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529
The eyes have it: A task by data type taxonomy for information visualizations
- In IEEE Symposium on Visual Languages
, 1996
"... ben @ cs.umd.edu A useful starting point for designing advanced graphical user interjaces is the Visual lnformation-Seeking Mantra: overview first, zoom and filter, then details on demand. But this is only a starting point in trying to understand the rich and varied set of information visualizations ..."
Abstract
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Cited by 577 (19 self)
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ben @ cs.umd.edu A useful starting point for designing advanced graphical user interjaces is the Visual lnformation-Seeking Mantra: overview first, zoom and filter, then details on demand. But this is only a starting point in trying to understand the rich and varied set of information visualizations that have been proposed in recent years. This paper offers a task by data type taxonomy with seven data types (one-, two-, three-dimensional datu, temporal and multi-dimensional data, and tree and network data) and seven tasks (overview, Zoom, filter, details-on-demand, relate, history, and extracts). Everything points to the conclusion that the phrase 'the language of art ' is more
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
- SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI '95)
, 1995
"... We present a new focus+context (fisheye) technique for visualizing and manipulating large hierarchies. Our technique assigns more display space to a portion of the hierarchy while still embedding it in the context of the entire hierarchy. The essence of this scheme is to lay out the hierarchy in a ..."
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Cited by 299 (1 self)
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We present a new focus+context (fisheye) technique for visualizing and manipulating large hierarchies. Our technique assigns more display space to a portion of the hierarchy while still embedding it in the context of the entire hierarchy. The essence of this scheme is to lay out the hierarchy in a uniform way on a hyperbolic plane and map this plane onto a circular display region. This supports a smooth blending between focus and context, as well as continuous redirection of the focus. We have developed effective procedures for manipulating the focus using pointer clicks as well as interactive dragging, and for smoothly animating transitions across such manipulation. A laboratory experiment comparing the hyperbolic browser with a conventional hierarchy browser was conducted.
The Table Lens: Merging Graphical and Symbolic Representations in an Interactive Focus+Context Visualization for Tabular Information
, 1994
"... We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas. In ..."
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Cited by 271 (3 self)
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We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas. In addition, a graphical mapping scheme for depicting table contents has been developed for the most widespread kind of tables, the cases-by-variables table. The Table Lens fuses symbolic and graphical representations into a single coherent view that can be fluidly adjusted by the user. This fusion and interactivity enables an extremely rich and natural style of direct manipulation exploratory data analysis.
Pad - An Alternative Approach to the Computer Interface
- In Proc. ACM SIGGRAPH
, 1993
"... We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new computer interface model called Pad. The ongoing Pad project uses a spatial metaphor for computer interface design. It provides ..."
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Cited by 244 (2 self)
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We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new computer interface model called Pad. The ongoing Pad project uses a spatial metaphor for computer interface design. It provides an intuitive base for the support of such applications as electronic marketplaces, information services, and on-line collaboration. Pad is an infinite two-dimensional information plane that is shared among users, much as a network file system is shared. Objects are organized geographically; every object occupies a well defined region on the Pad surface. For navigation, Pad uses "portals" - magnifying glasses that can peer into and roam over different parts of this single infinite shared desktop; links to specific items are established and broken continually as the portal's view changes. Portals can recursively look onto other portals. This paradigm enables the sort of peripheral activity generally found in real phy...
A Review and Taxonomy of Distortion-Oriented Presentation Techniques
, 1994
"... This article provides a taxonomy of distortion-oriented techniques which demonstrates clearly their underly- ng relationships. A unified theory is presented to reveal their roots and origins. Issues relating to the implementation and performance of these techniques are also discussed ..."
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Cited by 231 (0 self)
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This article provides a taxonomy of distortion-oriented techniques which demonstrates clearly their underly- ng relationships. A unified theory is presented to reveal their roots and origins. Issues relating to the implementation and performance of these techniques are also discussed
Graphical Fisheye Views of Graphs
, 1992
"... DEC’s business and technology objectives require a strong research program. The Systems Research Center (SRC) and three other research laboratories are committed to filling that need. SRC began recruiting its first research scientists in l984—their charter, to advance the state of knowledge in all a ..."
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Cited by 200 (3 self)
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DEC’s business and technology objectives require a strong research program. The Systems Research Center (SRC) and three other research laboratories are committed to filling that need. SRC began recruiting its first research scientists in l984—their charter, to advance the state of knowledge in all aspects of computer systems research. Our current work includes exploring high-performance personal computing, distributed computing, programming environments, system modelling techniques, specification technology, and tightly-coupled multiprocessors. Our approach to both hardware and software research is to create and use real systems so that we can investigate their properties fully. Complex systems cannot be evaluated solely in the abstract. Based on this belief, our strategy is to demonstrate the technical and practical feasibility of our ideas by building prototypes and using them as daily tools. The experience we gain is useful in the short term in enabling us to refine our designs, and invaluable in the long term in helping us to advance the state of knowledge about those systems. Most of the major advances
Interactive Sketching for the Early Stages of User Interface Design
, 1995
"... Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force designers to specify more of the design details than they wish at this early stage. Most interface desi ..."
