with Unknown Duration
- In Proc. 5th ACM-SIAM Symposium on Discrete Algorithms
, 1994
"... In this paper we present a strategy to route unknown duration virtual circuits in a highspeed communication network. Previous work on virtual circuit routing concentrated on the case where the call duration is known in advance. We show that by allowing O(log n) reroutes per call, we can achieve O(lo ..."
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Cited by 58 (16 self)
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In this paper we present a strategy to route unknown duration virtual circuits in a highspeed communication network. Previous work on virtual circuit routing concentrated on the case where the call duration is known in advance. We show that by allowing O(log n) reroutes per call, we can achieve O(log n) competitive ratio with respect to the maximum load (congestion) for the unknown duration case, were n is the number of nodes in the network. This is in contrast to the ( 4p n)lower bound on the competitive ratio for this case if no rerouting is allowed [3]. Our routing algorithm can be also applied in the context of machine load balancing of tasks with unknown duration. We present an algorithm that makes O(log n) reassignments per task and achieves O(log n) competitive ratio with respect to the load, where n is the number of parallel machines. For a special case of unit load tasks we design a constant competitive algorithm. The previously known algorithms that achieve up to polylogarithmic competitive ratio for load balancing of tasks with unknown duration dealt only with special cases of related machines case and unit-load tasks with restricted assignment[4,11].

