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Constructivism in Computer Science Education
- Center for Research on Learning and Teaching, University of Michigan
, 1998
"... Constructivism is a theory of learning which claims that students construct knowledge rather than merely recieve and store knowledge transmitted by the teacher. Constructivism has been extremely influential in science and mathematics education, but much less so in computer science education (CSE). T ..."
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Cited by 83 (7 self)
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Constructivism is a theory of learning which claims that students construct knowledge rather than merely recieve and store knowledge transmitted by the teacher. Constructivism has been extremely influential in science and mathematics education, but much less so in computer science education (CSE). This paper surveys constructivism in the context of CSE, and shows how the theory can supply a theoretical basis for debating issues and evaluating proposals. An analysis of constructivism in computer science education leads to two claims: (1) students do not have an e#ective model of a computer, and (2) computers form an accessible ontological reality. The conclusions from these claims are that: (1) models must be explicitly taught, (2) models must be taught before abstractions, and (3) the seductive reality of the computer must not be allowed to supplant construction of models. Introduction The dominant theory of learning today is called constructivism. This theory claims that knowledge is actively constructed by the student, not passively absorbed from textbooks and lectures. Since the construction builds recursively on knowledge that the student already has, each student will construct an idiosyncratic version of knowledge. To
Animation: Can it facilitate
- International Journal of Human-Computer Studies
, 2002
"... Graphics have been used since ancient times to portray things that are inherently spatiovisual, like maps and building plans. More recently, graphics have been used to portray things that are metaphorically spatiovisual, like graphs and organizational charts. The assumption is that graphics can faci ..."
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Cited by 82 (4 self)
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Graphics have been used since ancient times to portray things that are inherently spatiovisual, like maps and building plans. More recently, graphics have been used to portray things that are metaphorically spatiovisual, like graphs and organizational charts. The assumption is that graphics can facilitate comprehension, learning, memory, communication and inference. Assumptions aside, research on static graphics has shown that only carefully designed and appropriate graphics prove to be beneficial for conveying complex systems. Effective graphics conform to the Congruence Principle according to which the content and format of the graphic should correspond to the content and format of the concepts to be conveyed. From this, it follows that animated graphics should be effective in portraying change over time. Yet the research on the efficacy of animated over static graphics is not encouraging. In cases where animated graphics seem superior to static ones, scrutiny reveals lack of equivalence between animated and static graphics in content or procedures; the animated graphics convey more information or involve interactivity. Animations of events may be ineffective because animations violate the second principle of good graphics, the Apprehension Principle, according to which graphics should be accurately perceived and appropriately conceived. Animations are often too complex or too fast to be accurately perceived. Moreover, many continuous events are conceived of as sequences of discrete steps. Judicious use of interactivity may overcome both these disadvantages. Animations may be more effective than comparable static graphics in situations other than conveying complex systems, for example, for real time reorientations in time and space.
Learning with media
- Review of Educational Research
, 1991
"... This article describes learning with media as a complementary process within which representations are constructed and procedures performed, sometimes by the learner and sometimes by the medium. It reviews research on learning with books, television, computers, and multimedia environments. These med ..."
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Cited by 76 (1 self)
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This article describes learning with media as a complementary process within which representations are constructed and procedures performed, sometimes by the learner and sometimes by the medium. It reviews research on learning with books, television, computers, and multimedia environments. These media are distinguished by cognitively relevant characteristics of their technologies, symbol systems, and processing capabilities. Studies are examined that illustrate how these characteristics, and instructional designs that employ them, interact with learner and task characteristics to influence the structure of mental representations and cognitive processes. Of specific interest is the effect of media characteristics on the structure, formation, and modification of mental models. Implications for research and practice are discussed Do media influence learning? The research reviewed in this article suggests that capabilities of a particular medium, in conjunction with methods that take advantage of
Quantifying Qualitative Analyses of Verbal Data: A Practical Guide
- JOURNAL OF THE LEARNING SCIENCES
, 1997
"... This article provides one example of a method of analyzing qualitative data in an objective and quantifiable way. Although the application of the method is illustrated in the context of verbal data such as explanations, interviews, problem-solving protocols, and retrospective reports, in principle ..."
