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Goal Processing In Autonomous Agents (1994)

by L P Beaudoin
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Believable Social and Emotional Agents

by W. Scott Reilly, Jaime Carbonell, Reid Simmons, W. Scott, W. Scott, Neal Reilly, Neal Reilly , 1996
"... One of the key steps in creating quality interactive drama is the ability to create quality interactive characters (or believable agents). Two important aspects of such characters will be that they appear emotional and that they can engage in social interactions. My basic approach to these problems ..."
Abstract - Cited by 126 (0 self) - Add to MetaCart
One of the key steps in creating quality interactive drama is the ability to create quality interactive characters (or believable agents). Two important aspects of such characters will be that they appear emotional and that they can engage in social interactions. My basic approach to these problems has been to use a broad agent architecture and minimal amounts of modeling of other agent in the environment. This approach is based on an understanding of the artistic nature of the problem. To enable agent-builders (artists) to create emotional agents, I provide a general framework for building emotional agents, default emotion-processing rules, and discussion about how to create quality, emotional characters. My framework gets a lot of its power from being part of a broad agent architecture. The concept is simple: the agent will be emotionally richer if there are more things to have emotions about and more ways to express them. This reliance on breadth has also meant that I have been able...

Tears and Fears: Modeling emotions and emotional behaviors in synthetic agents

by Jonathan Gratch, Stacy Marsella - IN PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS , 2001
"... Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In ser ..."
Abstract - Cited by 66 (5 self) - Add to MetaCart
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In service of this goal, we integrate two complementary approaches to emotional modeling into a single unified system. Gratch's mile system focuses on the problem of emotional appraisal: how emotions arise from an evaluation of how environmental events relate to an agent's plans and goals. Marsella et al.'s IPD system focuses more on the impact of emotions on behavior, including the impact on the physical expressions of emotional state through suitable choice of gestures and body language. This integrated model is layered atop Steve, a pedagogical agent architecture, and exercised within the context of the Mission Rehearsal Exercise, a prototype system designed to teach decision-making skills in highly evocative situations.

Architectural Requirements for Human-like Agents Both Natural and Artificial. (What sorts of machines can love?)

by Aaron Sloman
"... This paper, an expanded version of a talk on love given to a literary society, attempts to analyse some of the architectural requirements for an agent which is capable of having primary, secondary and tertiary emotions, including being infatuated or in love. It elaborates on work done previously in ..."
Abstract - Cited by 56 (19 self) - Add to MetaCart
This paper, an expanded version of a talk on love given to a literary society, attempts to analyse some of the architectural requirements for an agent which is capable of having primary, secondary and tertiary emotions, including being infatuated or in love. It elaborates on work done previously in the Birmingham Cognition and Affect group, describing our proposed three level architecture (with reactive, deliberative and metamanagement layers), showing how different sorts of emotions relate to those layers. Some of the relationships between emotional states involving partial loss of control of attention (e.g. emotional states involved in being in love) and other states which involve dispositions (e.g. attitudes such as loving) are discussed and related to the architecture. The work of poets and playwrights can be shown to involve an implicit commitment to the hypothesis that minds are (at least) information processing engines. Besides loving, many other familiar states and process...

Beyond shallow models of emotion

by Aaron Sloman - Cognitive Processing: International Quarterly of Cognitive Science , 2001
"... There is much shallow thinking about emotions, and a huge diversity of definitions of “emotion ” arises out of this shallowness. Too often the definitions and theories are inspired either by a mixture of introspection and selective common sense, or by a misdirected neo-behaviourist methodology, atte ..."
Abstract - Cited by 55 (13 self) - Add to MetaCart
There is much shallow thinking about emotions, and a huge diversity of definitions of “emotion ” arises out of this shallowness. Too often the definitions and theories are inspired either by a mixture of introspection and selective common sense, or by a misdirected neo-behaviourist methodology, attempting to define emotions and other mental states in terms of observables. One way to avoid such shallowness, and perhaps eventually achieve convergence, is to base concepts and theories on an information processing architecture, which is subject to various constraints, including evolvability, implementability, coping with resource-limited physical mechanisms, and human-like functionality. Within such an architecture-based theory we can distinguish (at least) primary emotions, secondary emotions, and tertiary emotions, and produce a coherent theory which explains a wide range of phenomena and also partly explains the diversity of theories: most theorists focus on only a subset of types of emotions.

Emile: Marshalling Passions in Training and Education

by Jonathan Gratch - IN PROCEEDINGS 4TH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS (AGENTS’2000 , 2000
"... Emotional reasoning can be an important contribution to auto- mated tutoring and training systems. This paper describes mile, a model of emotional reasoning that builds upon existing approaches and significantly generalizes and extends their capabilities. The main contribution is to show how an expl ..."
Abstract - Cited by 54 (10 self) - Add to MetaCart
Emotional reasoning can be an important contribution to auto- mated tutoring and training systems. This paper describes mile, a model of emotional reasoning that builds upon existing approaches and significantly generalizes and extends their capabilities. The main contribution is to show how an explicit planning model allows a more general treatment of several stages of the reasoning process. The model supports educational applications by allowing agents to appraise the emotional significance of events as they relate to students' (or their own) plans and goals, model and predict the emotional state of others, and alter behavior accordingly.

