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194
GPSR: Greedy perimeter stateless routing for wireless networks
, 2000
"... karp @ eecs.harvard.edu We present Greedy Perimeter Stateless Routing (GPSR), a novel routing protocol for wireless datagram networks that uses the positions of touters and a packer's destination to make packet forwarding decisions. GPSR makes greedy forwarding decisions using only information ab ..."
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Cited by 1615 (8 self)
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karp @ eecs.harvard.edu We present Greedy Perimeter Stateless Routing (GPSR), a novel routing protocol for wireless datagram networks that uses the positions of touters and a packer's destination to make packet forwarding decisions. GPSR makes greedy forwarding decisions using only information about a router's immediate neighbors in the network topology. When a packet reaches a region where greedy forwarding is impossible, the algorithm recovers by routing around the perimeter of the region. By keeping state only about the local topology, GPSR scales better in perrouter state than shortestpath and adhoc routing protocols as the number of network destinations increases. Under mobility's frequent topology changes, GPSR can use local topology information to find correct new routes quickly. We describe the GPSR protocol, and use extensive simulation of mobile wireless networks to compare its performance with that of Dynamic Source Routing. Our simulations demonstrate GPSR's scalability on densely deployed wireless networks.
Routing with Guaranteed Delivery in ad hoc Wireless Networks
 WIRELESS NETWORKS
, 2001
"... We consider routing problems in ad hoc wireless networks modeled as unit graphs in which nodes are points in the plane and two nodes can communicate if the distance between them is less than some fixed unit. We describe the first distributed algorithms for routing that do not require duplication of ..."
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Cited by 648 (74 self)
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We consider routing problems in ad hoc wireless networks modeled as unit graphs in which nodes are points in the plane and two nodes can communicate if the distance between them is less than some fixed unit. We describe the first distributed algorithms for routing that do not require duplication of packets or memory at the nodes and yet guarantee that a packet is delivered to its destination. These algorithms can be extended to yield algorithms for broadcasting and geocasting that do not require packet duplication. A byproduct of our results is a simple distributed protocol for extracting a planar subgraph of a unit graph. We also present simulation results on the performance of our algorithms.
Voronoi diagrams  a survey of a fundamental geometric data structure
 ACM COMPUTING SURVEYS
, 1991
"... This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. ..."
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Cited by 560 (5 self)
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This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. The paper puts particular emphasis on the unified exposition of its mathematical and algorithmic properties. Finally, the paper provides the first comprehensive bibliography on Voronoi diagrams and related structures.
Voronoi Diagrams and Delaunay Triangulations
 Computing in Euclidean Geometry
, 1992
"... The Voronoi diagram is a fundamental structure in computationalgeometry and arises naturally in many different fields. This chapter surveys properties of the Voronoi diagram and its geometric dual, the Delaunay triangulation. The emphasis is on practical algorithms for the construction of Voronoi ..."
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Cited by 198 (3 self)
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The Voronoi diagram is a fundamental structure in computationalgeometry and arises naturally in many different fields. This chapter surveys properties of the Voronoi diagram and its geometric dual, the Delaunay triangulation. The emphasis is on practical algorithms for the construction of Voronoi diagrams. 1 Introduction Let S be a set of n points in ddimensional euclidean space E d . The points of S are called sites. The Voronoi diagram of S splits E d into regions with one region for each site, so that the points in the region for site s2S are closer to s than to any other site in S. The Delaunay triangulation of S is the unique triangulation of S so that there are no elements of S inside the circumsphere of any triangle. Here `triangulation' is extended from the planar usage to arbitrary dimension: a triangulation decomposes the convex hull of S into simplices using elements of S as vertices. The existence and uniqueness of the Delaunay triangulation are perhaps not obvio...
Geographic routing made practical
, 2005
"... Geographic routing has been widely hailed as the most promising approach to generally scalable wireless routing. However, the correctness of all currently proposed geographic routing algorithms relies on idealized assumptions about radios and their resulting connectivity graphs. We use testbed measu ..."