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Cited by 59 (4 self)
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This article provides one example of a method of analyzing qualitative data in an objective and quantifiable way. Although the application of the method is illustrated in the context of verbal data such as explanations, interviews, problem-solving protocols, and retrospective reports, in principle, the mechanics of the method can be adapted for coding other types of qualitative data such as gestures and videotapes. The mechanics of the method we outlined in 8 concrete step. Although verbal analyses can be used for many purposes, the main goal of the analyses discussed here is to formulate an understanding of the representation of the knowledge used in cognitive performances and how that representation changes with learning This can be contrasted with another method or analyzing verbal protocols, the goal of which is to validate the cognitive processes of human performance, often as embodied in a computational model
Hypertext learning environments, cognitive flexibility, and the transfer of complex knowledge: An empirical investigation
, 1995
"... Although the use of hypertext systems for learning complex knowledge has been attracting recent attention, there have been few discussions in the hypertext literature on issues related to the cognitive prerequisites for learning conceptually demanding material. A study was conducted to investigate a ..."
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Cited by 36 (1 self)
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Although the use of hypertext systems for learning complex knowledge has been attracting recent attention, there have been few discussions in the hypertext literature on issues related to the cognitive prerequisites for learning conceptually demanding material. A study was conducted to investigate a theory-based hypertext learning environment that provided instruction in a complex and ill-structured domain. The experimental treatment incorporated several features derived from recent cognitive learning theory, in particular a hypertext procedure that presented the instructional material in multiple contexts to highlight different facets of the knowledge. The main results of the study revealed that although the control treatment led to higher performance on the measures of memory for factual knowledge, the more hypertext-like treatment promoted superior knowledge transfer. Overall, these
Multimedia Design for Communication of Dynamic Information
, 2002
"... QDPLVP RI WKH SUHVHQWDWLRQ PHGLD# 7KH UHVXOWV VXSSRUW D PRGHO#EDVHG DSSURDFK WR WKH GHVLJQ RI PXOWLPRGDO H[SRVLWRU\ SUHVHQWDWLRQV RI G\QDPLF LQIRUPDWLRQ# 7KH FRPSUHKHQVLRQ PRGHO DQG FRUUHVSRQGLQJ GHVLJQ JXLGDQFH VKRXOG DLG GHVLJQHUV LQ EXLOGLQJ LQWHUDFWLYH JUDSKLFDO SUHVHQWDWLRQV WKDW DUH PRUH HI ..."
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Cited by 24 (9 self)
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QDPLVP RI WKH SUHVHQWDWLRQ PHGLD# 7KH UHVXOWV VXSSRUW D PRGHO#EDVHG DSSURDFK WR WKH GHVLJQ RI PXOWLPRGDO H[SRVLWRU\ SUHVHQWDWLRQV RI G\QDPLF LQIRUPDWLRQ# 7KH FRPSUHKHQVLRQ PRGHO DQG FRUUHVSRQGLQJ GHVLJQ JXLGDQFH VKRXOG DLG GHVLJQHUV LQ EXLOGLQJ LQWHUDFWLYH JUDSKLFDO SUHVHQWDWLRQV WKDW DUH PRUH HIIHFWLYH WKDQ LQWXLWLYH GHVLJQV LQ FRPPXQLFDWLQJ G\QDPLF FRQWHQW# KEYWORDS: interactive graphics, communication of dynamic information, design guidelines and principles; FRPSUHKHQVLRQ process model; empirical studies. 1.# Introduction 0XOWLPRGDO # SUHVHQWDWLRQV# FRQVLVWLQJ# RI# YHUEDO# H[SODQDWLRQV# LOOXVWUDWHG# ZLWK# GLDJUDPV# KDYH ORQJ# EHHQ# XVHG# WR# FRPPXQLFDWH# WHFKQLFDO# LQIRUPDWLRQ# DERXW# WKH# VWUXFWXUH# DQG# G\QDPLF EHKDYLRUV#RI#V\VWHPV##:LWK# WKH#DGYHQW#RI#PXOWLPHGLD## LW# KDV#EHFRPH#SRVVLEOH#WR#PDNH#VXFK SUHVHQWDWLRQV# G\QDPLF# DQG# LQWHUDFWLYH## ,QVWHDG# RI# WKH# WUDGLWLRQDO# FRPELQDWLRQ# RI# WH[W# DQG SLFWXUHV#RQ#D#VWDWLF#PHGLXP#
The naive physics perplex
- AI Magazine
, 1998
"... The \Naive Physics Manifesto " of Pat Hayes (1978) proposes a large-scale project of developing a formal theory encompassing the entire knowledge of physics of naive reasoners, expressed in a declarative symbolic form. The theory is organized in clusters of closely interconnected concepts and a ..."
