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Graph Drawing by Force-directed Placement
, 1991
"... this paper, we introduce an algorithm that attempts to produce aesthetically-pleasing, two-dimensional pictures of graphs by doing simplified simulations of physical systems. We are concerned with drawing undirected graphs according to some generally accepted aesthetic criteria: 1. Distribute the v ..."
Abstract
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this paper, we introduce an algorithm that attempts to produce aesthetically-pleasing, two-dimensional pictures of graphs by doing simplified simulations of physical systems. We are concerned with drawing undirected graphs according to some generally accepted aesthetic criteria: 1. Distribute the vertices evenly in the frame. 2. Minimize edge crossings. 3. Make edge lengths uniform. 4. Reflect inherent symmetry. 5. Conform to the frame. Our algorithm does not explicitly strive for these goals, but does well at distributing vertices evenly, making edge lengths uniform, and reflecting symmetry. Our goals for the implementation are speed and simplicity. PREVIOUS WORK Our algorithm for drawing undirected graphs is based on the work of Eades which, in turn, evolved from a VLSI technique called force-directed placement

