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Facial expression and Emotion
- American Psychologist
, 1993
"... Cross-cultural research on facial expression and the developments of methods to measure facial expression are briefly summarized. What has been learned about emotion from this work on the face is then elucidated. Four questions about facial expression and emotion are discussed. What information does ..."
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Cited by 160 (4 self)
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Cross-cultural research on facial expression and the developments of methods to measure facial expression are briefly summarized. What has been learned about emotion from this work on the face is then elucidated. Four questions about facial expression and emotion are discussed. What information does an expression typically convey? Can there be emotion without facial expression? Can there be a facial expression of emotion without emotion? How do individuals differ in their facial expressions of emotion? In 1965 when 1 began to study facial expression, 1 few thought there was much to be learned. Goldstein (1981) pointed out that a number of famous psychologists—F. and G. Allport, Brunswik, Hull, Lindzey, Maslow, Osgood, Titchner—did only one facial study, which was not what earned them their reputations. Harold Schlosberg was an exception, but he was more interested in how to represent the information derived by those who observed the face than in expression itself. 2 The face was considered a meager source of mostly inaccurate, culturespecific, stereotypical information (Bruner & Tagiuri, 1954). That this contradicted what every layman knew made it all the more attractive. Psychology had exposed the falseness of a folk belief, a counterintuitive finding.
Is there universal recognition of emotion from facial expression? A review of the cross-cultural studies
- Psychological Bulletin
, 1994
"... Emotions are universally recognized from facial expressions—or so it has been claimed. To support that claim, research has been carried out in various modern cultures and in cultures relatively isolated from Western influence. A review of the methods used in that research raises questions of its eco ..."
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Cited by 42 (0 self)
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Emotions are universally recognized from facial expressions—or so it has been claimed. To support that claim, research has been carried out in various modern cultures and in cultures relatively isolated from Western influence. A review of the methods used in that research raises questions of its ecological, convergent, and internal validity. Forced-choice response format, within-subject design, preselected photographs of posed facial expressions, and other features of method are each problematic. When they are altered, less supportive or nonsupportive results occur. When they are combined, these method factors may help to shape the results. Facial expressions and emotion labels are probably associated, but the association may vary with culture and is loose enough to be consistent with various alternative accounts, 8 of which are discussed. "Everyone knows that grief involves a gloomy and joy a cheerful countenance.... There are characteristic facial expressions which are observed to accompany anger, fear, erotic excitement, and all the other passions " (Aristotle, nd/1913, pp. 805, 808). Aristotle was not proposing a new idea but was cataloging what was known on the topic of physiognomy. The theory was that a person's physical appearance, especially in the face, reveals deeper characteristics: Poor proportions reveal a rogue, soft hair a coward, and a smile a happy person.' Today, few psychologists share Aristotle's belief about the meaning of poor proportions or soft hair, but many share his beliefs about facial expression and emotion. Oatley and Jenkins (1992) observed, "By far the most extensive body of data in the field of human emotions is that on facial expressions of emotion" (p. 67). Recent reviews of those data (see Table 1) agree that the face reveals emotion in a way that is universally understood: Happiness, surprise, fear, anger, contempt, disgust, and sadness—these seven emotions, plus or minus two, are recognized from facial expressions by all human beings, regardless of their cultural background.
Intuition: a social cognitive neuroscience approach
- Psychological Bulletin
, 2000
"... This review proposes that implicit learning processes are the cognitive substrate of social intuition. This hypothesis is supported by (a) the conceptual correspondence between implicit learning and social intuition (nonverbal communication) and (b) a review of relevant neuropsychological (Huntingto ..."
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Cited by 29 (7 self)
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This review proposes that implicit learning processes are the cognitive substrate of social intuition. This hypothesis is supported by (a) the conceptual correspondence between implicit learning and social intuition (nonverbal communication) and (b) a review of relevant neuropsychological (Huntington's and Parkinson's disease), neuroimaging, neurophysiological, and neuroanatomical data. It is concluded that the caudate and putamen, in the basal ganglia, are central components of both intuition and implicit learning, supporting the proposed relationship. Parallel, but distinct, processes of judgment and action are demonstrated at each of the social, cognitive, and neural levels of analysis. Additionally, explicit attempts to learn a sequence can interfere with implicit learning. The possible relevance of the computations of the basal ganglia to emotional appraisal, automatic evaluation, script processing, and decision making are discussed. These "feelings " have an efficiency of operation which it is impossi-ble for thought to match. Even our most highly intellectualized operations depend upon them as a "fringe " by which to guide our inferential movements. They give us our sense of rightness and wrongness, of what to select and emphasize and follow up, and what
Representing and Parameterizing Agent Behaviors
- IN PROC. COMPUTER ANIMATION
, 2002
"... The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and intera ..."
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Cited by 28 (0 self)
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The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us "live." They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan, and reason about its actions or actions of others. Besides embodying the semantics of human action, the PAR is designed for building future behaviors into autonomous agents and controlling the animation parameters that portray personality, mood, and affect in an embodied agent.
On the universality and cultural specificity of emotion recognition: a meta-analysis
- Psychological Bulletin
, 2002
"... A meta-analysis examined emotion recognition within and across cultures. Emotions were universally recognized at better-than-chance levels. Accuracy was higher when emotions were both expressed and recognized by members of the same national, ethnic, or regional group, suggesting an in-group advantag ..."