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Cited by 19 (4 self)
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The \Naive Physics Manifesto " of Pat Hayes (1978) proposes a large-scale project of developing a formal theory encompassing the entire knowledge of physics of naive reasoners, expressed in a declarative symbolic form. The theory is organized in clusters of closely interconnected concepts and axioms. More recent work in the representation of commonsense physical knowledge has followed a somewhat di erent methodology. The goal has been to develop a competence theory powerful enough to justify commonsense physical inferences, and the research is organized in microworlds, each microworld covering a small range of physical phenomena. In this paper we compare the advantages and disadvantages of the two approaches. Three Scenarios Consider the following scenario: Common sense is a wild thing, savage, and beyond rules.
Space-Time as a Primitive for Space and Motion
, 1998
"... This paper deals with the issue of the representation of space and motion, and argues that motion can be taken as a primitive notion on which a theory of space can be built, in which every object is an occurrent and has temporal parts. There has been a lot of discussion around the continuants/ oc ..."
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Cited by 19 (1 self)
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This paper deals with the issue of the representation of space and motion, and argues that motion can be taken as a primitive notion on which a theory of space can be built, in which every object is an occurrent and has temporal parts. There has been a lot of discussion around the continuants/ occurrents opposition; while some authors have advocated the use of occurrents only for theories of parts and the geometry of common-sense, the few detailed or convincing work that has been devoted to solving the inherent problems of such an approach has made it easy for its detractors to claim it is a dead-end street. We present here a theory of spatio-temporal entities and show how this theory can be used to define a theory of motion. Thus we define a notion of continuity that is more appropriate than mathematical continuity for characterizing motion, and argue that we have here a basis for a theory of spatio-temporal objects.
Commonsense Conceptions of Emergent Processes: Why Some Misconceptions Are Robust
- Journal of the Learning Sciences
, 2005
"... This article offers a plausible domain-general explanation for why some concepts of processes are resistant to instructional remediation although other, apparently similar concepts are more easily understood. The explanation assumes that processes may differ in ontological ways: that some processes ..."
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Cited by 16 (2 self)
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This article offers a plausible domain-general explanation for why some concepts of processes are resistant to instructional remediation although other, apparently similar concepts are more easily understood. The explanation assumes that processes may differ in ontological ways: that some processes (such as the apparent flow in diffusion of dye in water) are emergent and other processes (such as the flow of blood in human circulation) are direct. Although precise definition of the two kinds of processes are probably impossible, attributes of direct and emergent processes are described that distinguish them in a domain-general way. Circulation and diffusion, which are used as examples of direct and emergent processes, are associated with different kinds of misconceptions. The claim is that stu-Do Not Copy dents ’ misconceptions for direct kinds of processes, such as blood circulation, are of the same ontological kind as the correct conception, suggesting that misconceptions of direct processes may be nonrobust. However, students ’ misconceptions of emergent processes are robust because they misinterpret emergent processes as a kind of commonsense direct processes. To correct such a misconception requires a re-representation or a conceptual shift across ontological kinds. Therefore, misconceptions of emergent processes are robust because such a shift requires that students know about the emergent kind and can overcome their (perhaps even innate) predisposition to conceive of all processes as a direct kind. Such a domain-general explanation suggests that teaching students the causal structure underlying emergent processes may enable them to recognize and understand a variety of emergent processes for which they have robust misconceptions, such as concepts of electricity, heat and temperature, and evolution. Correspondence and requests for reprints should be sent to Michelene T. H. Chi, Learning Research
Animation: Does It Facilitate Learning?
- In Smart Graphics: Papers from the 2000 AAAI Symposium
, 2000
"... Graphics, such as maps, have been used since ancient times to portray things that are inherently visual. More recently, graphics such as diagrams and graphs, have been used to portray things that are metaphorically spatio-visual. The assumption is that graphics facilitate comprehension, learnin ..."
Abstract
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Cited by 16 (1 self)
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Graphics, such as maps, have been used since ancient times to portray things that are inherently visual. More recently, graphics such as diagrams and graphs, have been used to portray things that are metaphorically spatio-visual. The assumption is that graphics facilitate comprehension, learning, memory, and inference. Assumptions aside, research on static graphics has shown that only carefully designed and appropriate graphics prove to be beneficial.