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Cited by 136 (4 self)
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Geographic routing has been widely hailed as the most promising approach to generally scalable wireless routing. However, the correctness of all currently proposed geographic routing algorithms relies on idealized assumptions about radios and their resulting connectivity graphs. We use testbed measurements to show that these idealized assumptions are grossly violated by real radios, and that these violations cause persistent failures in geographic routing, even on static topologies. Having identified this problem, we then fix it by proposing the CrossLink Detection Protocol (CLDP), which enables provably correct geographic routing on arbitrary connectivity graphs. We confirm in simulation and further testbed measurements that CLDP is not only correct but practical: it incurs low overhead, exhibits low path stretch, always succeeds in real, static wireless networks, and converges quickly after topology changes. 1
Coverage in Wireless Adhoc Sensor Networks
, 2002
"... Sensor networks pose a number of challenging conceptual and optimization problems such as location, deployment, and tracking [1]. One of the fundamental problems in sensor networks is the calculation of the coverage. In [1], it is assumed that the sensor has the uniform sensing ability. In this pape ..."
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Cited by 113 (9 self)
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Sensor networks pose a number of challenging conceptual and optimization problems such as location, deployment, and tracking [1]. One of the fundamental problems in sensor networks is the calculation of the coverage. In [1], it is assumed that the sensor has the uniform sensing ability. In this paper, we give efficient distributed algorithms to optimally solve the bestcoverage problem raised in [1]. Here, we consider the sensing model: the sensing ability diminishes as the distance increases. As energy conservation is a major concern in wireless (or sensor) networks, we also consider how to find an optimum bestcoverage path with the least energy consumption. We also consider how to find an optimum bestcoveragepath that travels a small distance. In addition, we justify the correctness of the method proposed in [1] that uses the Delaunay triangulation to solve the best coverage problem. Moreover, we show that the search space of the best coverage problem can be confined to the relative neighborhood graph, which can be constructed locally.
Distributed Construction of a Planar Spanner and Routing for Ad Hoc Wireless Networks
, 2002
"... Several localized routing protocols [1] guarantee the delivery of the packets when the underlying network topology is the Delaunay triangulation of all wireless nodes. However, it is expensive to construct the Delaunay triangulation in a distributed manner. Given a set of wireless nodes, we more acc ..."
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Cited by 111 (22 self)
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Several localized routing protocols [1] guarantee the delivery of the packets when the underlying network topology is the Delaunay triangulation of all wireless nodes. However, it is expensive to construct the Delaunay triangulation in a distributed manner. Given a set of wireless nodes, we more accurately model the network as a unitdisk graph UDG , in which a link in between two nodes exist only if the distance in between them is at most the maximum transmission range.
AdHoc Networks Beyond Unit Disk Graphs
, 2003
"... In this paper we study a model for adhoc networks close enough to reality as to represent existing networks, being at the same time concise enough to promote strong theoretical results. The Quasi Unit Disk Graph model contains all edges shorter than a parameter d between 0 and 1 and no edges longer ..."
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Cited by 101 (10 self)
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In this paper we study a model for adhoc networks close enough to reality as to represent existing networks, being at the same time concise enough to promote strong theoretical results. The Quasi Unit Disk Graph model contains all edges shorter than a parameter d between 0 and 1 and no edges longer than 1. We show that  in comparison to the cost known on Unit Disk Graphs  the complexity results in this model contain the additional factor 1/d². We prove that in Quasi Unit Disk Graphs flooding is an asymptotically messageoptimal routing technique, provide a geometric routing algorithm being more efficient above all in dense networks, and show that classic geometric routing is possible with the same performance guarantees as for Unit Disk Graphs if d 1/ # 2.
Asymptotically Optimal Geometric Mobile AdHoc Routing
, 2002
"... In this paper we present AFR, a new geometric mobile adhoc routing algorithm. The algorithm is completely distributed; nodes need to communicate only with direct neighbors in their transmission range. We show that if a best route has cost c, AFR finds a route and terminates with cost O(c ) in the ..."
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Cited by 99 (12 self)
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In this paper we present AFR, a new geometric mobile adhoc routing algorithm. The algorithm is completely distributed; nodes need to communicate only with direct neighbors in their transmission range. We show that if a best route has cost c, AFR finds a route and terminates with cost O(c ) in the worst case. AFR is the first algorithm with cost bounded by a function of the optimal route. We also give a tight lower bound by showing that any geometric routing algorithm has worstcase ). Thus AFR is asymptotically optimal. We give a nongeometric algorithm that also matches the lower bound, but needs some memory at each node. This establishes an intriguing tradeo# between geometry and memory.