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25
Modifying Adoption Research for Mobile Internet Service Adoption: . . .
, 2003
"... One often meets the argument that the adoption of mobile Internet services is difficult to understand due to a lack of relevant research. However, much research has already been conducted on the adoption of basic mobile and traditional Internet services that are likely to converge into the services ..."
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Cited by 23 (2 self)
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One often meets the argument that the adoption of mobile Internet services is difficult to understand due to a lack of relevant research. However, much research has already been conducted on the adoption of basic mobile and traditional Internet services that are likely to converge into the services provided by the mobile Internet. In this article, we try to categorize four research directions relevant in understanding mobile Internet service adoption. We argue that because mobile Internet services are new, a lack of studies directly investigating the adoption these services is to be expected. However, we also argue that existing research directions provide valuable points of departure for further investigating and understanding the adoption of mobile Internet services. In particular, we suggest a cross disciplinary integration of the findings of four different research directions may improve our understanding of the basic mechanisms of individuals' adoption of mobile Internet services. In this article, we exemplify such an integration by suggesting how traditional adoption models in information systems research, such as the technology acceptance model or the theory of planned behavior, may be modified and extended when applied to study the adoption of mobile Internet services. 1.
Real-time politics: The Internet and the political process
- The Information Society
, 2002
"... Please do not quote from this version, which probably differs slightly from the version in print. Abstract. Research on the Internet's role in politics has struggled to transcend technological determinism-- the assumption, often inadvertent, that the technology simply imprints its own logic on socia ..."
Abstract
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Cited by 13 (0 self)
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Please do not quote from this version, which probably differs slightly from the version in print. Abstract. Research on the Internet's role in politics has struggled to transcend technological determinism-- the assumption, often inadvertent, that the technology simply imprints its own logic on social relationships. An alternative approach traces the ways, often numerous, in which an institution's participants appropriate the technology in the service of goals, strategies, and relationships that the institution has already organized. This amplification model can be applied in analyzing the Internet's role in politics. After critically surveying a list of widely held views on the matter, this paper illustrates how the amplification model might be applied to concrete problems. These include the development of social networks and ways that technology is used to bind people together into a polity. 1
Facilitating Social Networking in Inner-City Neighborhoods
- IEEE Computer
, 2006
"... The success of new social networking systems for residents of inner-city neighborhoods depends on the software’s ability to animate and support meaningful interaction between proximate users, to network serendipitous social encounters, and to seamlessly integrate with the way interaction takes place ..."
Abstract
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Cited by 12 (2 self)
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The success of new social networking systems for residents of inner-city neighborhoods depends on the software’s ability to animate and support meaningful interaction between proximate users, to network serendipitous social encounters, and to seamlessly integrate with the way interaction takes place in existing urban social networks. Engineers and designers have grappled with social computing and networking problems since the Internet’s early days. In the context of e-business and e-commerce, they face a constant drive toward improving the support of human interaction in workplace-based environments. The multidisciplinary field of computer-supported cooperative work (CSCW) produces innovative products and solutions that change the way we work. However, a business environment is driven by financial interests, project-based or milestone-based timelines,
Mobile end-user service adoption studies: A selective review
- Proceedings of the Working Paper, Agder University College and Telenor R&D
, 2002
"... Even though technological, business strategic and behavioral requirements should be met to obtain widespread adoption of the end-user 3G services, the behavioral demandside adoption requirements are focused upon in this paper. To understand the adoption requirements of end-users, analyses of their c ..."
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Cited by 7 (0 self)
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Even though technological, business strategic and behavioral requirements should be met to obtain widespread adoption of the end-user 3G services, the behavioral demandside adoption requirements are focused upon in this paper. To understand the adoption requirements of end-users, analyses of their context-specific and role-specific behavior when adopting such services should be conducted. Much research has already been conducted on end-users' adoption of traditional mobile networks services, such as voice and messaging services. In this paper, we provide frameworks for categorizing this research and present representative research on adoption behavior. Using the frameworks, we also identify research questions and areas of research that have been given little attention in existing research, but may be of particular importance to understanding the adoption of 3G services. 1.
Doing Mobility
- Gothenburg Studies in Informatics, Göteborg, Report 28
, 2003
"... Despite the widespread adoption of mobile information and communication technology, there are still relatively few studies of their use. Previous studies often fail to capture the situated practicalities of mobility. Further, many previous studies are work-oriented, viewing the office or the control ..."