What sort of architecture is required for a human-like agent

by Aaron Sloman - Foundations of Rational Agency , 1998
"... This paper is about how to give human-like powers to complete agents. For this the most important design choice concerns the overall architecture. Questions regarding detailed mechanisms, forms of representations, inference capabilities, knowledge etc. are best addressed in the context of a global a ..."
Abstract - Cited by 46 (15 self) - Add to MetaCart
This paper is about how to give human-like powers to complete agents. For this the most important design choice concerns the overall architecture. Questions regarding detailed mechanisms, forms of representations, inference capabilities, knowledge etc. are best addressed in the context of a global architecture in which different design decisions need to be linked. Such a design would assemble various kinds of functionality into a complete coherent working system, in which there are many concurrent, partly independent, partly mutually supportive, partly potentially incompatible processes, addressing a multitude of issues on different time scales, including asynchronous, concurrent, motive generators. Designing human like agents is part of the more general problem of understanding design space, niche space and their interrelations, for, in the abstract, there is no one optimal design, as biological diversity on earth shows. 1

Towards a Design-Based Analysis of Emotional Episodes

by Ian Wright, Aaron Sloman, Luc Beaudoin , 1996
"... The design-based approach is a methodology for investigating mechanisms capable of generating mental phenomena, whether introspectively or externally observed, and whether they occur in humans, other animals or robots. The study of designs satisfying requirements for autonomous agency can provide ne ..."
Abstract - Cited by 37 (16 self) - Add to MetaCart
The design-based approach is a methodology for investigating mechanisms capable of generating mental phenomena, whether introspectively or externally observed, and whether they occur in humans, other animals or robots. The study of designs satisfying requirements for autonomous agency can provide new deep theoretical insights at the information processing level of description of mental mechanisms. Designs for working systems (whether on paper or implemented on computers) can systematically explicate old explanatory concepts and generate new concepts that allow new and richer interpretations of human phenomena. To illustrate this, some aspects of human grief are analysed in terms of a particular information processing architecture being explored in our research group. We do not claim that this architecture is part of the causal structure of the human mind; rather, it represents an early stage in the iterative search for a deeper and more general architecture, capable of explaining more...

Modeling coping behavior in virtual humans: Don’t worry, be happy

by Stacy Marsella - In AAMAS 2003 , 2003
"... This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as having a central role in human adaptive behavior, it has been largely ignored in computational models of emotion. In this ..."
Abstract - Cited by 34 (8 self) - Add to MetaCart
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as having a central role in human adaptive behavior, it has been largely ignored in computational models of emotion. In this paper, we show how psychological research on the interplay between human emotion, cognition and coping behavior can serve as a central organizing principle for the behavior of human-like autonomous agents. We present a detailed domain-independent model of coping based on this framework that significantly extends our previous work. We argue that this perspective provides novel insights into realizing adaptive behavior.

How Many Separately Evolved Emotional Beasties Live Within Us?

by Aaron Sloman - Emotions in Humans and Artifacts , 2002
"... A problem which bedevils the study of emotions, and the study of consciousness, is that we assume a shared understanding of many everyday concepts, such as `emotion', `feeling', `pleasure', `pain', `desire', `awareness', etc. Unfortunately, these concepts are inherently very complex, ill-defined, an ..."
Abstract - Cited by 33 (11 self) - Add to MetaCart
A problem which bedevils the study of emotions, and the study of consciousness, is that we assume a shared understanding of many everyday concepts, such as `emotion', `feeling', `pleasure', `pain', `desire', `awareness', etc. Unfortunately, these concepts are inherently very complex, ill-defined, and used with different meanings by different people. Moreover this goes unnoticed, so that people think they understand what they are referring to even when their understanding is very unclear. Consequently there is much discussion that is inherently vague, often at cross-purposes, and with apparent disagreements that arise out of people unwittingly talking about different things. We need a framework which explains how there can be all the diverse phenomena that different people refer to when they talk about emotions and other affective states and processes. The conjecture on which this paper is based is that adult humans have a type of information-processing architecture, with components whi...

Varieties of Affect and the CogAff Architecture Schema

by Aaron Sloman - Proceedings Symposium on Emotion, Cognition, and Affective Computing AISB’01 Convention , 2001
"... In the last decade and a half, the amount of work on affect in general and emotion in particular has grown, in empirical psychology, cognitive science and AI, both for scientific purposes and for the purpose of designing synthetic characters, e.g. in games and entertainments. Such work understanda ..."
Abstract - Cited by 33 (6 self) - Add to MetaCart
In the last decade and a half, the amount of work on affect in general and emotion in particular has grown, in empirical psychology, cognitive science and AI, both for scientific purposes and for the purpose of designing synthetic characters, e.g. in games and entertainments. Such work understandably starts from concepts of ordinary language (e.g. "emotion", "feeling", "mood", etc.). However, these concepts can be deceptive: the words appear to have clear meanings but are used in very imprecise and systematically ambiguous ways. This is often because of explicit or implicit pre-scientific theories about mental states and process. More sophisticated theories can provide a basis for deeper and more precise concepts, as has happened in physics and chemistry. In the Cognition and Affect project we have been attempting to explore the benefits of developing architecture-based concepts, i.e. starting with specifications of architectures for complete agents and then finding out what so...
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