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241
Comparing Images Using the Hausdorff Distance
 IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1993
"... The Hausdorff distance measures the extent to which each point of a `model' set lies near some point of an `image' set and vice versa. Thus this distance can be used to determine the degree of resemblance between two objects that are superimposed on one another. In this paper we provide ef ..."
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Cited by 520 (9 self)
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The Hausdorff distance measures the extent to which each point of a `model' set lies near some point of an `image' set and vice versa. Thus this distance can be used to determine the degree of resemblance between two objects that are superimposed on one another. In this paper we provide efficient algorithms for computing the Hausdorff distance between all possible relative positions of a binary image and a model. We focus primarily on the case in which the model is only allowed to translate with respect to the image. Then we consider how to extend the techniques to rigid motion (translation and rotation). The Hausdorff distance computation differs from many other shape comparison methods in that no correspondence between the model and the image is derived. The method is quite tolerant of small position errors as occur with edge detectors and other feature extraction methods. Moreover, we show how the method extends naturally to the problem of comparing a portion of a model against an i...
Iterative point matching for registration of freeform curves and surfaces
, 1994
"... A heuristic method has been developed for registering two sets of 3D curves obtained by using an edgebased stereo system, or two dense 3D maps obtained by using a correlationbased stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in ma ..."
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Cited by 519 (6 self)
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A heuristic method has been developed for registering two sets of 3D curves obtained by using an edgebased stereo system, or two dense 3D maps obtained by using a correlationbased stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in many practical applications, some a priori knowledge exists which considerably simplifies the problem. In visual navigation, for example, the motion between successive positions is usually approximately known. From this initial estimate, our algorithm computes observer motion with very good precision, which is required for environment modeling (e.g., building a Digital Elevation Map). Objects are represented by a set of 3D points, which are considered as the samples of a surface. No constraint is imposed on the form of the objects. The proposed algorithm is based on iteratively matching points in one set to the closest points in the other. A statistical method based on the distance distribution is used to deal with outliers, occlusion, appearance and disappearance, which allows us to do subsetsubset matching. A leastsquares technique is used to estimate 3D motion from the point correspondences, which reduces the average distance between points in the two sets. Both synthetic and real data have been used to test the algorithm, and the results show that it is efficient and robust, and yields an accurate motion estimate.
Local grayvalue invariants for image retrieval
 IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1997
"... Abstract—This paper addresses the problem of retrieving images from large image databases. The method is based on local grayvalue invariants which are computed at automatically detected interest points. A voting algorithm and semilocal constraints make retrieval possible. Indexing allows for efficie ..."
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Cited by 475 (22 self)
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Abstract—This paper addresses the problem of retrieving images from large image databases. The method is based on local grayvalue invariants which are computed at automatically detected interest points. A voting algorithm and semilocal constraints make retrieval possible. Indexing allows for efficient retrieval from a database of more than 1,000 images. Experimental results show correct retrieval in the case of partial visibility, similarity transformations, extraneous features, and small perspective deformations. Index Terms—Image retrieval, image indexing, graylevel invariants, matching, interest points. 1
Active perception
 Proc IEEE, 76:9961005
, 1988
"... Most past and present work in machine perception has involved extensive static analysis of passively sampled data. However, it should be axiomatic that perception is not passive, but active. Perceptual activity is exploratory, probing, searching; percepts do not simply fall onto sensors as rain fall ..."
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Cited by 356 (7 self)
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Most past and present work in machine perception has involved extensive static analysis of passively sampled data. However, it should be axiomatic that perception is not passive, but active. Perceptual activity is exploratory, probing, searching; percepts do not simply fall onto sensors as rain falls onto ground. We do not just see, we look. And in the course,
A search engine for 3d models
 ACM Transactions on Graphics
, 2003
"... As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional textbased search techniques are not always effective for 3D data. In this paper, we investigate new shapebased search methods. The key challen ..."
