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Subset construction complexity for homogeneous automata, position automata and ZPCstructures
 Theoretical Computer Science
, 2001
"... The aim of this paper is to investigate how subset construction performs on specific families of automata. A new upper bound on the number of states of the subsetautomaton is established in the case of homogeneous automata. The complexity of the two basic steps of subset construction, i.e. the comp ..."
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Cited by 7 (2 self)
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The aim of this paper is to investigate how subset construction performs on specific families of automata. A new upper bound on the number of states of the subsetautomaton is established in the case of homogeneous automata. The complexity of the two basic steps of subset construction, i.e. the computation of deterministic transitions and the set equality tests, is examined depending on whether the nondeterministic automaton is an unrestricted one, an homogeneous one, a position one or a ZPCstructure, which is an implicit construction for a position automaton.
Instruction Computation in Subset Construction
 Automata Implementation
, 1996
"... Subset construction is the method of converting a nondeterministic finitestate machine into a deterministic one. The process of determinization is an important one in any implementation of finitestate machines since nondeterministic machines are often easier to describe than their deterministic eq ..."
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Cited by 6 (0 self)
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Subset construction is the method of converting a nondeterministic finitestate machine into a deterministic one. The process of determinization is an important one in any implementation of finitestate machines since nondeterministic machines are often easier to describe than their deterministic equivalents and the conversion of regular expressions to finitestate machines usually produces nondeterministic machines. We discuss one aspect of subset construction; namely, the computation of the instructions of the equivalent deterministic machine. Although the discussion is to some extent independent of any specific assumptions, we draw some conclusions within the context of INR and Grail, both packages for the manipulation of finitestate machines. The aim of the discussion is to present the problem and suggest some possible solutions; we do not intend to and cannot be definitive since much remains unknown. z This research was supported by grants from the Natural Sciences and Engineeri...
The design and implementation of the FIRE engine: A C++ toolkit for FInite automata and Regular Expressions
, 1994
"... This paper describes the design and implementation of version 1.1 of the FIRE engine. The FIRE engine is a C++ class library implementing finite automata and regular expression algorithms. The algorithms implemented in the toolkit are almost all of those presented in the taxonomies of finite automa ..."
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Cited by 3 (2 self)
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This paper describes the design and implementation of version 1.1 of the FIRE engine. The FIRE engine is a C++ class library implementing finite automata and regular expression algorithms. The algorithms implemented in the toolkit are almost all of those presented in the taxonomies of finite automata algorithms [Wat93a, Wat93b]. The reader is assumed to be familiar with the two taxonomies and with advanced C++ programming techniques. The toolkit is implemented largely in an objectoriented style, with finite automata and regular expressions being defined as classes. All of the classes and functions in the toolkit are presented in the same format. For each class (or function) the format includes a short description of its behaviour, details of its implementation, and techniques for improving its performance. CONTENTS Contents 1 Introduction 3 1.1 Coding conventions and performance issues : : : : : : : : : : : : : : : : : : : : : : 3 1.1.1 Performance tuning : : : : : : : : : : : : ...
An introduction to the FIRE engine: A C++ toolkit for FInite automata and Regular Expressions
, 1994
"... This paper is an introduction to the programmer's interface of version 1.1 of the FIRE engine. The FIRE engine is a C++ class library implementing finite automata and regular expression algorithms. The algorithms implemented in the toolkit are almost all of those presented in the taxonomies of finit ..."
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Cited by 1 (1 self)
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This paper is an introduction to the programmer's interface of version 1.1 of the FIRE engine. The FIRE engine is a C++ class library implementing finite automata and regular expression algorithms. The algorithms implemented in the toolkit are almost all of those presented in the taxonomies of finite automata algorithms [Wat93a, Wat93b]. None of the implementation details of the library are discussed  such design and implementation details are given in [Wat94]. The toolkit is unique in providing implementations of all of the known algorithms for constructing finite automata. The implementations, which were developed with efficiency in mind, are intended for use in production quality applications. No shell or graphical userinterface is provided, as the toolkit is intended for integration into applications. The implementations of the algorithms follow directly from the abstract algorithms appearing in [Wat93a, Wat93b]. As such, the toolkit also serves as an educational example of the...