Results 1 - 10
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48
Truthful and near-optimal mechanism design via linear programming
- In Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science (FOCS
, 2005
"... We give a general technique to obtain approximation mechanisms that are truthful in expectation. We show that for packing domains, any α-approximation algorithm that also bounds the integrality gap of the LP relaxation of the problem by α can be used to construct an α-approximation mechanism that is ..."
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Cited by 72 (9 self)
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We give a general technique to obtain approximation mechanisms that are truthful in expectation. We show that for packing domains, any α-approximation algorithm that also bounds the integrality gap of the LP relaxation of the problem by α can be used to construct an α-approximation mechanism that is truthful in expectation. This immediately yields a variety of new and significantly improved results for various problem domains and furthermore, yields truthful (in expectation) mechanisms with guarantees that match the best known approximation guarantees when truthfulness is not required. In particular, we obtain the first truthful mechanisms with approximation guarantees for a variety of multiparameter domains. We obtain truthful (in expectation) mechanisms achieving approximation guarantees of O ( √ m) for combinatorial auctions (CAs), (1 + ɛ) for multi-unit CAs with B = Ω(log m) copies of each item, and 2 for multi-parameter knapsack problems (multi-unit auctions). Our construction is based on considering an LP relaxation of the problem and using the classic VCG [33, 9, 18] mechanism to obtain a truthful mechanism in this fractional domain. We argue that the (fractional) optimal solution scaled down by α, where α is the integrality gap of the problem, can be represented as a convex combination of integer solutions, and by viewing this convex combination as specifying a probability distribution over integer solutions, we get a randomized, truthful in expectation mechanism. Our construction can be seen as a way of exploiting VCG in a computational tractable way even when the underlying social-welfare maximization problem is NP-hard. 1
Inapproximability results for combinatorial auctions with submodular utility functions
- in Proceedings of WINE 2005
, 2005
"... We consider the following allocation problem arising in the setting of combinatorial auctions: a set of goods is to be allocated to a set of players so as to maximize the sum of the utilities of the players (i.e., the social welfare). In the case when the utility of each player is a monotone submodu ..."
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Cited by 27 (0 self)
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We consider the following allocation problem arising in the setting of combinatorial auctions: a set of goods is to be allocated to a set of players so as to maximize the sum of the utilities of the players (i.e., the social welfare). In the case when the utility of each player is a monotone submodular function, we prove that there is no polynomial time approximation algorithm which approximates the maximum social welfare by a factor better than 1 − 1/e � 0.632, unless P = NP. Our result is based on a reduction from a multi-prover proof system for MAX-3-COLORING. 1
Approximate Mechanism Design Without Money
, 2009
"... The literature on algorithmic mechanism design is mostly concerned with game-theoretic versions of optimization problems to which standard economic money-based mechanisms cannot be applied efficiently. Recent years have seen the design of various truthful approximation mechanisms that rely on enforc ..."
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Cited by 21 (8 self)
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The literature on algorithmic mechanism design is mostly concerned with game-theoretic versions of optimization problems to which standard economic money-based mechanisms cannot be applied efficiently. Recent years have seen the design of various truthful approximation mechanisms that rely on enforcing payments. In this paper, we advocate the reconsideration of highly structured optimization problems in the context of mechanism design. We explicitly argue for the first time that, in such domains, approximation can be leveraged to obtain truthfulness without resorting to payments. This stands in contrast to previous work where payments are ubiquitous, and (more often than not) approximation is a necessary evil that is required to circumvent computational complexity. We present a case study in approximate mechanism design without money. In our basic setting agents are located on the real line and the mechanism must select the location of a public facility; the cost of an agent is its distance to the facility. We establish tight upper and lower bounds for the approximation ratio given by strategyproof mechanisms without payments, with respect to both deterministic and randomized mechanisms, under two objective functions: the social cost, and the maximum cost. We then extend our results in two natural directions: a domain where two facilities must be located, and a domain where each agent controls multiple locations.
Setting lower bounds on truthfulness
- In Proceedings of the Eighteenth Annual ACM-SIAM Symposium on Discrete Algorithms (SODA
, 2007
"... We present and discuss general techniques for proving inapproximability results for truthful mechanisms. We make use of these techniques to prove lower bounds on the approximability of several non-utilitarian multi-parameter problems. In particular, we demonstrate the strength of our techniques by e ..."
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Cited by 20 (3 self)
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We present and discuss general techniques for proving inapproximability results for truthful mechanisms. We make use of these techniques to prove lower bounds on the approximability of several non-utilitarian multi-parameter problems. In particular, we demonstrate the strength of our techniques by exhibiting a lower bound of 2 − 1 m for the scheduling problem with unrelated machines (formulated as a mechanism design problem in the seminal paper of Nisan and Ronen on Algorithmic Mechanism Design). Our lower bound applies to truthful randomized mechanisms (disregarding any computational assumptions on the running time of these mechanisms). Moreover, it holds even for the weaker notion of truthfulness for randomized mech-anisms – i.e., truthfulness in expectation. This lower bound nearly matches the known 7 4 (randomized) truthful upper bound for the case of two machines (a non-truthful FPTAS exists). No lower bound for truthful randomized mechanisms in multi-parameter settings was previously known. We show an application of our techniques to the workload-minimization problem in networks. We prove our lower bounds for this problem in the inter-domain routing setting presented by Feigenbaum, Papadimitriou, Sami, and Shenker. Finally, we discuss several notions of non-utilitarian “fairness ” (Max-Min fairness, Min-Max fairness, and envy minimization). We show how our techniques can be used to prove lower bounds for these notions.
