Results 1  10
of
34
Linearity, Sharing and State: a fully abstract game semantics for Idealized Algol with active expressions
 ALGOLLIKE LANGUAGES
, 1997
"... The manipulation of objects with state which changes over time is allpervasive in computing. Perhaps the simplest example of such objects are the program variables of classical imperative languages. An important strand of work within the study of such languages, pioneered by John Reynolds, focusses ..."
Abstract

Cited by 130 (21 self)
 Add to MetaCart
The manipulation of objects with state which changes over time is allpervasive in computing. Perhaps the simplest example of such objects are the program variables of classical imperative languages. An important strand of work within the study of such languages, pioneered by John Reynolds, focusses on "Idealized Algol", an elegant synthesis of imperative and functional features. We present a novel semantics for Idealized Algol using games, which is quite unlike traditional denotational models of state. The model takes into account the irreversibility of changes in state, and makes explicit the difference between copying and sharing of entities. As a formal measure of the accuracy of our model, we obtain a full abstraction theorem for Idealized Algol with active expressions.
Parametric Polymorphism and Operational Equivalence
 MATHEMATICAL STRUCTURES IN COMPUTER SCIENCE
, 2000
"... Studies of the mathematical properties of impredicative polymorphic types have for the most part focused on the polymorphic lambda calculus of Girard–Reynolds, which is a calculus of total polymorphic functions. This paper considers polymorphic types from a functional programming perspective, where ..."
Abstract

Cited by 84 (2 self)
 Add to MetaCart
Studies of the mathematical properties of impredicative polymorphic types have for the most part focused on the polymorphic lambda calculus of Girard–Reynolds, which is a calculus of total polymorphic functions. This paper considers polymorphic types from a functional programming perspective, where the partialness arising from the presence of fixpoint recursion complicates the nature of potentially infinite (‘lazy’) data types. An approach to Reynolds' notion of relational parametricity is developed that works directly on the syntax of a programming language, using a novel closure operator to relate operational behaviour to parametricity properties of types. Working with an extension of Plotkin's PCF with ∀types, lazy lists and existential types, we show by example how the resulting logical relation can be used to prove properties of polymorphic types up to operational equivalence.
Relational reasoning in a nominal semantics for storage
 In Proc. 7th International Conference on Typed Lambda Calculi and Applications (TLCA), volume 3461 of Lecture Notes in Computer Science
, 2005
"... a higherorder CBV language with recursion and dynamically allocated mutable references that may store both ground data and the addresses of other references, but not functions. This model is adequate, though far from fully abstract. We then develop a relational reasoning principle over the denotati ..."
Abstract

Cited by 67 (13 self)
 Add to MetaCart
(Show Context)
a higherorder CBV language with recursion and dynamically allocated mutable references that may store both ground data and the addresses of other references, but not functions. This model is adequate, though far from fully abstract. We then develop a relational reasoning principle over the denotational model, and show how it may be used to establish various contextual equivalences involving allocation and encapsulation of store. 1
The impact of higherorder state and control effects on local relational reasoning
, 2010
"... Reasoning about program equivalence is one of the oldest problems in semantics. In recent years, useful techniques have been developed, based on bisimulations and logical relations, for reasoning about equivalence in the setting of increasingly realistic languages—languages nearly as complex as ML o ..."
Abstract

Cited by 55 (17 self)
 Add to MetaCart
(Show Context)
Reasoning about program equivalence is one of the oldest problems in semantics. In recent years, useful techniques have been developed, based on bisimulations and logical relations, for reasoning about equivalence in the setting of increasingly realistic languages—languages nearly as complex as ML or Haskell. Much of the recent work in this direction has considered the interesting representation independence principles enabled by the use of local state, but it is also important to understand the principles that powerful features like higherorder state and control effects disable. This latter topic has been broached extensively within the framework of game semantics, resulting in what Abramsky dubbed the “semantic cube”: fully abstract gamesemantic characterizations of various axes in the design space of MLlike languages. But when it comes to reasoning about many actual examples, game semantics does not yet supply a useful technique for proving equivalences. In this paper, we marry the aspirations of the semantic cube to the powerful proof method of stepindexed Kripke logical relations. Building on recent work of Ahmed, Dreyer, and Rossberg, we define the first fully abstract logical relation for an MLlike language with recursive types, abstract types, general references and call/cc. We then show how, under orthogonal restrictions to the expressive power of our language—namely, the restriction to firstorder state and/or the removal of call/cc—we can enhance the proving power of our possibleworlds model in correspondingly orthogonal ways, and we demonstrate this proving power on a range of interesting examples. Central to our story is the use of state transition systems to model the way in which properties of local state evolve over time.
Operational Semantics and Program Equivalence
 INRIA Sophia Antipolis, 2000. Lectures at the International Summer School On Applied Semantics, APPSEM 2000, Caminha, Minho
, 2000
"... This tutorial paper discusses a particular style of operational semantics that enables one to give a `syntaxdirected' inductive definition of termination which is very useful for reasoning about operational equivalence of programs. We restrict attention to contextual equivalence of express ..."
Abstract

