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30
The quadtree and related hierarchical data structures
 ACM Computing Surveys
, 1984
"... A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics ..."
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Cited by 420 (11 self)
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A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics. There is a greater emphasis on region data (i.e., twodimensional shapes) and to a lesser extent on point, curvilinear, and threedimensional data. A number of operations in which such data structures find use are examined in greater detail.
Collision Detection for Interactive Graphics Applications
 IEEE Transactions on Visualization and Computer Graphics
, 1995
"... Solid objects in the real world do not pass through each other when they collide. Enforcing this property of "solidness" is important in many interactive graphics applications; for example, solidness makes virtual reality more believable, and solidness is essential for the correctness of vehicle sim ..."
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Cited by 173 (5 self)
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Solid objects in the real world do not pass through each other when they collide. Enforcing this property of "solidness" is important in many interactive graphics applications; for example, solidness makes virtual reality more believable, and solidness is essential for the correctness of vehicle simulators. These applications use a collisiondetection algorithm to enforce the solidness of objects. Unfortunately, previous collisiondetection algorithms do not adequately address the needs of interactive applications. To work in these applications, a collisiondetection algorithm must run at realtime rates, even when many objects can collide, and it must tolerate objects whose motion is specified "on the fly" by a user. This dissertation describes a new collisiondetection algorithm that meets these criteria through approximation and graceful degradation, elements of timecritical computing. The algorithm is not only fast but also interruptible, allowing an application to trade accuracy ...
Interval Analysis For Computer Graphics
 Computer Graphics
, 1992
"... This paper discusses how interval analysis can be used to solve a wide variety of problems in computer graphics. These problems include ray tracing, interference detection, polygonal decomposition of parametric surfaces, and CSG on solids bounded by parametric surfaces. Only two basic algorithms are ..."
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Cited by 132 (2 self)
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This paper discusses how interval analysis can be used to solve a wide variety of problems in computer graphics. These problems include ray tracing, interference detection, polygonal decomposition of parametric surfaces, and CSG on solids bounded by parametric surfaces. Only two basic algorithms are required: SOLVE, which computes solutions to a system of constraints, and MINIMIZE, which computes the global minimum of a function, subject to a system of constraints. We present algorithms for SOLVE and MINIMIZE using interval analysis as the conceptual framework. Crucial to the technique is the creation of "inclusion functions" for each constraint and function to be minimized. Inclusion functions compute a bound on the range of a function, given a similar bound on its domain, allowing a branch and bound approach to constraint solution and constrained minimization. Inclusion functions also allow the MINIMIZE algorithm to compute global rather than local minima, unlike many other numerica...
Affine Arithmetic and its Applications to Computer Graphics
, 1993
"... We describe a new method for numeric computations, which we call affine arithmetic (AA). This model is similar to standard interval arithmetic, to the extent that it automatically keeps track of rounding and truncation errors for each computed value. However, by taking into account correlations betw ..."
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Cited by 65 (6 self)
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We describe a new method for numeric computations, which we call affine arithmetic (AA). This model is similar to standard interval arithmetic, to the extent that it automatically keeps track of rounding and truncation errors for each computed value. However, by taking into account correlations between operands and subformulas, AA is able to provide much tighter bounds for the computed quantities, with errors that are approximately quadratic in the uncertainty of the input variables. We also describe two applications of AA to computer graphics problems, where this feature is particularly valuable: namely, ray tracing and the construction of octrees for implicit surfaces.
A Review Of Techniques In The Verified Solution Of Constrained Global Optimization Problems
, 1996
"... Elements and techniques of stateoftheart automatically verified constrained global optimization algorithms are reviewed, including a description of ways of rigorously verifying feasibility for equality constraints and a careful consideration of the role of active inequality constraints. Previousl ..."
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Cited by 25 (6 self)
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Elements and techniques of stateoftheart automatically verified constrained global optimization algorithms are reviewed, including a description of ways of rigorously verifying feasibility for equality constraints and a careful consideration of the role of active inequality constraints. Previously developed algorithms and general work on the subject are also listed. Limitations of present knowledge are mentioned, and advice is given on which techniques to use in various contexts. Applications are discussed. 1 INTRODUCTION, BASIC IDEAS AND LITERATURE We consider the constrained global optimization problem minimize OE(X) subject to c i (X) = 0; i = 1; : : : ; m (1.1) a i j x i j b i j ; j = 1; : : : ; q; where X = (x 1 ; : : : ; xn ) T . A general constrained optimization problem, including inequality constraints g(X) 0 can be put into this form by introducing slack variables s, replacing by s + g(X) = 0, and appending the bound constraint 0 s ! 1; see x2.2. 2 Chapter 1 W...
Topologically exact evaluation of polyhedra defined in CSG with loose primitives
 Computers Graphics Forum
, 1996
"... Floating point roundoff causes erroneous and inconsistent decisions in geometric modelling algorithms. These errors lead to the generation of topologically invalid boundary models for CSG objects and significantly re duce the reliability of CAD applications. Previously known methods that guarante ..."
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Cited by 10 (8 self)
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Floating point roundoff causes erroneous and inconsistent decisions in geometric modelling algorithms. These errors lead to the generation of topologically invalid boundary models for CSG objects and significantly re duce the reliability of CAD applications. Previously known methods that guarantee topological consistency by relying on arbitrary precision rational arithmetic or on symbolmanipulation techniques are too expensive for practical purposes. This paper presents a new solution which takes as input a "fixed precision" regu larized Boolean combination of linear halfspaces and produces a polyhedral boundary model that has the exact topology of the corresponding solid. Each halfspace is represented by four homogeneous coefficients infixed precision format bits for the three direction cosines and bits for the constant term, i.e. the distance from the origin). Exact answers to all topological and ordering questions are computed using afixed length, 3 bits, integer format. This new guaranteed tight limit on the number of bits necessary for performing intermediate calculations is achieved by expressing all of the topological decisions based on geometric computations in terms of the signs of 4by 4determinants of the input coefficients. The coordinates of intersection vertices are not required for making the correct topological decisions and hence vertices and lines are represented implicitly in terms of planes.
A Unified Approach for Hierarchical Adaptive Tesselation of Surfaces
 ACM Transactions on Graphics
, 2000
"... This paper introduces a unified and general tesselation algorithm for parametric and implicit surfaces. The algorithm produces a hierarchical mesh that is adapted to the surface geometry and has a multiresolution and progressive structure. This representation can be exploited with advantages in seve ..."
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Cited by 9 (0 self)
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This paper introduces a unified and general tesselation algorithm for parametric and implicit surfaces. The algorithm produces a hierarchical mesh that is adapted to the surface geometry and has a multiresolution and progressive structure. This representation can be exploited with advantages in several applications.
An Introduction to Affine Arithmetic
, 2003
"... Affine arithmetic (AA) is a model for selfvalidated computation which, like standard interval arithmetic (IA), produces guaranteed enclosures for computed quantities, taking into account any uncertainties in the input data as well as all internal truncation and roundoff errors. Unlike standard I ..."
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Cited by 8 (0 self)
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Affine arithmetic (AA) is a model for selfvalidated computation which, like standard interval arithmetic (IA), produces guaranteed enclosures for computed quantities, taking into account any uncertainties in the input data as well as all internal truncation and roundoff errors. Unlike standard IA, the quantity representations used by AA are firstorder approximations, whose error is generally quadratic in the width of input intervals. In many practical applications, the higher asymptotic accuracy of AA more than compensates for the increased cost of its operations.