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65
A Fast Multilevel Implementation of Recursive Spectral Bisection for Partitioning Unstructured Problems
 Experience
, 1994
"... Unstructured meshes are used in many largescale scientific and engineering problems, including finitevolume methods for computational fluid dynamics and finiteelement methods for structural analysis. If unstructured problems such as these are to be solved on distributedmemory parallel computers, ..."
Abstract

Cited by 284 (7 self)
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Unstructured meshes are used in many largescale scientific and engineering problems, including finitevolume methods for computational fluid dynamics and finiteelement methods for structural analysis. If unstructured problems such as these are to be solved on distributedmemory parallel computers, their data structures must be partitioned and distributed across processors; if they are to be solved efficiently, the partitioning must maximize load balance and minimize interprocessor communication. Recently the recursive spectral bisection method (RSB) has been shown to be very effective for such partitioning problems compared to alternative methods. Unfortunately, RSB in its simplest form is rather expensive. In this report we shall describe a multilevel implementation of RSB that can attain about an orderofmagnitude improvement in run time on typical examples. Keywords: graph partitioning, domain decomposition, MIMD machines, multilevel algorithm, spectral bisection, sp...
METIS  Unstructured Graph Partitioning and Sparse Matrix Ordering System, Version 2.0
, 1995
"... this paper is organized as follows: Section 2 briefly describes the various ideas and algorithms implemented in METIS. Section 3 describes the user interface to the METIS graph partitioning and sparse matrix ordering packages. Sections 4 and 5 describe the formats of the input and output files used ..."
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Cited by 122 (5 self)
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this paper is organized as follows: Section 2 briefly describes the various ideas and algorithms implemented in METIS. Section 3 describes the user interface to the METIS graph partitioning and sparse matrix ordering packages. Sections 4 and 5 describe the formats of the input and output files used by METIS. Section 6 describes the standalone library that implements the various algorithms implemented in METIS. Section 7 describes the system requirements for the METIS package. Appendix A describes and compares various graph partitioning algorithms that are extensively used.
Multiresolution Modeling: Survey & Future Opportunities
, 1999
"... For twenty years, it has been clear that many datasets are excessively complex for applications such as realtime display, and that techniques for controlling the level of detail of models are crucial. More recently, there has been considerable interest in techniques for the automatic simplificati ..."
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Cited by 118 (7 self)
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For twenty years, it has been clear that many datasets are excessively complex for applications such as realtime display, and that techniques for controlling the level of detail of models are crucial. More recently, there has been considerable interest in techniques for the automatic simplification of highly detailed polygonal models into faithful approximations using fewer polygons. Several effective techniques for the automatic simplification of polygonal models have been developed in recent years. This report begins with a survey of the most notable available algorithms. Iterative edge contraction algorithms are of particular interest because they induce a certain hierarchical structure on the surface. An overview of this hierarchical structure is presented,including a formulation relating it to minimum spanning tree construction algorithms. Finally, we will consider the most significant directions in which existing simplification methods can be improved, and a summary of o...
Geometric Mesh Partitioning: Implementation and Experiments
"... We investigate a method of dividing an irregular mesh into equalsized pieces with few interconnecting edges. The method’s novel feature is that it exploits the geometric coordinates of the mesh vertices. It is based on theoretical work of Miller, Teng, Thurston, and Vavasis, who showed that certain ..."
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Cited by 102 (19 self)
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We investigate a method of dividing an irregular mesh into equalsized pieces with few interconnecting edges. The method’s novel feature is that it exploits the geometric coordinates of the mesh vertices. It is based on theoretical work of Miller, Teng, Thurston, and Vavasis, who showed that certain classes of “wellshaped” finite element meshes have good separators. The geometric method is quite simple to implement: we describe a Matlab code for it in some detail. The method is also quite efficient and effective: we compare it with some other methods, including spectral bisection.
Analysis of multilevel graph partitioning
, 1995
"... Recently, a number of researchers have investigated a class of algorithms that are based on multilevel graph partitioning that have moderate computational complexity, and provide excellent graph partitions. However, there exists little theoretical analysis that could explain the ability of multileve ..."
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Cited by 90 (14 self)
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Recently, a number of researchers have investigated a class of algorithms that are based on multilevel graph partitioning that have moderate computational complexity, and provide excellent graph partitions. However, there exists little theoretical analysis that could explain the ability of multilevel algorithms to produce good partitions. In this paper we present such an analysis. We show under certain reasonable assumptions that even if no refinement is used in the uncoarsening phase, a good bisection of the coarser graph is worse than a good bisection of the finer graph by at most a small factor. We also show that the size of a good vertexseparator of the coarse graph projected to the finer graph (without performing refinement in the uncoarsening phase) is higher than the size of a good vertexseparator of the finer graph by at most a small factor.
How Good is Recursive Bisection?
 SIAM J. Sci. Comput
, 1995
"... . The most commonly used pway partitioning method is recursive bisection (RB). It first divides a graph or a mesh into two equal sized pieces, by a "good" bisection algorithm, and then recursively divides the two pieces. Ideally, we would like to use an optimal bisection algorithm. Because the opti ..."
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Cited by 84 (4 self)
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. The most commonly used pway partitioning method is recursive bisection (RB). It first divides a graph or a mesh into two equal sized pieces, by a "good" bisection algorithm, and then recursively divides the two pieces. Ideally, we would like to use an optimal bisection algorithm. Because the optimal bisection problem, that partitions a graph into two equal sized subgraphs to minimize the number of edges cut, is NPcomplete, practical RB algorithms use more efficient heuristics in place of an optimal bisection algorithm. Most such heuristics are designed to find the best possible bisection within allowed time. We show that the recursive bisection method, even when an optimal bisection algorithm is assumed, may produce a pway partition that is very far way from the optimal one. Our negative result is complemented by two positive ones: First we show that for some important classes of graphs that occur in practical applications, such as wellshaped finite element and finite difference...
Separators for spherepackings and nearest neighbor graphs
 J. ACM
, 1997
"... Abstract. A collection of n balls in d dimensions forms a kply system if no point in the space is covered by more than k balls. We show that for every kply system �, there is a sphere S that intersects at most O(k 1/d n 1�1/d) balls of � and divides the remainder of � into two parts: those in the ..."
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Cited by 74 (7 self)
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Abstract. A collection of n balls in d dimensions forms a kply system if no point in the space is covered by more than k balls. We show that for every kply system �, there is a sphere S that intersects at most O(k 1/d n 1�1/d) balls of � and divides the remainder of � into two parts: those in the interior and those in the exterior of the sphere S, respectively, so that the larger part contains at most (1 � 1/(d � 2))n balls. This bound of O(k 1/d n 1�1/d) is the best possible in both n and k. We also present a simple randomized algorithm to find such a sphere in O(n) time. Our result implies that every knearest neighbor graphs of n points in d dimensions has a separator of size O(k 1/d n 1�1/d). In conjunction with a result of Koebe that every triangulated planar graph is isomorphic to the intersection graph of a diskpacking, our result not only gives a new geometric proof of the planar separator theorem of Lipton and Tarjan, but also generalizes it to higher dimensions. The separator algorithm can be used for point location and geometric divide and conquer in a fixed dimensional space.
Graph partitioning for high performance scientific simulations. Computing Reviews 45(2
, 2004
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