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17
CAPTCHA: Using Hard AI Problems for Security
- IN PROCEEDINGS OF EUROCRYPT
, 2003
"... We introduce captcha, an automated test that humans can pass, but current computer programs can't pass: any program that has high success over a captcha can be used to solve an unsolved Artificial Intelligence (AI) problem. We provide several novel constructions of captchas. Since captchas have ..."
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Cited by 160 (0 self)
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We introduce captcha, an automated test that humans can pass, but current computer programs can't pass: any program that has high success over a captcha can be used to solve an unsolved Artificial Intelligence (AI) problem. We provide several novel constructions of captchas. Since captchas have many applications in practical security, our approach introduces a new class of hard problems that can be exploited for security purposes. Much like research in cryptography has had a positive impact on algorithms for factoring and discrete log, we hope that the use of hard AI problems for security purposes allows us to advance the field of Artificial Intelligence. We introduce two families of AI problems that can be used to construct captchas and we show that solutions to such problems can be used for steganographic communication. captchas
Fast Detection of Scanning Worm Infections
- IN PROCEEDINGS OF THE 7 TH INTERNATIONAL SYMPOSIUM ON RECENT ADVANCES IN INTRUSION DETECTION (RAID
, 2004
"... Worm detection and response systems must act quickly to identify and quarantine scanning worms, as when left unchecked such worms have been able to infect the majority of vulnerable hosts on the Internet in a matter of minutes [9]. We present a hybrid approach to detecting scanning worms that in ..."
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Cited by 60 (4 self)
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Worm detection and response systems must act quickly to identify and quarantine scanning worms, as when left unchecked such worms have been able to infect the majority of vulnerable hosts on the Internet in a matter of minutes [9]. We present a hybrid approach to detecting scanning worms that integrates significant improvements we have made to two existing techniques: sequential hypothesis testing and connection rate limiting. Our results show that this two-pronged approach successfully restricts the number of scans that a worm can complete, is highly e#ective, and has a low false alarm rate.
TAGATUNE: A GAME FOR MUSIC AND SOUND ANNOTATION
"... Annotations of audio files can be used to search and index music and sound databases, provide data for system evaluation, and generate training data for machine learning. Unfortunately, the cost of obtaining a comprehensive set of annotations manually is high. One way to lower the cost of labeling i ..."
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Cited by 25 (2 self)
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Annotations of audio files can be used to search and index music and sound databases, provide data for system evaluation, and generate training data for machine learning. Unfortunately, the cost of obtaining a comprehensive set of annotations manually is high. One way to lower the cost of labeling is to create games with a purpose that people will voluntarily play, producing useful metadata as a by-product. TagATune is an audio-based online game that aims to extract descriptions of sounds and music from human players. This paper presents the rationale, design and preliminary results from a pilot study using a prototype of TagATune to label a subset of the FreeSound database. 1
ARTiFACIAL: Automated Reverse Turing Test Using FACIAL Features
- In Multimedia
, 2003
"... Abstract. Web services designed for human users are being abused by computer programs (bots). The bots steal thousands of free email accounts in a minute; participate in online polls to skew results; and irritate people by joining online chat rooms. These real-world issues have recently generated a ..."
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Cited by 11 (2 self)
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Abstract. Web services designed for human users are being abused by computer programs (bots). The bots steal thousands of free email accounts in a minute; participate in online polls to skew results; and irritate people by joining online chat rooms. These real-world issues have recently generated a new research area called Human Interactive Proofs (HIP), whose goal is to defend services from malicious attacks by differentiating bots from human users. In this paper, we make two major contributions to HIP. First, based on both theoretical and practical considerations, we propose a set of HIP design guidelines which ensure a HIP system to be secure and usable. Second, we propose a new HIP algorithm based on detecting human face and facial features. Human faces are the most familiar object to humans, rendering it possibly the best candidate for HIP. We conducted user studies and showed the ease of use of our system to human users. We designed attacks using the best existing face detectors and demonstrated the difficulty to bots.
Optimal false-name-proof voting rules with costly voting
, 2008
"... One way for agents to reach a joint decision is to vote over the alternatives. In open, anonymous settings such as the Internet, an agent can vote more than once without being detected. A voting rule is false-name-proof if no agent ever benefits from casting additional votes. Previous work has shown ..."
