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59
Experiences with an Interactive Museum Tour-Guide Robot
, 1998
"... This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telep ..."
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Cited by 217 (63 self)
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This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's operation. Special emphasis is placed on the design of interactive capabilities that appeal to people's intuition. The interface provides new means for human-robot interaction with crowds of people in public places, and it also provides people all around the world with the ability to establish a "virtual telepresence" using the Web. To illustrate our approach, results are reported obtained in mid-...
A Probabilistic Approach to Collaborative Multi-Robot Localization
, 2000
"... This paper presents a statistical algorithm for collaborative mobile robot localization. Our approach uses a sample-based version of Markov localization, capable of localizing mobile robots in an any-time fashion. When teams of robots localize themselves in the same environment, probabilistic method ..."
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Cited by 141 (17 self)
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This paper presents a statistical algorithm for collaborative mobile robot localization. Our approach uses a sample-based version of Markov localization, capable of localizing mobile robots in an any-time fashion. When teams of robots localize themselves in the same environment, probabilistic methods are employed to synchronize each robot's belief whenever one robot detects another. As a result, the robots localize themselves faster, maintain higher accuracy, and high-cost sensors are amortized across multiple robot platforms. The technique has been implemented and tested using two mobile robots equipped with cameras and laser range-finders for detecting other robots. The results, obtained with the real robots and in series of simulation runs, illustrate drastic improvements in localization speed and accuracy when compared to conventional single-robot localization. A further experiment demonstrates that under certain conditions, successful localization is only possible if teams of heterogeneous robots collaborate during localization.
Bayesian Landmark Learning for Mobile Robot Localization
, 1998
"... . To operate successfully in indoor environments, mobile robots must be able to localize themselves. Most current localization algorithms lack flexibility, autonomy, and often optimality, since they rely on a human to determine what aspects of the sensor data to use in localization (e.g., what landm ..."
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Cited by 108 (16 self)
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. To operate successfully in indoor environments, mobile robots must be able to localize themselves. Most current localization algorithms lack flexibility, autonomy, and often optimality, since they rely on a human to determine what aspects of the sensor data to use in localization (e.g., what landmarks to use). This paper describes a learning algorithm, called BaLL, that enables mobile robots to learn what features/landmarks are best suited for localization, and also to train artificial neural networks for extracting them from the sensor data. A rigorous Bayesian analysis of probabilistic localization is presented, which produces a rational argument for evaluating features, for selecting them optimally, and for training the networks that approximate the optimal solution. In a systematic experimental study, BaLL outperforms two other recent approaches to mobile robot localization. Keywords: artificial neural networks, Bayesian analysis, feature extraction, landmarks, localization, mobi...
Learning Maps for Indoor Mobile Robot Navigation
- ARTIFICIAL INTELLIGENCE (ACCEPTED FOR PUBLICATION)
, 1997
"... Autonomous robots must be able to learn and maintain models of their environments. Research on mobile robot navigation has produced two major paradigms for mapping indoor environments: grid-based and topological. While grid-based methods produce accurate metric maps, their complexity often prohibits ..."
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Cited by 75 (11 self)
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Autonomous robots must be able to learn and maintain models of their environments. Research on mobile robot navigation has produced two major paradigms for mapping indoor environments: grid-based and topological. While grid-based methods produce accurate metric maps, their complexity often prohibits efficient planning and problem solving in large-scale indoor environments. Topological maps, on the other hand, can be used much more efficiently, yet accurate and consistent topological maps are often difficult to learn and maintain in large-scale environments, particularly if momentary sensor data is highly ambiguous. This paper describes an approach that integrates both paradigms: grid-based and topological. Grid-based maps are learned using artificial neural networks and naive Bayesian integration. Topological maps are generated on top of the grid-based maps, by partitioning the latter into coherent regions. By combining both paradigms, the approach presented here gains advantages from both worlds: accuracy/consistency and efficiency. The paper gives results for autonomous exploration, mapping and operation of a mobile robot in populated multi-room environments.
Where did I take that snapshot? Scene-based Homing by Image Matching
- Biological Cybernetics
, 1998
"... In homing tasks, the goal is often not marked by visible objects but must be inferred from the spatial relation to the visual cues in the surrounding scene. The exact computation of the goal direction would require knowledge about the distances to visible landmarks, information, which is not directl ..."
