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80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games (0)

by M D Kickmeier-Rust, S Göbel, D Albert
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An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games

by Games. In Y. Cao, A. Hannemann, B. F. Manjón (eds, Proceedings Of The, Michael D. Kickmeier-rust, Elke Mattheiss, Dietrich Albert
"... Abstract. Using computer games for educational purposes is a fascinating and popular idea. An important goal of research is an increased personalization and adaptation. In the present work we introduce the work of the 80Days project which primarily focuses on non-invasive in-game assessment and adap ..."
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Abstract. Using computer games for educational purposes is a fascinating and popular idea. An important goal of research is an increased personalization and adaptation. In the present work we introduce the work of the 80Days project which primarily focuses on non-invasive in-game assessment and adaptation on the basis of psycho-pedagogical models. Moreover, we present the manifestation of research efforts in form of a compelling demonstrator game.

Emergent Design: Serendipity in Digital Educational Games

by Michael D. Kickmeier-rust, Dietrich Albert
"... Abstract. Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as psycho-pedagogical viewpoint, today’s educational games are at an early stage. Most products cannot compete w ..."
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Abstract. Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as psycho-pedagogical viewpoint, today’s educational games are at an early stage. Most products cannot compete with non-educational, commercial games and not with conventional educational software. Research must address fundamental challenges such as methods for convincing learning-game design or individualization of gaming experiences. An important key factor is development costs. To enter the market successfully requires reducing development costs significantly, however, without reducing gaming or learning quality. In this paper we introduce an approach of using existing methods for educational adaptation and personalization together with ideas of emergent game design.
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