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18
The Cog project: Building a humanoid robot
- Lecture Notes in Computer Science
, 1999
"... Abstract. To explore issues of developmental structure, physical embodiment, integration of multiple sensory and motor systems, and social interaction, we have constructed an upper-torso humanoid robot called Cog. The robot has twenty-one degrees of freedom and a variety of sensory systems, includin ..."
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Cited by 125 (7 self)
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Abstract. To explore issues of developmental structure, physical embodiment, integration of multiple sensory and motor systems, and social interaction, we have constructed an upper-torso humanoid robot called Cog. The robot has twenty-one degrees of freedom and a variety of sensory systems, including visual, auditory, vestibular, kinesthetic, and tactile senses. This chapter gives a background on the methodology that we have used in our investigations, highlights the research issues that have been raised during this project, and provides a summary of both the current state of the project and our long-term goals. We report on a variety of implemented visual-motor routines (smooth-pursuit tracking, saccades, binocular vergence, and vestibular-ocular and opto-kinetic reflexes), orientation behaviors, motor control techniques, and social behaviors (pointing to a visual target, recognizing joint attention through face and eye finding, imitation of head nods, and regulating interaction through expressive feedback). We further outline a number of areas for future research that will be necessary to build a complete embodied system. 1
A Context-Dependent Attention System for a Social Robot
, 1999
"... This paper presents part of an on-going project to integrate perception, attention, drives, emotions, behavior arbitration, and expressive acts for a robot designed to interact socially with humans. We present the design of a visual attention system based on a model of human visual search beha ..."
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Cited by 116 (18 self)
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This paper presents part of an on-going project to integrate perception, attention, drives, emotions, behavior arbitration, and expressive acts for a robot designed to interact socially with humans. We present the design of a visual attention system based on a model of human visual search behavior from Wolfe (1994). The attention system integrates perceptions (motion detection, color saliency, and face popouts) with habituation e#ects and influences from the robot's motivational and behavioral state to create a context-dependent attention activation map. This activation map is used to direct eye movements and to satiate the drives of the motivational system.
Theory of Mind for a Humanoid Robot
- AUTONOMOUS ROBOTS
, 2002
"... If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agents in the world. One of the fundamental social skills for humans is the attribution of beliefs, goals, and desires to o ..."
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Cited by 82 (3 self)
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If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agents in the world. One of the fundamental social skills for humans is the attribution of beliefs, goals, and desires to other people. This set of skills has often been called a “theory of mind.” This paper presents the theories of Leslie (1994) and Baron-Cohen (1995) on the development of theory of mind in human children and discusses the potential application of both of these theories to building robots with similar capabilities. Initial implementation details and basic skills (such as finding faces and eyes and distinguishing animate from inanimate stimuli) are introduced. I further speculate on the usefulness of a robotic implementation in evaluating and comparing these two models.
Imitation and mechanisms of joint attention: A developmental structure for building social skills on a humanoid robot
, 1999
"... Abstract. Adults are extremely adept at recognizing social cues, such as eye direction or pointing gestures, that establish the basis of joint attention. These skills serve as the developmental basis for more complex forms of metaphor and analogy by allowing an infant to ground shared experiences an ..."
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Cited by 56 (5 self)
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Abstract. Adults are extremely adept at recognizing social cues, such as eye direction or pointing gestures, that establish the basis of joint attention. These skills serve as the developmental basis for more complex forms of metaphor and analogy by allowing an infant to ground shared experiences and by assisting in the development of more complex communication skills. In this chapter, we review some of the evidence for the developmental course of these joint attention skills from developmental psychology, from disorders of social development such as autism, and from the evolutionary development of these social skills. We also describe an on-going research program aimed at testing existing models of joint attention development by building a human-like robot which communicates naturally with humans using joint attention. Our group has constructed an upper-torso humanoid robot, called Cog, in part to investigate how to build intelligent robotic systems by following a developmental progression of skills similar to that observed in human development. Just as a child learns social skills and conventions through interactions with its parents, our robot will learn to interact with people using natural social communication. We further consider the critical role that imitation plays in bootstrapping a system from simple visual behaviors to more complex social skills. We will present data from a face and eye finding system that serves as the basis of this developmental chain, and an example of how this system can imitate the head movements of an individual. 1
Investigating Models of Social Development using a Humanoid Robot
, 2001
"... The evaluation of models of social and behavioral development is difficult in natural settings; ethical concerns, difficulties in implementing experimental procedures, and difficulties in isolating hypothesized variables make experimental evidence difficult or impossible to obtain. We propose t ..."