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Cited by 6 (0 self)
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Despite the widespread adoption of mobile information and communication technology, there are still relatively few studies of their use. Previous studies often fail to capture the situated practicalities of mobility. Further, many previous studies are work-oriented, viewing the office or the control room as a base, and see mobility as a means of transportation. This thesis contributes to our understanding of mobility by presenting five empirical studies, showing how people involved in various sorts of activities go about doing mobility. This thesis presents the argument that mobility is something which is ongoingly produced and maintained by the participants. The thesis presents a collection of studies in very different settings, ranging from practically stationary work to truly mobile leisure activities: the mobility of information inside and outside a traffic information central, mobile vehicle workers cleaning the runways from snow at a large airport, skiers testing a new mobile device, mobile phone use among young people in
Presence and Embodiment in Mobile Phone Communication
"... This paper explores the temporal and spatial characteristics of mobile phone communication, comparing the experience of presence in phone calls and in virtual reality environments. It is argued that in phone communication interactional affordances create an experience of presence and a degree of emb ..."
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Cited by 3 (0 self)
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This paper explores the temporal and spatial characteristics of mobile phone communication, comparing the experience of presence in phone calls and in virtual reality environments. It is argued that in phone communication interactional affordances create an experience of presence and a degree of embodiment. The theoretical framework adopted combines Goffman’s frame analysis with Gibson’s affordance theory and a situated cognition perspective. The concept of presence is clarified by an analysis of embodiment. The traditional view of embodiment is criticised as assuming a Cartesian mind/body dualism. An alternative view of embodiment is developed which challenges the dichotomies of virtual and physical embodiment, and of virtual and physical environments.
Network Action Research
- Action Research
"... Network Action Research 2 Current literature stresses the significance of networks and network theory in both social as well as technical domains. Not only is the role of networked technologies (such as mobile phones and the internet) in everyday life being scrutinized, but network theory is re-shap ..."
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Cited by 2 (2 self)
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Network Action Research 2 Current literature stresses the significance of networks and network theory in both social as well as technical domains. Not only is the role of networked technologies (such as mobile phones and the internet) in everyday life being scrutinized, but network theory is re-shaping an understanding of how social change and community interaction occurs. In this paper, I build on these developments to propose Network Action Research as a methodological variant of the action research family. I propose that Network Action Research is a timely and appropriate research methodology to guide studies that involve people, place and technology and to meet the challenges that stem from the changing nature of community interaction and social formations in the light of the emerging Network Society. I outline how technology can be used to operationalise and support Network Action Research. Examples from the field are used to illustrate aspects of the methodology.
Encouraging residents to take social ownership of an online community network through Participation, Animation, Design
- in Building & Bridging Community Networks Conference: Knowledge, Innovation & Diver sity through Communication
, 2004
"... Online community networks have been designed to supplement residential communities in an effort to revitalise and grow neighbourhoods, but they are challenged in times of networked individualism. Recent research has shown that (a) connectivity alone does not ensure community, and (b) new and weak co ..."
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Cited by 1 (1 self)
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Online community networks have been designed to supplement residential communities in an effort to revitalise and grow neighbourhoods, but they are challenged in times of networked individualism. Recent research has shown that (a) connectivity alone does not ensure community, and (b) new and weak communities do not benefit from community networks as much as already strong communities do. This paper proposes a model combining Participation, Animation and Design (PAD) to encourage residents to take social ownership of an online community network. The aim is to allow residents to conduct personalised networking and to create intrinsic motivation for residents to realise that their engagement in the community network is not additional work, but a way to improve their quality of life by establishing a community culture and community identity. The proposed model integrates systems design with community development and is currently being implemented and tested in an apartment complex comprising approximately 160 tenants in Brisbane, Australia.
Legitimate by design: Towards trusted socio-technical systems
- Behaviour & Information Technology
"... Abstract. Legitimacy or “fairness ” seems a key requirement for trust in computer-mediated social environments. Trust in turn seems necessary for productive community interactions like ecommerce. But unless legitimacy is built into social software, achieving trust may not be possible. This means exp ..."
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Cited by 1 (1 self)
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Abstract. Legitimacy or “fairness ” seems a key requirement for trust in computer-mediated social environments. Trust in turn seems necessary for productive community interactions like ecommerce. But unless legitimacy is built into social software, achieving trust may not be possible. This means expressing apparently vague social "rights " as specific information system (IS) requirements, i.e. carrying out a legitimacy analysis. We suggest a framework for the systematic analysis of who “owns ” what in IS design, assuming basic object types and actions. This analysis not only allows social legitimacy concepts to be expressed in IS design terms, but could also reveal socio-technical system design choices for public review. The technique is illustrated by case examples. Legitimacy analysis can apply to wide variety of social software, from chat rooms to virtual realities. It could lead to future global standards for virtual social environment design, perhaps necessary for the emergence of a global online community. 1.

