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LVQ PAK: The Learning Vector Quantization Program Package
- Helsinki University of Technology, Laboratory of Computer
, 1996
"... : Learning Vector Quantization (LVQ) is a group of algorithms applicable to statistical pattern recognition, in which the classes are described by a relatively small number of codebook vectors, properly placed within each zone such that the decision borders are approximated by the nearest-neighbor r ..."
Abstract
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Cited by 76 (1 self)
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: Learning Vector Quantization (LVQ) is a group of algorithms applicable to statistical pattern recognition, in which the classes are described by a relatively small number of codebook vectors, properly placed within each zone such that the decision borders are approximated by the nearest-neighbor rule. The LVQ PAK program package contains all programs necessary for the correct application of certain Learning Vector Quantization algorithms in an arbitrary statistical classification or pattern recognition task, as well as a program for the monitoring of the codebook vectors at any time during the learning process. The first version 1.0 of this program package was published in 1991 and since then the package has been updated regularly to include latest improvements in the LVQ implementations. This report that contains the last documentation was prepared for bibliographical purposes. Contents 1 Introduction 4 1.1 Contents of this package : : : : : : : : : : : : : : : : : : : : : : : :...
Detection and Recognition of Periodic, Nonrigid Motion
- INTERNATIONAL JOURNAL OF COMPUTER VISION
, 1997
"... The recognition of nonrigid motion, particularly that arising from human movement (and by extension from the locomotory activity of animals) has typically made use of high-level parametric models representing the various body parts (legs, arms, trunk, head etc.) and their connections to each other. ..."
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Cited by 70 (0 self)
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The recognition of nonrigid motion, particularly that arising from human movement (and by extension from the locomotory activity of animals) has typically made use of high-level parametric models representing the various body parts (legs, arms, trunk, head etc.) and their connections to each other. Such model-based recognition has been successful in some cases; however, the methods are often difficult to apply to real-world scenes, and are severely limited in their generalizability. The first problem arises from the difficulty of acquiring and tracking the requisite model parts, usually specific joints such as knees, elbows or ankles. This generally requires some prior high-level understanding and segmentation of the scene, or initialization by a human operator. The second problem, with generalization, is due to the fact that the human model is not much good for dogs or birds, and for each new type of motion, a new model must be hand-crafted. In this paper, we show that the recognition...
Recognizing Teleoperated Manipulations
- Proceedings of the IEEE International Conference on Robotics and Automation
, 1993
"... The many degrees-of-freedom and distributed sensing capability of dextrous robot hands permits the use of control programs that rely on qualitative changes in sensor feedback rather than precise positioning and force information. One way of designing such a control program is to have the robot learn ..."
Abstract
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Cited by 46 (0 self)
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The many degrees-of-freedom and distributed sensing capability of dextrous robot hands permits the use of control programs that rely on qualitative changes in sensor feedback rather than precise positioning and force information. One way of designing such a control program is to have the robot learn the qualitative control characteristics from examples. A convenient way of providing these examples is via teleoperation. To this end, this paper presents results for recognizing and segmenting manipulation primitives from a teleoperated task by analysis of features in sensor feedback. k-nearest quantized pattern vectors determine potential classifications. A hidden Markov model provides task context for the final segmentation. The illustrative task is picking up a plastic egg with a spatula. 1 Introduction Dextrous hands can be controlled qualitatively using strategies that servo on significant changes in sensor feedback. Using the many degrees of freedom and distributed sensing capabili...
Category learning through multimodality sensing
- Neural Computation
, 1998
"... Humans and other animals learn to form complex categories without receiving a target output, or teaching signal, with each input pattern. In contrast, most computer algorithms that emulate such performance assume the brain is provided with the correct output at the neuronal level or require grossly ..."
