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Informative art: using amplified artworks as information displays
- Proceedings of DARE 2000 (Designing Augmented Reality Environments
, 2000
"... Informative art is computer augmented, or amplified, works of art that not only are aesthetical objects but also information displays, in as much as they dynamically reflect information about their environment. Informative art can be seen as a kind of slow technology, i.e. a technology that promotes ..."
Abstract
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Cited by 75 (9 self)
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Informative art is computer augmented, or amplified, works of art that not only are aesthetical objects but also information displays, in as much as they dynamically reflect information about their environment. Informative art can be seen as a kind of slow technology, i.e. a technology that promotes moments of concentration and reflection. Our aim is to present the design space of informative art. We do so by discussing its properties and possibilities in relation to work on information visualisation, novel information display strategies, as well as art. A number of examples based on different kinds of mapping relations between information and the properties of the composition of an artwork are described.
The Chatterbox - Using Text Manipulation In An Entertaining Information Display
, 2000
"... The ChatterBox is an attemptto make useo the electroec "buzz" that exists in amoD&L wo&L(PLF the endless streamo emails, web pages, and electroec doctr(JF which fills thelo(j ether(-net). The ChatterBo "listens"to thisnos(L transfoD( and recoMME(P the texts invarioD ways, and presents the results in ..."
Abstract
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Cited by 16 (6 self)
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The ChatterBox is an attemptto make useo the electroec "buzz" that exists in amoD&L wo&L(PLF the endless streamo emails, web pages, and electroec doctr(JF which fills thelo(j ether(-net). The ChatterBo "listens"to thisnos(L transfoD( and recoMME(P the texts invarioD ways, and presents the results in a public place. The go( is to pro(JM a subtle reflectio o thelo(j activities and pro(&L inspiratio fo new, unexpected coxpected(L andthojMMM With the ChatterBoL we have triedto createsoe(LFMJ in between atraditioFM applicatio and a pieceo art: an entertaining and inspiring resoD ce in the woJUUEJ(P This pos( several interesting questions concerning
Towards A Design Philosophy For Everyday Computational Things
"... Introduction Everyday things are the things we live with. They are the building blocks of our lifeworlds. Many everyday things are not specifically for work or leisure, as they transcend the borders of many activities. Consider, for instance, the use of telephones: we use them at work to coordinate ..."
Abstract
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Introduction Everyday things are the things we live with. They are the building blocks of our lifeworlds. Many everyday things are not specifically for work or leisure, as they transcend the borders of many activities. Consider, for instance, the use of telephones: we use them at work to coordinate and communicate, but we also use them to talk to friends and familiy. In the case of mobile phones, this is even more evident as we carry the very same device with us, independent of whether we are working, spending time with friends, travelling, etc. As the mobile phone has entered our everyday life, it has also become a personal object that we use to express who we are, our lifestyle, etc. (cf. [50, 79, 82]). The mobile phone is just one example of how computational things increasingly pervade everyday life. Computers are embedded in all sorts of existing kinds of things, such as cameras, cars and watches, transforming and amplifying their original appearances and functionalities
TOWARDS A DESIGN PHILOSOPHY FOR EVERYDAY COMPUTATIONAL THINGS
"... Everyday things are the things we live with. They are the building blocks of our lifeworlds. Many everyday things are not specifically for work or leisure, as they transcend the borders of many activities. Consider, for instance, the use of telephones: we use them at work to ..."
Abstract
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Everyday things are the things we live with. They are the building blocks of our lifeworlds. Many everyday things are not specifically for work or leisure, as they transcend the borders of many activities. Consider, for instance, the use of telephones: we use them at work to