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Cited by 56 (4 self)
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In homing tasks, the goal is often not marked by visible objects but must be inferred from the spatial relation to the visual cues in the surrounding scene. The exact computation of the goal direction would require knowledge about the distances to visible landmarks, information, which is not directly available to passive vision systems. However, if prior assumptions about typical distance distributions are used, a snapshot taken at the goal suffices to compute the goal direction from the current view. We show that most existing approaches to scene-based homing implicitly assume an isotropic landmark distribution. As an alternative, we propose a homing scheme that uses parameterized displacement fields. These are obtained from an approximation that incorporates prior knowledge about perspective distortions of the visual environment. A mathematical analysis proves that both approximations do not prevent the schemes from approaching the goal with arbitrary accuracy, but lead to different...
Learning View Graphs for Robot Navigation
- Autonomous Robots
, 1997
"... We present a purely vision-based scheme for learning a parsimonious representation of an open environment. Using simple exploration behaviours, our system constructs a graph of appropriately chosen views. To navigate between views connected in the graph, we employ a homing strategy inspired by ..."
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Cited by 45 (9 self)
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We present a purely vision-based scheme for learning a parsimonious representation of an open environment. Using simple exploration behaviours, our system constructs a graph of appropriately chosen views. To navigate between views connected in the graph, we employ a homing strategy inspired by findings of insect ethology. Simulations and robot experiments demonstrate the feasibility of the proposed approach. Introduction 1 To survive in unpredictable and sometimes hostile environments animals have developed powerful strategies to find back to their shelter or to a previously visited food source. Successful navigation can already be achieved using simple mechanisms such as association of landmarks with movements (Wehner et al. 1996) or tracking of environmental features (Collett 1996). To understand more complex forms of spatial behaviour like finding shortcuts, however, we have to go beyond reactive control strategies, towards systems with internal states. In as far as they ...
Biomimetic robot navigation
- Robotics and autonomous Systems
, 2000
"... In the past decade, a large number of robots has been built that explicitly implement biological navigation behaviours. We review these biomimetic approaches using a framework that allows for a common description of biological and technical navigation behaviour. The review shows that biomimetic syst ..."
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Cited by 40 (1 self)
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In the past decade, a large number of robots has been built that explicitly implement biological navigation behaviours. We review these biomimetic approaches using a framework that allows for a common description of biological and technical navigation behaviour. The review shows that biomimetic systems make significant contributions to two fields of research: First, they provide a real world test of models of biological navigation behaviour; second, they make new navigation mechanisms available for technical applications, most notably in the field of indoor robot navigation. While simpler insect navigation behaviours have been implemented quite successfully, the more complicated way-finding capabilities of vertebrates still pose a challenge to current systems. ©2000 Elsevier Science B.V. All rights reserved.
LOST: Localization-Space Trails for Robot Teams
- IEEE Transactions on Robotics and Automation
, 2002
"... We describe Localization-Space Trails (LOST), a method that enables a team of robots to navigate between places of interest in an initially unknown environment using a trail of landmarks. The landmarks are not physical; they are waypoint coordinates generated on-line by each robot and shared with te ..."
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Cited by 30 (11 self)
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We describe Localization-Space Trails (LOST), a method that enables a team of robots to navigate between places of interest in an initially unknown environment using a trail of landmarks. The landmarks are not physical; they are waypoint coordinates generated on-line by each robot and shared with team-mates. Waypoints are specified in each robot's local coordinate system, and contain references to features in the world that are relevant to the team's task and common to all robots. Using these task-level references, robots can share waypoints without maintaining a global coordinate system.
Experiments in Competence Acquisition for Autonomous Mobile Robots
, 1992
"... This thesis addresses the problem of intelligent control of autonomous mobile robots, particularly under circumstances unforeseen by the designer. As the range of applications for autonomous robots widens and increasingly includes operation in unknown environments (exploration) and tasks which are n ..."
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Cited by 27 (16 self)
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This thesis addresses the problem of intelligent control of autonomous mobile robots, particularly under circumstances unforeseen by the designer. As the range of applications for autonomous robots widens and increasingly includes operation in unknown environments (exploration) and tasks which are not clearly specifiable a priori (maintenance work), this question is becoming more and more important. It is argued that in order to achieve such flexibility in unforeseen situations it is necessary to equip a mobile robot with the ability to autonomously acquire the necessary task achieving competences, through interaction with the world. Using mobile robots equipped with self-organising, behaviour-based controllers, experiments in the autonomous acquisition of motor competences and navigational skills were conducted to investigate the viability of this approach. A controller architecture is presented that allows extremely fast acquisition of motor competences such as obstacle avoidance, wa...