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Cited by 38 (4 self)
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Humans and other animals learn to form complex categories without receiving a target output, or teaching signal, with each input pattern. In contrast, most computer algorithms that emulate such performance assume the brain is provided with the correct output at the neuronal level or require grossly unphysiological methods of information propagation. While natural environments do not contain explicit labeling signals, they do contain important information in the form of temporal correlations between sensations to di erent sensory modalities and humans are a ected by this correlational
Soft Learning Vector Quantization
- NEURAL COMPUTATION
, 2002
"... Learning Vector Quantization is a popular class of adaptive nearest prototype classifiers for multiclass classification, but learning algorithms from this family have so far been proposed on heuristic grounds. Here we take a more principled approach and derive two variants of Learning Vector Quantiz ..."
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Cited by 30 (0 self)
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Learning Vector Quantization is a popular class of adaptive nearest prototype classifiers for multiclass classification, but learning algorithms from this family have so far been proposed on heuristic grounds. Here we take a more principled approach and derive two variants of Learning Vector Quantization using a Gaussian mixture ansatz. We propose an objective function which is based on a likelihood ratio and we derive a learning rule using gradient descent. The new approach provides a way to extend the algorithms of the LVQ family to different distance measure and allows for the design of "soft" Learning Vector Quantization algorithms. Benchmark results show that the new methods lead to better classification performance than LVQ 2.1. An additional benefit of the new method is that model assumptions are made explicit, so that the method can be adapted more easily to dierent kinds of problems.
Performance evaluation of pattern classifiers for handwritten character recognition
- International Journal on Document Analysis and Recognition
, 2002
"... Abstract. This paper describes a performance evaluation study in which some efficient classifiers are tested in handwritten digit recognition. The evaluated classifiers include a statistical classifier (modified quadratic discriminant function, MQDF), three neural classifiers, and an LVQ (learning v ..."
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Cited by 26 (3 self)
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Abstract. This paper describes a performance evaluation study in which some efficient classifiers are tested in handwritten digit recognition. The evaluated classifiers include a statistical classifier (modified quadratic discriminant function, MQDF), three neural classifiers, and an LVQ (learning vector quantization) classifier. They are efficient in that high accuracies can be achieved at moderate memory space and computation cost. The performance is measured in terms of classification accuracy, sensitivity to training sample size, ambiguity rejection, and outlier resistance. The outlier resistance of neural classifiers is enhanced by training with synthesized outlier data. The classifiers are tested on a large data set extracted from NIST SD19. As results, the test accuracies of the evaluated classifiers are comparable to or higher than those of the nearest neighbor (1-NN) rule and regularized discriminant analysis (RDA). It is shown that neural classifiers are more susceptible to small sample size than MQDF, although they yield higher accuracies on large sample size. As a neural classifier, the polynomial classifier (PC) gives the highest accuracy and performs best in ambiguity rejection. On the other hand, MQDF is superior in outlier rejection even though it is not trained with outlier data. The results indicate that pattern classifiers have complementary advantages and they should be appropriately combined to achieve higher performance.
Using Self-Organizing Maps and Learning Vector Quantization for Mixture Density Hidden Markov Models
, 1997
"... This work presents experiments to recognize pattern sequences using hidden Markov models (HMMs). The pattern sequences in the experiments are computed from speech signals and the recognition task is to decode the corresponding phoneme sequences. The training of the HMMs of the phonemes using the col ..."
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Cited by 19 (8 self)
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This work presents experiments to recognize pattern sequences using hidden Markov models (HMMs). The pattern sequences in the experiments are computed from speech signals and the recognition task is to decode the corresponding phoneme sequences. The training of the HMMs of the phonemes using the collected speech samples is a difficult task because of the natural variation in the speech. Two neural computing paradigms, the Self-Organizing Map (SOM) and the Learning Vector Quantization (LVQ) are used in the experiments to improve the recognition performance of the models. A HMM consists of sequential states which are trained to model the feature changes in the signal produced during the modeled process. The output densities applied in this work are mixtures of Gaussian density functions. SOMs are applied to initialize and train the mixtures to give a smooth and faithful presentation of the feature vector space defined by the corresponding training samples. The SOM maps similar feature vect...