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Cited by 171 (14 self)
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Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force designers to specify more of the design details than they wish at this early stage. Most interface designers, especially those who have a background in graphic design, prefer to sketch early interface ideas on paper or on a whiteboard. We are developing an interactive tool called SILK that allows designers to quickly sketch an interface using an electronic pad and stylus. SILK preserves the important properties of pencil and paper: a rough drawing can be produced very quickly and the medium is very flexible. However, unlike a paper sketch, this electronic sketch is interactive and can easily be modified. In addition, our system allows designers to examine, annotate, and edit a complete history of the design. When the designer is satisfied with this early prototype, SILK can transform the sket...
Graphical Fisheye Views
, 1993
"... A fisheye camera lens is a very wide angle lens that magnifies nearby objects while shrinking distant objects. It is a valuable tool for seeing both "local detail" and "global context" simultaneously. This paper describes a system for viewing and browsing graphs using a software analog of a fisheye ..."
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Cited by 155 (0 self)
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A fisheye camera lens is a very wide angle lens that magnifies nearby objects while shrinking distant objects. It is a valuable tool for seeing both "local detail" and "global context" simultaneously. This paper describes a system for viewing and browsing graphs using a software analog of a fisheye lens. We first show how to implement such a view using solely geometric transformations. We then describe a more general transformation that allows global information about the graph to affect the view. Our general transformation is a fundamental extension to previous research in fisheye views. Categories and Subject Descriptors: D.2.2 [Software Engineering]: Tools and Techniques--User Interfaces H.5.2 [Information Interfaces and Presentation]: User Interfaces--Interaction styles I.3.6 [Computer Graphics]: Methodology and Techniques--Interaction Techniques General Terms: Visualization Additional Key Words and Phrases: Fisheye Views, Graph Layout, Information Visualization, Interactive Gra...
Jazz: An Extensible Zoomable User Interface Graphics Toolkit in Java
, 2000
"... In this paper we investigate the use of scene graphs as a general approach for implementing two-dimensional (2D) graphical applications, and in particular Zoomable User Interfaces (ZUIs). Scene graphs are typically found in three-dimensional (3D) graphics packages such as Sun's Java3D and SGI's Open ..."
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Cited by 146 (36 self)
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In this paper we investigate the use of scene graphs as a general approach for implementing two-dimensional (2D) graphical applications, and in particular Zoomable User Interfaces (ZUIs). Scene graphs are typically found in three-dimensional (3D) graphics packages such as Sun's Java3D and SGI's OpenInventor. They have not been widely adopted by 2D graphical user interface toolkits. To explore the effectiveness of scene graph techniques, we have developed Jazz, a general-purpose 2D scene graph toolkit. Jazz is implemented in Java using Java2D, and runs on all platforms that support Java 2. This paper describes Jazz and the lessons we learned using Jazz for ZUIs. It also discusses how 2D scene graphs can be applied to other application areas. Keywords Zoomable User Interfaces (ZUIs), Animation, Graphics, User Interface Management Systems (UIMS), Pad++, Jazz. INTRODUCTION Today's Graphical User Interface (GUI) toolkits contain a wide range of built-in user interface objects (also kno...
Toolkit Design for Interactive Structured Graphics
- IEEE Transactions on Software Engineering
, 2004
"... In this paper, we analyze toolkit designs for building graphical applications with rich user interfaces, comparing polylithic and monolithic toolkit-based solutions. Polylithic toolkits encourage extension by composition and follow a design philosophy similar to 3D scene graphs supported by toolkits ..."
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Cited by 131 (9 self)
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In this paper, we analyze toolkit designs for building graphical applications with rich user interfaces, comparing polylithic and monolithic toolkit-based solutions. Polylithic toolkits encourage extension by composition and follow a design philosophy similar to 3D scene graphs supported by toolkits including Java3D and OpenInventor. Monolithic toolkits, on the other hand, encourage extension by inheritance, and are more akin to 2D Graphical User Interface toolkits such as Swing or MFC. We describe Jazz (a polylithic toolkit) and Piccolo (a monolithic toolkit), each of which we built to support interactive 2D structured graphics applications in general, and Zoomable User Interface applications in particular. We examine the trade offs of each approach in terms of performance, memory requirements, and programmability. We conclude that a polylithic approach is most suitable for toolkit builders, visual design software where code is automatically generated, and application builders where there is much customization of the toolkit.