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Cited by 38 (1 self)
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The evaluation of models of social and behavioral development is difficult in natural settings; ethical concerns, difficulties in implementing experimental procedures, and difficulties in isolating hypothesized variables make experimental evidence difficult or impossible to obtain. We propose the use of human-like robots as a testbed for the evaluation of models of human social development. Robotic implementation of human social models allows for unique opportunities to evaluate those models. In this paper, we review some of the implications of this proposal by examining a case study of an on-going project to implement an existing model of one aspect human social development, the development of joint attention behaviors.
Challenges in building robots that imitate people
- in Imitation in Animals and Artifacts
, 2002
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The Challenges of Joint Attention
- Interaction Studies
, 2004
"... This paper discusses the concept of joint attention and the di#erent skills underlying its development. We argue that joint attention is much more than gaze following or simultaneous looking because it implies a shared intentional relation to the world. The current state-of-the-art in robotic ..."
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Cited by 29 (6 self)
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This paper discusses the concept of joint attention and the di#erent skills underlying its development. We argue that joint attention is much more than gaze following or simultaneous looking because it implies a shared intentional relation to the world. The current state-of-the-art in robotic and computational models of the di#erent prerequisites of joint attention is discussed in relation with a developmental timeline drawn from results in child studies.
Eye Finding via Face Detection for a Foveated, Active Vision System
- Proceedings of the Fifteenth National Conference on Artificial Intelligence (AAAI-98
, 1998
"... Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real-time implementation of an eye finding algorithm for a foveated active vision system. The system uses a motion-based pref ..."
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Cited by 23 (0 self)
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Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real-time implementation of an eye finding algorithm for a foveated active vision system. The system uses a motion-based prefilter to identify potential face locations. These locations are analyzed for faces with a template-based algorithm developed by Sinha (1996). Detected faces are tracked in real time, and the active vision system saccades to the face using a learned sensorimotor mapping. Once gaze has been centered on the face, a high-resolution image of the eye can be captured from the foveal camera using a self-calibrated peripheral-to-foveal mapping. We also present a performance analysis of Sinha's ratio template algorithm on a standard set of static face images. Although this algorithm performs relatively poorly on static images, this result is a poor indicator of real-time performance of the behaving sy...
Three-dimensional object recognition based on the combination of views
- Cognition
, 1998
"... Visual object recognition is complicated by the fact that the same 3D object can give rise to a large variety of projected images that depend on the viewing conditions, such as viewing direction, distance, and illumination. This paper describes a computational approach that uses combinations of a sm ..."
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Cited by 16 (0 self)
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Visual object recognition is complicated by the fact that the same 3D object can give rise to a large variety of projected images that depend on the viewing conditions, such as viewing direction, distance, and illumination. This paper describes a computational approach that uses combinations of a small number of object views to deal with the effects of viewing direction. The first part of the paper is an overview of the approach based on previous work. It is then shown that, in agreement with psychophysical evidence, the view-combinations approach can use views of different class members rather than multiple views of a single object, to obtain class-based generalization. A number of extensions to the basic scheme are considered, including the use of non-linear combinations, using 3D versus 2D information, and the role of coarse classification on the way to precise identification. Finally, psychophysical and biological aspects of the view-combination approach are discussed. Compared with approaches that treat object recognition as a symbolic high-level activity, in the view-combination approach the emphasis is on processes that are simpler and pictorial in nature. © 1998 Elsevier Science B.V. All rights reserved Keywords: Three-dimensional object recognition; View combinations; Classification 1. Recognition and the variability of object views For biological visual systems, visual object recognition is a spontaneous, natural activity. In contrast, the recognition of common objects is still beyond the capabilities of current computer vision systems. In this paper I will examine certain aspects of the recognition problem and outline an approach to recognition based on the
Ordinal palmprint representation for personal identification
- Proc. IEEE Computer Vision and Pattern Recognition (CVPR
, 2005
"... Palmprint-based personal identification, as a new member in the biometrics family, has become an active research topic in recent years. Although great progress has been made, how to represent palmprint for effective classification is still an open problem. In this paper, we present a novel palmprint ..."
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Cited by 11 (1 self)
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Palmprint-based personal identification, as a new member in the biometrics family, has become an active research topic in recent years. Although great progress has been made, how to represent palmprint for effective classification is still an open problem. In this paper, we present a novel palmprint representation — — ordinal measure, which unifies several main palmprint algorithms into a general framework. In this framework, a novel palmprint representation method, namely orthogonal line ordinal features, is proposed. The basic idea of this method is to qualitatively compare two elongated, line-like image regions, whose orientations are orthogonal and thus generate one bit feature code. A palmprint pattern is represented by thousands of ordinal feature codes. In contrast to the state-of-the-art algorithm reported in the literature, our method achieves higher accuracy, with the equal error rate reduced by 42 % for difficult set, while the complexity of feature extraction is halved. 1.

