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Learning grasping affordances from local visual descriptors
, 2009
"... In this paper we study the learning of affordances through self-experimentation. We study the learning of local visual descriptors that anticipate the success of a given action executed upon an object. Consider, for instance, the case of grasping. Although graspable is a property of the whole object ..."
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Cited by 6 (2 self)
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In this paper we study the learning of affordances through self-experimentation. We study the learning of local visual descriptors that anticipate the success of a given action executed upon an object. Consider, for instance, the case of grasping. Although graspable is a property of the whole object, the grasp action will only succeed if applied in the right part of the object. We propose an algorithm to learn local visual descriptors of good grasping points based on a set of trials performed by the robot. The method estimates the probability of a successful action (grasp) based on simple local features. Experimental results on a humanoid robot illustrate how our method is able to learn descriptors of good grasping points and to generalize to novel objects based on prior experience.
Abstraction Levels for Robotic Imitation: Overview and Computational Approaches
, 2010
"... This chapter reviews several approaches to the problem of learning by imitation in robotics. We start by describing several cognitive processes identified in the literature as necessary for imitation. We then proceed by surveying different approaches to this problem, placing particular emphasys on m ..."
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Cited by 5 (2 self)
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This chapter reviews several approaches to the problem of learning by imitation in robotics. We start by describing several cognitive processes identified in the literature as necessary for imitation. We then proceed by surveying different approaches to this problem, placing particular emphasys on methods whereby an agent first learns about its own body dynamics by means of self-exploration and then uses this knowledge about its own body to recognize the actions being performed by other agents. This general approach is related to the motor theory of perception, particularly to the mirror neurons found in primates. We distinguish three fundamental classes of methods, corresponding to three abstraction levels at which imitation can be addressed. As such, the methods surveyed herein exhibit behaviors that range from raw sensory-motor trajectory matching to high-level abstract task replication. We also discuss the impact that knowledge about the world and/or the demonstrator can have on the particular behaviors exhibited.
Learning about Objects with Human Teachers
"... A general learning task for a robot in a new environment is to learn about objects and what actions/effects they afford. To approach this, we look at ways that a human partner can intuitively help the robot learn, Socially Guided Machine Learning. We present experiments conducted with our robot, Jun ..."
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Cited by 4 (0 self)
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A general learning task for a robot in a new environment is to learn about objects and what actions/effects they afford. To approach this, we look at ways that a human partner can intuitively help the robot learn, Socially Guided Machine Learning. We present experiments conducted with our robot, Junior, and make six observations characterizing how people approached teaching about objects. We show that Junior successfully used transparency to mitigate errors. Finally, we present the impact of “social ” versus “nonsocial” data sets when training SVM classifiers.
Rigid and Non-Rigid Classification Using Interactive Perception
"... Abstract — Robotics research tends to focus upon either noncontact sensing or machine manipulation, but not both. This paper explores the benefits of combining the two by addressing the problem of classifying unknown objects, such as found in service robot applications. In the proposed approach, an ..."
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Cited by 3 (3 self)
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Abstract — Robotics research tends to focus upon either noncontact sensing or machine manipulation, but not both. This paper explores the benefits of combining the two by addressing the problem of classifying unknown objects, such as found in service robot applications. In the proposed approach, an object lies on a flat background, and the goal of the robot is to interact with and classify each object so that it can be studied further. The algorithm considers each object to be classified using color, shape, and flexibility. Experiments on a number of different objects demonstrate the ability of efficiently classifying and labeling each item through interaction. I.
TOWARDS GRASP-ORIENTED VISUAL PERCEPTION FOR HUMANOID ROBOTS
, 2009
"... A distinct property of robot vision systems is that they are embodied. Visual information is extracted for the purpose of moving in and interacting with the environment. Thus, different types of perception-action cycles need to be implemented and evaluated. In this paper, we study the problem of des ..."