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Cited by 260 (21 self)
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As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional textbased search techniques are not always effective for 3D data. In this paper, we investigate new shapebased search methods. The key challenges are to develop query methods simple enough for novice users and matching algorithms robust enough to work for arbitrary polygonal models. We present a webbased search engine system that supports queries based on 3D sketches, 2D sketches, 3D
Shape Distributions
 ACM Transactions on Graphics
, 2002
"... this paper, we propose and analyze a method for computing shape signatures for arbitrary (possibly degenerate) 3D polygonal models. The key idea is to represent the signature of an object as a shape distribution sampled from a shape function measuring global geometric properties of an object. The pr ..."
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Cited by 205 (1 self)
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this paper, we propose and analyze a method for computing shape signatures for arbitrary (possibly degenerate) 3D polygonal models. The key idea is to represent the signature of an object as a shape distribution sampled from a shape function measuring global geometric properties of an object. The primary motivation for this approach is to reduce the shape matching problem to the comparison of probability distributions, which is simpler than traditional shape matching methods that require pose registration, feature correspondence, or model fitting
A survey of content based 3D shape retrieval methods
 Multimedia Tools and Applications
, 2008
"... Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domainspecific databases. This has led to the development of 3D shape retrieval systems that, given a query object, retrieve simil ..."
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Cited by 198 (1 self)
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Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domainspecific databases. This has led to the development of 3D shape retrieval systems that, given a query object, retrieve similar 3D objects. For visualization, 3D shapes are often represented as a surface, in particular polygonal meshes, for example in VRML format. Often these models contain holes, intersecting polygons, are not manifold, and do not enclose a volume unambiguously. On the contrary, 3D volume models, such as solid models produced by CAD systems, or voxels models, enclose a volume properly. This paper surveys the literature on methods for content based 3D retrieval, taking into account the applicability to surface models as well as to volume models. The methods are evaluated with respect to several requirements of content based 3D shape retrieval, such as: (1) shape representation requirements, (2) properties of dissimilarity measures, (3) efficiency, (4) discrimination abilities, (5) ability to perform partial matching, (6) robustness, and (7) necessity of pose normalization. Finally, the advantages and limits of the several approaches in content based 3D shape retrieval are discussed. 1.
Matching 3D Models with Shape Distributions
"... Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer vision, molecular biology, computer graphics, and a variety of other fields. A challenging aspect of this problem is to find a suitable shape signature that can be constructed and compared quickly, whi ..."
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Cited by 194 (7 self)
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Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer vision, molecular biology, computer graphics, and a variety of other fields. A challenging aspect of this problem is to find a suitable shape signature that can be constructed and compared quickly, while still discriminating between similar and dissimilar shapes. In this paper, we propose and analyze a method for computing shape signatures for arbitrary (possibly degenerate) 3D polygonal models. The key idea is to represent the signature of an object as a shape distribution sampled from a shape function measuring global geometric properties of an object. The primary motivation for this approach is to reduce the shape matching problem to the comparison of probability distributions, which is a simpler problem than the comparison of 3D surfaces by traditional shape matching methods that require pose registration, feature correspondence, or model fitting. We find that the dissimilarities be...
ModelBased Recognition in Robot Vision
 ACM Computing Surveys
, 1986
"... This paper presents a comparative study and survey of modelbased objectrecognition algorithms for robot vision. The goal of these algorithms is to recognize the identity, position, and orientation of randomly oriented industrial parts. In one form this is commonly referred to as the “binpicking ” ..."
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Cited by 176 (0 self)
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This paper presents a comparative study and survey of modelbased objectrecognition algorithms for robot vision. The goal of these algorithms is to recognize the identity, position, and orientation of randomly oriented industrial parts. In one form this is commonly referred to as the “binpicking ” problem, in which the parts to be recognized are presented in a jumbled bin. The paper is organized according to 2D, 2&D, and 3D object representations, which are used as the basis for the recognition algorithms. Three