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Reusing Software: Issues And Research Directions
, 1995
"... Software productivity has been steadily increasing over the last 30 years, but not enough to close the gap between the demands placed on the software industry and what the state of the practice can deliver [22,39]; nothing short of an order of magnitude increase in productivity will extricate the so ..."
Abstract
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Cited by 143 (7 self)
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Software productivity has been steadily increasing over the last 30 years, but not enough to close the gap between the demands placed on the software industry and what the state of the practice can deliver [22,39]; nothing short of an order of magnitude increase in productivity will extricate the software industry from its perennial crisis [39,67]. Several decades of intensive research in software engineering and artificial intelligence left few alternatives but sofware reuse as the (only) realistic approach to bring about the gains of productivity and quality that the software industry needs. In this paper, we discuss the implications of reuse on the production, with an emphasis on the technical challenges. Software reuse involves building software that is reusable by design, and building with reusable software. Software reuse includes reusing both the products of previous software projects, and the processes deployed to produce them, leading to a wide spectrum of reuse approaches, from the building blocks (reusing products) approach on one hand, to the generative or reusable processor (reusing processes) on the other [68]. We discuss the implications of such appproaches on the organization, control, and method of software development and discuss proposed models for their economic analysis. Software reuse benefits from methodologies and tools to: 1) build more readily reusable software, and 2) locate, evaluate, and tailor reusable software, the latter being critical for the building blocks approach. Both sets of issues are discussed in this paper, with a focus on application generators and object-oriented development for the first, and a thorough discussion of retrieval techniques for software components, component composition (or bottom-up design) and transformational systems for the second. We conclude by highlighting areas that, in our opinion, are worthy of further investigation.
Program Restructuring as an Aid to Software Maintenance
, 1991
"... Maintenance tends to degrade the structure of software, ultimately making maintenance more costly. At times, then, it is worthwhile to manipulate the structure of a system to make changes easier. However, it is shown that manual restructuring is an error-prone and expensive activity. By separating ..."
Abstract
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Cited by 79 (9 self)
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Maintenance tends to degrade the structure of software, ultimately making maintenance more costly. At times, then, it is worthwhile to manipulate the structure of a system to make changes easier. However, it is shown that manual restructuring is an error-prone and expensive activity. By separating structural manipulations from other maintenance activities, the semantics of a system can be held constant by a tool, assuring that no errors are introduced by restructuring. To allow the maintenance team to focus on the aspects of restructuring and maintenance requiring human judgment, a transformation-based tool can be provided---based on a model that exploits preserving data flow-dependence and control flow-dependence---to automate the repetitive, errorprone, and computationally demanding aspects of re...
Pattern-based reverse-engineering of design components
- In Proceedings of the 21st International Conference on Software Engineering (ICSE
, 1999
"... Many reverse-engineering tools have been developed to derive abstract representations from source code. Yet, most of these tools completely ignore recovery of the all-important rationale behind the design decisions that have led to its physical shape. Design patterns capture the rationale behind pro ..."
Abstract
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Cited by 65 (6 self)
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Many reverse-engineering tools have been developed to derive abstract representations from source code. Yet, most of these tools completely ignore recovery of the all-important rationale behind the design decisions that have led to its physical shape. Design patterns capture the rationale behind proven design solutions and discuss the trade-offs among their alternatives. We argue that it is these patterns of thought that are at the root of many of the key elements of large-scale software systems, and that, in order to comprehend these systems, we need to recover and understand the patterns on which they were built. In this paper, we present our environment for the reverse engineering of design components based on the structural descriptions of design patterns. We give an overview of the environment, explain three case studies, and discuss how pattern-based reverse-engineering helped gain insight into the design rationale of some of the pieces of three large-scale C++ software systems. Keywords Reverse-engineering, design recovery, design component,
Supporting Program Comprehension Using Semantic and Structural Information
, 2001
"... The paper focuses on investigating the combined use of semantic and structural information of programs to support the comprehension tasks involved in the maintenance and reengineering of software systems. Here, semantic refers to the domain specific issues (both problem and development domains) of a ..."
Abstract
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Cited by 50 (13 self)
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The paper focuses on investigating the combined use of semantic and structural information of programs to support the comprehension tasks involved in the maintenance and reengineering of software systems. Here, semantic refers to the domain specific issues (both problem and development domains) of a software system. The other dimension, structural, refers to issues such as the actual syntactic structure of the program along with the control and data flow that it represents. An advanced information retrieval method, latent semantic indexing, is used to define a semantic similarity measure between software components. Components within a software system are then clustered together using this similarity measure. Simple structural information (.e., file organization) of the software system is then used to assess the semantic cohesion of the clusters and files, with respect to each other. The measures are formally defined for general application. A set of experiments is presented which demonstrates how these measures can assist in the understanding of a nontrivial software system, namely a version of NCSA Mosaic.
