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Traced Premonoidal Categories
, 1999
"... Motivated by some examples from functional programming, we propose a generalization of the notion of trace to symmetric premonoidal categories and of Conway operators to Freyd categories. We show that in a Freyd category, these notions are equivalent, generalizing a wellknown theorem relating trace ..."
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Cited by 7 (0 self)
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Motivated by some examples from functional programming, we propose a generalization of the notion of trace to symmetric premonoidal categories and of Conway operators to Freyd categories. We show that in a Freyd category, these notions are equivalent, generalizing a wellknown theorem relating traces and Conway operators in cartesian categories.
The Structure of FirstOrder Causality
"... Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in firstorder propositional logic. One of the main difficulties that has to be fac ..."
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Cited by 3 (2 self)
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Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in firstorder propositional logic. One of the main difficulties that has to be faced during the elaboration of this kind of semantics is to characterize definable strategies, that is strategies which actually behave like a proof. This is usually done by restricting the model to strategies satisfying subtle combinatorial conditions, whose preservation under composition is often difficult to show. Here, we present an original methodology to achieve this task, which requires to combine advanced tools from game semantics, rewriting theory and categorical algebra. We introduce a diagrammatic presentation of the monoidal category of definable strategies of our model, by the means of generators and relations: those strategies can be generated from a finite set of atomic strategies and the equality between strategies admits a finite axiomatization, this equational structure corresponding to a polarized variation of the notion of bialgebra. This work thus bridges algebra and denotational semantics in order to reveal the structure of dependencies induced by firstorder quantifiers, and lays the foundations for a mechanized analysis of causality in programming languages. Denotational semantics were introduced to provide useful abstract invariants of proofs and programs modulo cutelimination or reduction. In particular, game semantics, introduced in the nineties, have been very successful in capturing precisely the interactive behaviour of programs. In these semantics, every type is interpreted as a game (that is as a set of moves that can be played during the game) together with the rules of the game (formalized by a partial order on the moves of the game indicating the dependencies between them). Every move is to be played by one of the two players, called Proponent and Opponent, who should be thought respectively as the program and its environment. A program is characterized by the sequences of moves that it can exchange with its environment during an
Presentation of a Game Semantics for FirstOrder Propositional Logic
 UNDER CONSIDERATION FOR PUBLICATION IN MATH. STRUCT. IN COMP. SCIENCE
, 2008
"... Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One of the main difficulties that has to be faced when construct ..."
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Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One of the main difficulties that has to be faced when constructing such semantics is to make them precise by characterizing definable strategies – that is strategies which actually behave like a proof. This characterization is usually done by restricting to the model to strategies satisfying subtle combinatory conditions such as innocence, whose preservation under composition is often difficult to show. Here, we present an original methodology to achieve this task which requires to combine tools from game semantics, rewriting theory and categorical algebra. We introduce a diagrammatic presentation of definable strategies by the means of generators and relations: those strategies can be generated from a finite set of “atomic ” strategies and that the equality between strategies generated in such a way admits a finite axiomatization. These generators satisfy laws which are a variation of bialgebras laws, thus bridging algebra and denotational semantics in a clean and unexpected way.
Under consideration for publication in Math. Struct. in Comp. Science Presentation of a Game Semantics for FirstOrder Propositional Logic
, 2008
"... Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One of the main difficulties that has to be faced when construct ..."
Abstract
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Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One of the main difficulties that has to be faced when constructing such semantics is to make them precise by characterizing definable strategies – that is strategies which actually behave like a proof. This characterization is usually done by restricting to the model to strategies satisfying subtle combinatory conditions such as innocence, whose preservation under composition is often difficult to show. Here, we present an original methodology to achieve this task which requires to combine tools from game semantics, rewriting theory and categorical algebra. We introduce a diagrammatic presentation of definable strategies by the means of generators and relations: those strategies can be generated from a finite set of “atomic ” strategies and that the equality between strategies generated in such a way admits a finite axiomatization. These generators satisfy laws which are a variation of bialgebras laws, thus bridging algebra and denotational semantics in a clean and unexpected way.