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Cited by 10 (6 self)
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One way for agents to reach a joint decision is to vote over the alternatives. In open, anonymous settings such as the Internet, an agent can vote more than once without being detected. A voting rule is false-name-proof if no agent ever benefits from casting additional votes. Previous work has shown that all false-name-proof voting rules are unresponsive to agents’ preferences. However, that work implicitly assumes that casting additional votes is costless. In this paper, we consider what happens if there is a cost to casting additional votes. We characterize the optimal (most responsive) false-name-proofwith-costs voting rule for 2 alternatives. In sharp contrast to the costless setting, we prove that as the voting population grows larger, the probability that this rule selects the majority winner converges to 1. We also characterize the optimal group false-name-proof rule for 2 alternatives, which is robust to coalitions of agents sharing the costs of additional votes. Unfortunately, the probability that this rule chooses the majority winner as the voting population grows larger is relatively low. We derive an analogous rule in a setting with 3 alternatives, and provide bounding results and computational approaches for settings with 4 or more alternatives.
Secure Human-Computer Identification against Peeping Attacks (SecHCI): A Survey
, 2003
"... It is an interesting problem how a human can prove its identity to a trustworthy (local or remote) computer with untrustworthy input devices and via an insecure channel controlled by adversaries. Any input devices and auxiliary devices are untrustworthy under the following assumptions: the advers ..."
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Cited by 5 (2 self)
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It is an interesting problem how a human can prove its identity to a trustworthy (local or remote) computer with untrustworthy input devices and via an insecure channel controlled by adversaries. Any input devices and auxiliary devices are untrustworthy under the following assumptions: the adversaries can record humans' operations on the devices, and can access the devices to replay the recorded operations.
Using a memory test to limit a user to one account. AMEC
, 2008
"... Abstract. In many Web-based applications, there are incentives for a user to sign up for more than one account, under false names. By doing so, the user can send spam e-mail from an account (which will eventually cause the account to be shut down); distort online ratings by rating multiple times (in ..."
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Cited by 3 (3 self)
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Abstract. In many Web-based applications, there are incentives for a user to sign up for more than one account, under false names. By doing so, the user can send spam e-mail from an account (which will eventually cause the account to be shut down); distort online ratings by rating multiple times (in particular, she can inflate her own reputation ratings); indefinitely continue using a product with a free trial period; place shill bids on items that she is selling on an auction site; engage in falsename bidding in combinatorial auctions; etc. All of these behaviors are highly undesirable from the perspective of system performance. While CAPTCHAs can prevent a bot from automatically signing up for many accounts, they do not prevent a human from signing up for multiple accounts. It may appear that the only way to prevent the latter is to require the user to provide information that identifies her in the real world (such as a credit card or telephone number), but users are reluctant to give out such information.
Shape Context and Chamfer Matching in Cluttered Scenes
, 2003
"... This paper compares two methods for object localization from contours: shape context and chamfer matching of templates. In the light of our experiments, we suggest improvements to the shape context: Shape contexts are used to find corresponding features between model and image. In real images it is ..."
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Cited by 2 (0 self)
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This paper compares two methods for object localization from contours: shape context and chamfer matching of templates. In the light of our experiments, we suggest improvements to the shape context: Shape contexts are used to find corresponding features between model and image. In real images it is shown that the shape context is highly influenced by clutter, furthermore even when the object is correctly localized, the feature correspondence may be poor. We show that the robustness of shape matching can be increased by including a figural continuity constraint. The combined shape and continuity cost is minimized using the Viterbi algorithm on features sequentially around the contour, resulting in improved localization and correspondence. Our algorithm can be generally applied to any feature based shape matching method.
EXPLOITING THE GAP IN HUMAN AND MACHINE ABILITIES IN HANDWRITING RECOGNITION FOR WEB SECURITY APPLICATIONS By
, 2007
"... by ..."
CentMail: Rate Limiting via Certified Micro-Donations
"... We present a plausible path toward adoption of email postage stamps—an oft-cited method for fighting spam— along with a protocol and a prototype implementation. In the standard approach, neither senders nor recipients gain by joining unilaterally, and senders lose money. Our system, called CentMail, ..."
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Cited by 2 (0 self)
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We present a plausible path toward adoption of email postage stamps—an oft-cited method for fighting spam— along with a protocol and a prototype implementation. In the standard approach, neither senders nor recipients gain by joining unilaterally, and senders lose money. Our system, called CentMail, begins as a charity fund-raising tool: Users donate $0.01 to a charity of their choice for each email they send. The user benefits by helping a cause, promoting it to friends, and potentially attracting matching donations, often at no additional cost beyond what they planned to donate anyway. Charitable organizations benefit and so may appeal to their members to join. The sender’s email client certifies each outgoing message with an unforgeable stamp issued by the CentMail server. The recipient’s email client verifies with CentMail that messages are appropriately stamped, and have not been queried by an unexpectedly large number of other recipients. More generally, the system can serve to rate-limit and validate many types of transactions, broadly construed, from weblog comments to web links to account creation. 1.