Models of Software Development Environments
- IEEE Transactions on Software Engineering
, 1991
"... We present a general model of software development environments that consists of three components: structures, mechanisms and policies. The advantage of this model is that it distinguishes intuitively those aspects of an environment that are useful in comparing and contrasting software development e ..."
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Cited by 40 (8 self)
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We present a general model of software development environments that consists of three components: structures, mechanisms and policies. The advantage of this model is that it distinguishes intuitively those aspects of an environment that are useful in comparing and contrasting software development environments. Our initial application of the model is to characterize four classes of environments by means of a sociological metaphor based on scale: the individual, the family, the city and the state models. The utility of the IFCS taxonomy is that it delineates the important classes of interactions among software developers and exposes the ways in which current software development environments inadequately support the development of large systems. We demonstrate the generality of our model by also applying it to a previously published taxonomy that categorizes environments according to how they relate to four historical trends: language-centered, structure-oriented, toolkit and method-bas...
Design Pattern Detection Using Similarity Scoring
- IEEE TRANSACTIONS ON SOFTWARE ENGINEERING
, 2006
"... The identification of design patterns as part of the reengineering process can convey important information to the designer. However, existing pattern detection methodologies generally have problems in dealing with one or more of the following issues: Identification of modified pattern versions, se ..."
Abstract
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Cited by 39 (0 self)
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The identification of design patterns as part of the reengineering process can convey important information to the designer. However, existing pattern detection methodologies generally have problems in dealing with one or more of the following issues: Identification of modified pattern versions, search space explosion for large systems and extensibility to novel patterns. In this paper, a design pattern detection methodology is proposed that is based on similarity scoring between graph vertices. Due to the nature of the underlying graph algorithm, this approach has the ability to also recognize patterns that are modified from their standard representation. Moreover, the approach exploits the fact that patterns reside in one or more inheritance hierarchies, reducing the size of the graphs to which the algorithm is applied. Finally, the algorithm does not rely on any pattern-specific heuristic, facilitating the extension to novel design structures. Evaluation on three open-source projects demonstrated the accuracy and the efficiency of the proposed method.
Supporting the Restructuring of Data Abstractions through Manipulation of a Program Visualization
- ACM Transactions on Software Engineering and Methodology
, 1995
"... ions through Manipulation of a Program Visualization A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Computer Science by Robert William Bowdidge Committee in charge: Professor William G. Griswold, Chair Professor Edwin Hutchins Professor Ke ..."
Abstract
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Cited by 34 (7 self)
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ions through Manipulation of a Program Visualization A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Computer Science by Robert William Bowdidge Committee in charge: Professor William G. Griswold, Chair Professor Edwin Hutchins Professor Keith Marzullo Professor Joseph Pasquale Professor Richard N. Taylor Copyright Robert William Bowdidge, 1995 All rights reserved. The dissertation of Robert William Bowdidge is approved, and it is acceptable in quality and form for publication on microfilm: Chair University of California, San Diego 1995 iii For Christine iv TABLE OF CONTENTS Signature Page : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : iii Dedication : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : iv Table of Contents : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : v List of Figures : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : ix List of Tabl...
Towards Automatic Debugging of Computer Programs
, 1991
"... Programmers spend considerable time debugging code. Symbolic debuggers provide some help but the task still remains complex and difficult. Other than breakpoints and tracing, these tools provide little high level help. Programmers must perform many tasks manually that the tools could perform automat ..."
Abstract
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Cited by 27 (3 self)
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Programmers spend considerable time debugging code. Symbolic debuggers provide some help but the task still remains complex and difficult. Other than breakpoints and tracing, these tools provide little high level help. Programmers must perform many tasks manually that the tools could perform automatically, such as finding which statements in the program affect the value of an output variable under a given testcase, what was the value of a given variable when the control last reached a given program location, and what does the program do differently under one testcase it does not do under another. If the debugging tools provided explicit support for such tasks, the whole debugging process would be automated to a large extent.
Learning Programs from Traces Using Version Space Algebra
- K-CAP'03
, 2003
"... While existing learning techniques can be viewed as inducing programs from examples, most research has focused on rather narrow classes of programs, e.g., decision trees or logic rules. In contrast, most of today's programs are written in languages such as C++ or Java. Thus, many tasks we wish to au ..."
Abstract
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Cited by 19 (6 self)
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While existing learning techniques can be viewed as inducing programs from examples, most research has focused on rather narrow classes of programs, e.g., decision trees or logic rules. In contrast, most of today's programs are written in languages such as C++ or Java. Thus, many tasks we wish to automate (e.g. programming by demonstration and software reverse engineering) might be best formulated as induction of code in a procedural language. In this paper we apply version space algebra [10] to learn such procedural programs given execution traces. We consider two variants of the problem (whether or not program-step information is included in the traces) and evaluate our implementation on a corpus of programs drawn from introductory computer science textbooks. We show that our system can learn correct programs from few traces.

