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Imitation: A Means to Enhance Learning of a Synthetic Proto-Language in an Autonomous Robot.
- Imitation in Animals and Artifacs
, 1999
"... This paper addresses the role of imitation as a means to enhance the learning of communication skills in autonomous robots. A series of robotic experiments are presented in which autonomous mobile robots are taught a synthetic proto-language. Learning of the language occurs through an imitative scen ..."
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Cited by 41 (8 self)
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This paper addresses the role of imitation as a means to enhance the learning of communication skills in autonomous robots. A series of robotic experiments are presented in which autonomous mobile robots are taught a synthetic proto-language. Learning of the language occurs through an imitative scenario where the robot replicates the teacher's movements. Imitation is here an implicit attentional mechanism which allows the robot imitator to share a similar set of proprio- and exteroceptions with the teacher. The robot grounds its understanding of the teacher's words, which describe the teacher's current observations, upon its own perceptions which are similar to those of the teacher. Learning of the robot is based on a dynamical recurrent associative memory architecture (DRAMA). Learning is unsupervised and results from the self-organization of the robot's connectionist architecture. Results show that the imitative behavior greatly improves the efficiency and speed of the learning. More...
Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots
- Artificial Life
, 2005
"... We want to build robots capable of rich social interactions with humans, including natural communication and cooperation. This work explores how imitation as a social learning and teaching process may be applied to building socially intelligent robots, and summarizes our progress toward building a r ..."
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Cited by 40 (8 self)
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We want to build robots capable of rich social interactions with humans, including natural communication and cooperation. This work explores how imitation as a social learning and teaching process may be applied to building socially intelligent robots, and summarizes our progress toward building a robot capable of learning how to imitate facial expressions from simple imitative games played with a human, using biologically inspired mechanisms. Our approach is heavily influenced by the ways human infants learn to communicate with their caregivers and understand the actions of others in intentional terms. Among the key ideas that we draw from work on the development of human social intelligence, the most crucial is the hypothesis that in human infants, imitative interactions, starting with facial mimicry, are a significant stepping-stone in developing appropriate social behavior, learning to predict other’s actions, and ultimately, understanding the intensions of others. 1
Challenges in building robots that imitate people
- in Imitation in Animals and Artifacts
, 2002
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From First Contact to Close Encounters: A Developmentally Deep Perceptual System for a Humanoid Robot
, 2003
"... This thesis presents a perceptual system for a humanoid robot that integrates abilities such as object localization and recognition with the deeper developmental machinery required to forge those competences out of raw physical experiences. It shows that a robotic platform can build up and maintain ..."
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Cited by 35 (6 self)
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This thesis presents a perceptual system for a humanoid robot that integrates abilities such as object localization and recognition with the deeper developmental machinery required to forge those competences out of raw physical experiences. It shows that a robotic platform can build up and maintain a system for object localization, segmentation, and recognition, starting from very little. What the robot starts with is a direct solution to achieving figure/ground separation: it simply `pokes around' in a region of visual ambiguity and watches what happens. If the arm passes through an area, that area is recognized as free space. If the arm collides with an object, causing it to move, the robot can use that motion to segment the object from the background. Once the robot can acquire reliable segmented views of objects, it learns from them, and from then on recognizes and segments those objects without further contact. Both low-level and high-level visual features can also be learned in this way, and examples are presented for both: orientation detection and affordance recognition, respectively.
The Challenges of Joint Attention
- Interaction Studies
, 2004
"... This paper discusses the concept of joint attention and the di#erent skills underlying its development. We argue that joint attention is much more than gaze following or simultaneous looking because it implies a shared intentional relation to the world. The current state-of-the-art in robotic ..."
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Cited by 29 (6 self)
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This paper discusses the concept of joint attention and the di#erent skills underlying its development. We argue that joint attention is much more than gaze following or simultaneous looking because it implies a shared intentional relation to the world. The current state-of-the-art in robotic and computational models of the di#erent prerequisites of joint attention is discussed in relation with a developmental timeline drawn from results in child studies.
Robota: Clever toy and educational tool
, 2003
"... Therapeutic and educational applications of robots have created a demand for robots showing a number of social skills. These skills include the capacity to imitate, to learn from demonstration, to interpret gestures and to recognize speech. Robot toys are an ideal platform to investigate the potenti ..."
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Cited by 28 (8 self)
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Therapeutic and educational applications of robots have created a demand for robots showing a number of social skills. These skills include the capacity to imitate, to learn from demonstration, to interpret gestures and to recognize speech. Robot toys are an ideal platform to investigate the potential and limitations of human–robot social interactions. This paper presents Robota, a mini-humanoid doll-shaped robot. Robota is used in an introductory robotics class at the undergraduate level. The class offers an introduction to different tools necessary for building human–robot social interactions. Through a series of hands-on projects, students learn how to use vision and speech processing and how to design learning algorithms. The goal of each project is to create an educational and entertaining game for normal and disabled children.
Correspondence mapping induced state and action metrics for robotic imitation
- IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS, PART B: CYBERNETICS, SPECIAL
, 2007
"... This paper addresses the problem of body mapping in robotic imitation where the demonstrator and imitator may not share the same embodiment [degrees of freedom (DOFs), body morphology, constraints, affordances, and so on]. Body mappings are formalized using a unified (linear) approach via correspon ..."
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Cited by 15 (0 self)
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This paper addresses the problem of body mapping in robotic imitation where the demonstrator and imitator may not share the same embodiment [degrees of freedom (DOFs), body morphology, constraints, affordances, and so on]. Body mappings are formalized using a unified (linear) approach via correspondence matrices, which allow one to capture partial, mirror symmetric, one-to-one, one-to-many, many-to-one, and many-to-many associations between various DOFs across dissimilar embodiments. We show how metrics for matching state and action aspects of behavior can be mathematically determined by such correspondence mappings, which may serve to guide a robotic imitator. The approach is illustrated and validated in a number of simulated 3-D robotic examples, using agents described by simple kinematic models and different types of correspondence mappings.
Learning to Interpret Pointing Gestures: Experiments with four-legged autonomous Robots
- in Proceedings of the KI2004 Workshop on Neurobotics
, 2004
"... This paper explores the hypothesis that pointing gesture recognition can be learned using a reward based system. An experiment with two four-legged robots is presented. ..."
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Cited by 11 (4 self)
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This paper explores the hypothesis that pointing gesture recognition can be learned using a reward based system. An experiment with two four-legged robots is presented.
Imitation Or Something Simpler? Modelling simple mechanisms for social information processing
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Adaptability and diversity in simulated turntaking behavior
- Artificial Life
, 2004
"... Abstract Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs and to hold the internal dynamics. Agents are developed to take turns on a two-dimensional arena by causing ..."
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Cited by 10 (3 self)
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Abstract Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs and to hold the internal dynamics. Agents are developed to take turns on a two-dimensional arena by causing the network structures to evolve. Turn taking is established using either regular or chaotic behavior of the agents. It is found that chaotic turn takers are more sensitive in response to inputs from the other agent. Conversely, regular turn takers are comparatively robust against noisy inputs, owing to their restricted dynamics. From many observations, including turn taking with virtual agents, we claim that there is a complementary relationship between robustness and adaptability. Furthermore, by investigating the recoupling of agents from different GA generations, we

