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Learning Situation Dependent Success Rates Of Actions In A RoboCup Scenario
- PRICAI
"... . A quickly changing, not predictable environment complicates autonomous decision making in a system of mobile robots. To simplify action selection we suggest a suitable reduction of decision space by restricting the number of executable actions the agent can choose from. We use supervised neura ..."
Abstract
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Cited by 6 (2 self)
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. A quickly changing, not predictable environment complicates autonomous decision making in a system of mobile robots. To simplify action selection we suggest a suitable reduction of decision space by restricting the number of executable actions the agent can choose from. We use supervised neural learning to automaticly learn success rates of actions to facilitate decision making. To determine probabilities of success each agent relies on its sensory data. We show that using our approach it is possible to compute probabilities of success close to the real success rates of actions and further we give a few results of games of a RoboCup simulation team based on this approach. 1 Introduction The RoboCup soccer server [Noda98] oers a couple of low level commands for soccer agents to choose from each 100 ms. Mainly they have the following options: turn (angle), dash (power), kick (power) (angle). Only a player possessing the ball can kick. Our focus lies on more complex high lev...