Cited by 41 (4 self)
 Add to MetaCart
(Show Context)
This tutorial paper discusses a particular style of operational semantics that enables one to give a `syntaxdirected' inductive definition of termination which is very useful for reasoning about operational equivalence of programs. We restrict attention to contextual equivalence of expressions in the ML family of programming languages, concentrating on functions involving local state. A brief tour of structural operational semantics culminates in a structural definition of termination via an abstract machine using `frame stacks'. Applications of this to reasoning about contextual equivalence are given.
Imperative selfadjusting computation
 In POPL ’08: Proceedings of the 35th annual ACM SIGPLANSIGACT symposium on Principles of programming languages
, 2008
"... Recent work on selfadjusting computation showed how to systematically write programs that respond efficiently to incremental changes in their inputs. The idea is to represent changeable data using modifiable references, i.e., a special data structure that keeps track of dependencies between read an ..."
Abstract

Cited by 35 (17 self)
 Add to MetaCart
(Show Context)
Recent work on selfadjusting computation showed how to systematically write programs that respond efficiently to incremental changes in their inputs. The idea is to represent changeable data using modifiable references, i.e., a special data structure that keeps track of dependencies between read and writeoperations, and to let computations construct traces that later, after changes have occurred, can drive a change propagation algorithm. The approach has been shown to be effective for a variety of algorithmic problems, including some for which adhoc solutions had previously remained elusive. All previous work on selfadjusting computation, however, relied on a purely functional programming model. In this paper, we show that it is possible to remove this limitation and support modifiable references that can be written multiple times. We formalize this using a language AIL for which we define evaluation and changepropagation semantics. AIL closely resembles a traditional higherorder imperative programming language. For AIL we state and prove consistency, i.e., the property that although the semantics is inherently nondeterministic, different evaluation paths will still give observationally equivalent results. In the imperative setting where pointer graphs in the store can form cycles, our previous proof techniques do not apply. Instead, we make use of a novel form of a stepindexed logical relation that handles modifiable references. We show that AIL can be realized efficiently by describing implementation strategies whose overhead is provably constanttime per primitive. When the number of reads and writes per modifiable is bounded by a constant, we can show that change propagation becomes as efficient as it was in the pure case. The general case incurs a slowdown that is logarithmic in the maximum number of such operations. We use DFS and related algorithms on graphs as our running examples and prove that they respond to insertions and deletions of edges efficiently. 1.
The RegularLanguage Semantics of SecondOrder Idealized ALGOL
, 2003
"... We explain how recent developments in game semantics can be applied to reasoning about equivalence of terms in a nontrivial fragment of Idealized Algol (IA) by expressing sets of complete plays as regular languages. Being derived directly from the fully abstract game semantics for IA, our model inh ..."
Abstract

Cited by 33 (8 self)
 Add to MetaCart
We explain how recent developments in game semantics can be applied to reasoning about equivalence of terms in a nontrivial fragment of Idealized Algol (IA) by expressing sets of complete plays as regular languages. Being derived directly from the fully abstract game semantics for IA, our model inherits its good theoretical properties; in fact, for secondorder IA taken as a standalone language the regular language model is fully abstract. The method is algorithmic and formal, which makes it suitable for automation. We show how reasoning is carried out using a metalanguage of extended regular expressions, a language for which equivalence is decidable.
Monads, effects and transformations
 Electronic Notes in Theoretical Computer Science
, 1999
"... Abstract We define a typed compiler intermediate language, MILlite, which incorporates computational types refined with effect information. We characterise MILlite observational congruence by using Howe's method to prove a ciu theorem for the language in terms of a termination predicate defin ..."
Abstract

Cited by 31 (9 self)
 Add to MetaCart
(Show Context)
Abstract We define a typed compiler intermediate language, MILlite, which incorporates computational types refined with effect information. We characterise MILlite observational congruence by using Howe's method to prove a ciu theorem for the language in terms of a termination predicate defined directly on the term. We then define a logical predicate which captures an observable version of the intended meaning of each of our effect annotations. Having proved the fundamental theorem for this predicate, we use it with the ciu theorem to validate a number of effectbased transformations performed by the MLj compiler for Standard ML.
Embedded Languages for Describing and Verifying Hardware
, 2001
"... Abstract Lava is a system for designing, specifying, verifying and implementing hardware. It is embedded in the functional programming language Haskell, which means that hardware descriptions are firstclass objects in Haskell. We are thus able to use modern programming language features, such as hi ..."
Abstract

Cited by 29 (2 self)
 Add to MetaCart
(Show Context)
Abstract Lava is a system for designing, specifying, verifying and implementing hardware. It is embedded in the functional programming language Haskell, which means that hardware descriptions are firstclass objects in Haskell. We are thus able to use modern programming language features, such as higherorder functions, polymorphism, type classes and laziness, in hardware descriptions. We present two rather different versions of Lava. One version realises the embedding by using monads to keep track of the information specified in a hardware description. The other version uses a new language construct, called observable sharing, which eliminates the need for monads so that descriptions are much cleaner. Adding observable sharing to Haskell is a nonconservative extension, meaning that some properties of Haskell are lost. We thus investigate to what extent we are still allowed to use a normal Haskell compiler or interpreter. We also introduce an embedded language for specifying properties. The use of this language is twofold. On the one hand, we can use it to specify and later formally verify properties of the described circuits. On the other hand, we can use it to specify and randomly test properties of normal Haskell programs. As a bonus, since hardware descriptions are embedded in Haskell, we can also use it to test our circuit descriptions.