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Cited by 1 (0 self)
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A distinct property of robot vision systems is that they are embodied. Visual information is extracted for the purpose of moving in and interacting with the environment. Thus, different types of perception-action cycles need to be implemented and evaluated. In this paper, we study the problem of designing a vision system for the purpose of object grasping in everyday environments. This vision system is firstly targeted at the interaction with the world through recognition and grasping of objects and secondly at being an interface for the reasoning and planning module to the real world. The latter provides the vision system with a certain task that drives it and defines a specific context, i.e. search for or identify a certain object and analyze it for potential later manipulation. We deal with cases of: (i) known objects, (ii) objects similar to already known objects, and (iii) unknown objects. The perception-action cycle is connected to the reasoning system based on the idea of affordances. All three cases are also related to the state of the art and the terminology in the neuroscientific area.
Affordance Prediction via Learned Object Attributes
"... Abstract — We present a novel method for learning and predicting the affordances of an object based on its physical and visual attributes. Affordance prediction is a key task in autonomous robot learning, as it allows a robot to reason about the actions it can perform in order to accomplish its goal ..."
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Cited by 1 (1 self)
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Abstract — We present a novel method for learning and predicting the affordances of an object based on its physical and visual attributes. Affordance prediction is a key task in autonomous robot learning, as it allows a robot to reason about the actions it can perform in order to accomplish its goals. Previous approaches to affordance prediction have either learned direct mappings from visual features to affordances, or have introduced object categories as an intermediate representation. In this paper, we argue that physical and visual attributes provide a more appropriate mid-level representation for affordance prediction, because they support informationsharing between affordances and objects, resulting in superior generalization performance. In particular, affordances are more likely to be correlated with the attributes of an object than they are with its visual appearance or a linguistically-derived object category. We provide preliminary validation of our method experimentally, and present empirical comparisons to both the direct and category-based approaches of affordance prediction. Our encouraging results suggest the promise of the attributebased approach to affordance prediction. I.
Learning Grasping Affordance Using Probabilistic and Ontological Approaches
"... Abstract — We present two approaches to modeling affordance relations between objects, actions and effects. The first approach we present focuses on a probabilistic approach which uses a voting function to learn which objects afford which types of grasps. We compare the success rate of this approach ..."
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Abstract — We present two approaches to modeling affordance relations between objects, actions and effects. The first approach we present focuses on a probabilistic approach which uses a voting function to learn which objects afford which types of grasps. We compare the success rate of this approach to a second approach which uses an ontological reasoning engine for learning affordances. Our second approach employs a rulebased system with axioms to reason on grasp selection for a given object. I.
Gaussian Mixture Models for Affordance Learning using Bayesian Networks
"... Abstract — Affordances are fundamental descriptors of relationships between actions, objects and effects. They provide the means whereby a robot can predict effects, recognize actions, select objects and plan its behavior according to desired goals. This paper approaches the problem of an embodied a ..."
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Abstract — Affordances are fundamental descriptors of relationships between actions, objects and effects. They provide the means whereby a robot can predict effects, recognize actions, select objects and plan its behavior according to desired goals. This paper approaches the problem of an embodied agent exploring the world and learning these affordances autonomously from its sensory experiences. Models exist for learning the structure and the parameters of a Bayesian Network encoding this knowledge. Although Bayesian Networks are capable of dealing with uncertainty and redundancy, previous work considered complete observability of the discrete sensory data, which may lead to hard errors in the presence of noise. In this paper we consider a probabilistic representation of the sensors by Gaussian Mixture Models (GMMs) and explicitly taking into account the probability distribution contained in each discrete affordance concept, which can lead to a more correct learning. I.
Pose Estimation for Grasping Preparation from Stereo Ellipses
, 2008
"... This paper describes an approach for real-time preparation of grasping tasks, based on the low-order moments of the target’s shape on a stereo pair of images acquired by an active vision head. The objective is to estimate the 3D position and orientation of an object and of the robotic hand, by using ..."
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This paper describes an approach for real-time preparation of grasping tasks, based on the low-order moments of the target’s shape on a stereo pair of images acquired by an active vision head. The objective is to estimate the 3D position and orientation of an object and of the robotic hand, by using computationally fast and independent software components. These measurements are then used for the two phases of a reaching task: (i) an initial phase whereby the robot positions its hand close to the target with an appropriate hand orientation, and (ii) a final phase where a precise hand-to-target positioning is performed using Position-Based Visual Servoing methods.