Incentive compatible regression learning
- IN THE ACM-SIAM SYMPOSIUM ON DISCRETE ALGORITHMS (SODA
, 2008
"... We initiate the study of incentives in a general machine learning framework. We focus on a game-theoretic regression learning setting where private information is elicited from multiple agents with different, possibly conflicting, views on how to label the points of an input space. This conflict pot ..."
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Cited by 19 (11 self)
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We initiate the study of incentives in a general machine learning framework. We focus on a game-theoretic regression learning setting where private information is elicited from multiple agents with different, possibly conflicting, views on how to label the points of an input space. This conflict potentially gives rise to untruthfulness on the part of the agents. In the restricted but important case when every agent cares about a single point, and under mild assumptions, we show that agents are motivated to tell the truth. In a more general setting, we study the power and limitations of mechanisms without payments. We finally establish that, in the general setting, the VCG mechanism goes a long way in guaranteeing truthfulness and economic efficiency.
Item Pricing for Revenue Maximization
"... We consider the problem of pricing n items to maximize revenue when faced with a series of unknown buyers with complex preferences, and show that a simple pricing scheme achieves surprisingly strong guarantees. We show that in the unlimited supply setting, a random single price achieves expected rev ..."
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Cited by 18 (3 self)
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We consider the problem of pricing n items to maximize revenue when faced with a series of unknown buyers with complex preferences, and show that a simple pricing scheme achieves surprisingly strong guarantees. We show that in the unlimited supply setting, a random single price achieves expected revenue within a logarithmic factor of the total social welfare for customers with general valuation functions, which may not even necessarily be monotone. This generalizes work of Guruswami et. al [18], who show a logarithmic factor for only the special cases of single-minded and unit-demand customers. In the limited supply setting, we show that for subadditive valuations, a random single price achieves revenue within a factor of 2 O( √ log n log log n) of the total social welfare, i.e., the optimal revenue the seller could hope to extract even if the seller could price each bundle differently for every buyer. This is the best approximation known for any item pricing scheme for subadditive (or even submodular) valuations, even using multiple prices. We complement this result with a lower bound showing a sequence of subadditive (in fact, XOS) buyers for which any single price has approximation ratio 2 Ω(log1/4 n), thus showing that single price schemes cannot achieve a polylogarithmic ratio. This lower bound demonstrates a clear distinction between revenue maximization and social welfare maximization in this setting, for which [12, 10] show that a fixed price achieves a logarithmic approximation in the case of XOS [12], and more generally subadditive [10], customers.
On characterizations of truthful mechanisms for combinatorial auctions and scheduling
- In EC ’08
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Limitations of VCG-based mechanisms
- In Proceedings of the 39th annual ACM symposium on Theory of computing
, 2007
"... We consider computationally-efficient incentive-compatible mechanisms that use the VCG payment scheme, and study how well they can approximate the social welfare in auction settings. We present a novel technique for setting lower bounds on the approximation ratio of this type of mechanisms. Specific ..."
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Cited by 12 (1 self)
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We consider computationally-efficient incentive-compatible mechanisms that use the VCG payment scheme, and study how well they can approximate the social welfare in auction settings. We present a novel technique for setting lower bounds on the approximation ratio of this type of mechanisms. Specifically, for combinatorial auctions among submodular (and thus also subadditive) bidders we prove an Ω(m 1 6) lower bound, which is close to the known upper bound of O(m 1 2), and qualitatively higher than the constant factor approximation possible from a purely computational point of view.
Price of Anarchy for Greedy Auctions
"... We study mechanisms for utilitarian combinatorial allocation problems, where agents are not assumed to be singleminded. This class of problems includes combinatorial auctions, multi-unit auctions, unsplittable flow problems, and others. We focus on the problem of designing mechanisms that approximat ..."
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Cited by 12 (6 self)
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We study mechanisms for utilitarian combinatorial allocation problems, where agents are not assumed to be singleminded. This class of problems includes combinatorial auctions, multi-unit auctions, unsplittable flow problems, and others. We focus on the problem of designing mechanisms that approximately optimize social welfare at every Bayes-Nash equilibrium (BNE), which is the standard notion of equilibrium in settings of incomplete information. For a broad class of greedy approximation algorithms, we give a general black-box reduction to deterministic mechanisms with almost no loss to the approximation ratio at any BNE. We also consider the special case of Nash equilibria in fullinformation games, where we obtain tightened results. This solution concept is closely related to the well-studied price of anarchy. Furthermore, for a rich subclass of allocation problems, pure Nash equilibria are guaranteed to exist for our mechanisms. For many problems, the approximation factors we obtain at equilibrium improve upon the best known results for deterministic truthful mechanisms. In particular, we exhibit a simple deterministic mechanism for general combinatorial auctions that obtains an O ( √ m) approximation at every BNE. 1
Welfare Guarantees for Combinatorial Auctions with Item Bidding
, 2010
"... We analyze the price of anarchy (POA) in a simple and practical non-truthful combinatorial auction when players have subadditive valuations for goods. We study the mechanism that sells every good in parallel with separate second-price auctions. We first prove that under a standard “no overbidding ” ..."
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Cited by 10 (2 self)
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We analyze the price of anarchy (POA) in a simple and practical non-truthful combinatorial auction when players have subadditive valuations for goods. We study the mechanism that sells every good in parallel with separate second-price auctions. We first prove that under a standard “no overbidding ” assumption, for every subadditive valuation profile, every pure Nash equilibrium has welfare at least 50 % of optimal — i.e., the POA is at most 2. For the incomplete information setting, we prove that the POA with respect to Bayes-Nash equilibria is strictly larger than 2 — an unusual separation from the full-information model — and is at most 2 ln m, where m is the number of goods.