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Cited by 25 (4 self)
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A meta-analysis examined emotion recognition within and across cultures. Emotions were universally recognized at better-than-chance levels. Accuracy was higher when emotions were both expressed and recognized by members of the same national, ethnic, or regional group, suggesting an in-group advantage. This advantage was smaller for cultural groups with greater exposure to one another, measured in terms of living in the same nation, physical proximity, and telephone communication. Majority group members were poorer at judging minority group members than the reverse. Cross-cultural accuracy was lower in studies that used a balanced research design, and higher in studies that used imitation rather than posed or spontaneous emotional expressions. Attributes of study design appeared not to moderate the size of the in-group advantage. Psychologists have long debated whether emotions are universal versus whether they vary by culture. These issues have been extensively summarized elsewhere and we do not reiterate them
Sentiment Polarity Identification in Financial News: A Cohesion-based Approach
- Proceedings of the 45th Annual Meeting of the Association of Computational Linguistics
, 2007
"... Text is not unadulterated fact. A text can make you laugh or cry but can it also make you short sell your stocks in company A and buy up options in company B? Research in the domain of finance strongly suggests that it can. Studies have shown that both the informational and affective aspects of news ..."
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Cited by 18 (1 self)
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Text is not unadulterated fact. A text can make you laugh or cry but can it also make you short sell your stocks in company A and buy up options in company B? Research in the domain of finance strongly suggests that it can. Studies have shown that both the informational and affective aspects of news text affect the markets in profound ways, impacting on volumes of trades, stock prices, volatility and even future firm earnings. This paper aims to explore a computable metric of positive or negative polarity in financial news text which is consistent with human judgments and can be used in a quantitative analysis of news sentiment impact on financial markets. Results from a preliminary evaluation are presented and discussed. 1
In your face, robot! The influence of a character’s embodiment on how users perceive its emotional expressions
- IN DESIGN AND EMOTION 2004 CONFERENCE
, 2004
"... The ability of artificial characters to express emotions is essential for the natural interaction with humans. Their absence could be interpreted as coldness towards the user. Artificial characters can have different embodiments. Screen characters and robotic characters are currently among the most ..."
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Cited by 14 (3 self)
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The ability of artificial characters to express emotions is essential for the natural interaction with humans. Their absence could be interpreted as coldness towards the user. Artificial characters can have different embodiments. Screen characters and robotic characters are currently among the most widely used. This study investigates the influence of the character’s embodiment on how users perceive the character’s emotional expressions. The results show that there is no significant difference in the perceived intensity and recognition accuracy between a robotic character and a screen character. Another important aspect of the character is its ability to express different emotional intensity levels. Developers create different geometrical intensity levels of emotional expressions by equally dividing the spatial difference of each facial component between the neutral and maximum expression. However, the relationship between this geometrical intensity and the intensity perceived by the user might not be strictly linear. This study shows that also a quadratic trend is present in this relationship and that10 % steps increase of geometrical intensity can often be distinguished whereas 20 % steps can be distinguished almost all the time.
Bosphorus database for 3D face analysis
- in Workshop on Biometrics and Identity Management (BIOID
, 2008
"... Abstract. A new 3D face database that includes a rich set of expressions, systematic variation of poses and different types of occlusions is presented in this paper. This database is unique from three aspects: i) the facial expressions are composed of judiciously selected subset of Action Units as w ..."
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Cited by 8 (5 self)
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Abstract. A new 3D face database that includes a rich set of expressions, systematic variation of poses and different types of occlusions is presented in this paper. This database is unique from three aspects: i) the facial expressions are composed of judiciously selected subset of Action Units as well as the six basic emotions, and many actors/actresses are incorporated to obtain more realistic expression data; ii) a rich set of head pose variations are available; and iii) different types of face occlusions are included. Hence, this new database can be a very valuable resource for development and evaluation of algorithms on face recognition under adverse conditions and facial expression analysis as well as for facial expression synthesis. 1.
Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations
"... The goal of this research is to create general computational models of the interplay between affect, cognition and behavior. These models are being designed to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. ..."
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Cited by 7 (1 self)
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The goal of this research is to create general computational models of the interplay between affect, cognition and behavior. These models are being designed to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. We attempt to capture both the cognitive and behavioral aspects of emotion, circumscribed to the role emotions play in the performance of concrete physical tasks. We address how emotions arise from an evaluation of the relationship between environmental events and an agent's plans and goals, as well as the impact of emotions on behavior, in particular the impact on the physical expressions of emotional state through suitable choice of gestures and body language. The approach is illustrated within a virtual reality training environment.
The Effect of Affect: Modeling the Impact of Emotional State on the Behavior of Interactive Virtual Humans
- Proceedings of the Agents 2001 Workshop on Representing, Annotating, and
, 2001
"... A person's behavior provides significant information about their emotional state, attitudes, and attention. Our goal is to create virtual humans that convey such information to people while interacting with them in virtual worlds. The virtual humans must respond dynamically to the events surrounding ..."
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Cited by 6 (2 self)
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A person's behavior provides significant information about their emotional state, attitudes, and attention. Our goal is to create virtual humans that convey such information to people while interacting with them in virtual worlds. The virtual humans must respond dynamically to the events surrounding them, which are fundamentally influenced by users' actions, while providing an illusion of human-like behavior. A user must be able to interpret the dynamic cognitive and emotional state of the virtual humans using the same nonverbal cues that people use to understand one another. Towards these goals, we are integrating and extending components from three prior systems: a virtual human architecture with a range of cognitive and motor capabilities, a model of emotional appraisal, and a model of the impact of emotional state on physical behavior. We describe the key research issues, our approach, and an initial implementation in an Army peacekeeping scenario.