Unsupervised Classification Learning from Cross-Modal Environmental Structure
, 1994
"... This dissertation addresses the problem of unsupervised learning for pattern classification or category learning. A model that is based on gross cortical anatomy and implements biologically plausible computations is developed and shown to have classification power approaching that of a supervised di ..."
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Cited by 17 (2 self)
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This dissertation addresses the problem of unsupervised learning for pattern classification or category learning. A model that is based on gross cortical anatomy and implements biologically plausible computations is developed and shown to have classification power approaching that of a supervised discriminant algorithm. The advantage of supervised learning is that the final error metric is available during training. Unfortunately, when modeling human category learning, or in constructing classifiers for autonomous robots, one must deal with not having an omniscient entity labeling all incoming sensory patterns. We show that we can substitute for the labels by making use of structure between the pattern distributions to different sensory modalities. For example the co-occurrence of a visual image of a cow with a "moo" sound can be used to simultaneously develop appropriate visual features for distinguishing the cow image and appropriate auditory features for recognizing the moo. We mode...
Dynamics and generalization ability of LVQ algorithms
- Journal of Machine Learning Research
, 2006
"... Learning vector quantization (LVQ) schemes constitute intuitive, powerful classification heuristics with numerous successful applications but, so far, limited theoretical background. We study LVQ rigorously within a simplifying model situation: two competing prototypes are trained from a sequence of ..."
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Cited by 16 (8 self)
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Learning vector quantization (LVQ) schemes constitute intuitive, powerful classification heuristics with numerous successful applications but, so far, limited theoretical background. We study LVQ rigorously within a simplifying model situation: two competing prototypes are trained from a sequence of examples drawn from a mixture of Gaussians. Concepts from statistical physics and the theory of on-line learning allow for an exact description of the training dynamics in highdimensional feature space. The analysis yields typical learning curves, convergence properties, and achievable generalization abilities. This is also possible for heuristic training schemes which do not relate to a cost function. We compare the performance of several algorithms, including Kohonen’s LVQ1 and LVQ+/-, a limiting case of LVQ2.1. The former shows close to optimal performance, while LVQ+/- displays divergent behavior. We investigate how early stopping can overcome this difficulty. Furthermore, we study a crisp version of robust soft LVQ, which was recently derived from a statistical formulation. Surprisingly, it exhibits relatively poor generalization. Performance improves if a window for the selection of data is introduced; the resulting algorithm corresponds to cost function based LVQ2. The dependence of these results on the model parameters, for example, prior class probabilities, is investigated systematically, simulations confirm our analytical findings. Keywords: prototype based classification, learning vector quantization, Winner-Takes-All algorithms, on-line learning, competitive learning 1.
Nonparametric Recognition of Nonrigid Motion
- In 1994 DARPA Image Understanding Workshop
, 1995
"... The recognition of nonrigid motion, particularly that arising from human movement (and by extension from the locomotory activity of animals) has typically made use of high-level parametric models representing the various body parts (legs, arms, trunk, head etc.) and their connections to each other. ..."
Abstract
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Cited by 15 (1 self)
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The recognition of nonrigid motion, particularly that arising from human movement (and by extension from the locomotory activity of animals) has typically made use of high-level parametric models representing the various body parts (legs, arms, trunk, head etc.) and their connections to each other. Such model-based recognition has been successful in some cases; however, the methods are often difficult to apply to real-world scenes, and are severely limited in their generalizability. The first problem arises from the difficulty of acquiring and tracking the requisite model parts, usually specific joints such as knees, elbows or ankles. This generally requires some prior high-level understanding and segmentation of the scene, or initialization by a human operator. The second problem, with generalization, is due to the fact that the human model is not much good for dogs or birds, and for each new type of motion, a new model must be hand-crafted. In this paper, we show that the recognition...

