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Tight(er) Worstcase Bounds on Dynamic Searching and Priority Queues
 In STOC’2000
, 2000
"... We introduce a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. Based on this we present optimal bounds for dynamic integer searching, including finger search, and exponentially improved bounds for priority queu ..."
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Cited by 42 (2 self)
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We introduce a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. Based on this we present optimal bounds for dynamic integer searching, including finger search, and exponentially improved bounds for priority queues.
Dynamic Ordered Sets with Exponential Search Trees
 Combination of results presented in FOCS 1996, STOC 2000 and SODA
, 2001
"... We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. This leads to an optimal bound of O ( √ log n/log log n) for searching and updating a dynamic set of n integer keys i ..."
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Cited by 26 (1 self)
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We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. This leads to an optimal bound of O ( √ log n/log log n) for searching and updating a dynamic set of n integer keys in linear space. Here searching an integer y means finding the maximum key in the set which is smaller than or equal to y. This problem is equivalent to the standard text book problem of maintaining an ordered set (see, e.g., Cormen, Leiserson, Rivest, and Stein: Introduction to Algorithms, 2nd ed., MIT Press, 2001). The best previous deterministic linear space bound was O(log n/log log n) due Fredman and Willard from STOC 1990. No better deterministic search bound was known using polynomial space.
Improved algorithms for the kmaximum subarray problem for small k
 In Proceedings of the 11th Annual International Conference on Computing and Combinatorics, volume 3595 of LNCS
, 2005
"... Abstract. The maximum subarray problem for a one or twodimensional array is to find the array portion that maiximizes the sum of array elements in it. The Kmaximum subarray problem is to find the K subarrays with largest sums. We improve the time complexity for the onedimensional case from O(min ..."
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Cited by 15 (5 self)
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Abstract. The maximum subarray problem for a one or twodimensional array is to find the array portion that maiximizes the sum of array elements in it. The Kmaximum subarray problem is to find the K subarrays with largest sums. We improve the time complexity for the onedimensional case from O(min{K + n log 2 n, n √ K}) for 0 ≤ K ≤ n(n − 1)/2 to O(n log K + K 2) for K ≤ n. The latter is better when K ≤ √ n log n. If we simply extend this result to the twodimensional case, we will have the complexity of O(n 3 log K + K 2 n 2).We improve this complexity to O(n 3) for K ≤ √ n. 1
Finger Search Trees with Constant Insertion Time
 In Proc. 9th Annual ACMSIAM Symposium on Discrete Algorithms
, 1997
"... We consider the problem of implementing finger search trees on the pointer machine, i.e., how to maintain a sorted list such that searching for an element x, starting the search at any arbitrary element f in the list, only requires logarithmic time in the distance between x and f in the list. We pr ..."
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Cited by 14 (3 self)
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We consider the problem of implementing finger search trees on the pointer machine, i.e., how to maintain a sorted list such that searching for an element x, starting the search at any arbitrary element f in the list, only requires logarithmic time in the distance between x and f in the list. We present the first pointerbased implementation of finger search trees allowing new elements to be inserted at any arbitrary position in the list in worst case constant time. Previously, the best known insertion time on the pointer machine was O(log n), where n is the total length of the list. On a unitcost RAM, a constant insertion time has been achieved by Dietz and Raman by using standard techniques of packing small problem sizes into a constant number of machine words. Deletion of a list element is supported in O(log n) time, which matches the previous best bounds. Our data structure requires linear space. 1 Introduction A finger search tree is a data structure which stores a sorte...
Fast Meldable Priority Queues
, 1995
"... We present priority queues that support the operations MakeQueue, FindMin, Insert and Meld in worst case time O(1) and Delete and DeleteMin in worst case time O(log n). They can be implemented on the pointer machine and require linear space. The time bounds are optimal for all implementations wh ..."
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Cited by 11 (2 self)
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We present priority queues that support the operations MakeQueue, FindMin, Insert and Meld in worst case time O(1) and Delete and DeleteMin in worst case time O(log n). They can be implemented on the pointer machine and require linear space. The time bounds are optimal for all implementations where Meld takes worst case time o(n).
Optimal Finger Search Trees in the Pointer Machine
, 2002
"... We develop a new finger search tree with worst case constant update time in the Pointer Machine (PM) model of computation. This was a major problem in the field of Data Structures and was tantalizingly open for over twenty years, while many attempts by researchers were made to solve it. The result c ..."
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Cited by 10 (3 self)
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We develop a new finger search tree with worst case constant update time in the Pointer Machine (PM) model of computation. This was a major problem in the field of Data Structures and was tantalizingly open for over twenty years, while many attempts by researchers were made to solve it. The result comes as a consequence of the innovative mechanism that guides the rebalancing operations, combined with incremental multiple splitting and fusion techniques over nodes.
Improved Bounds for Finger Search on a RAM
 In Algorithms – ESA 2003, LNCS Vol. 2832 (Springer 2003
, 2003
"... We present a new finger search tree with O(1) worstcase update time and O(log log d) expected search time with high probability in the Random Access Machine (RAM) model of computation for a large class of input distributions. The parameter d represents the number of elements (distance) between ..."
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Cited by 8 (7 self)
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We present a new finger search tree with O(1) worstcase update time and O(log log d) expected search time with high probability in the Random Access Machine (RAM) model of computation for a large class of input distributions. The parameter d represents the number of elements (distance) between the search element and an element pointed to by a finger, in a finger search tree that stores n elements. For the need of the analysis we model the updates by a "balls and bins" combinatorial game that is interesting in its own right as it involves insertions and deletions of balls according to an unknown distribution.
Finger Search Trees
, 2005
"... One of the most studied problems in computer science is the problem of maintaining a sorted sequence of elements to facilitate efficient searches. The prominent solution to the problem is to organize the sorted sequence as a balanced search tree, enabling insertions, deletions and searches in logari ..."
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Cited by 5 (0 self)
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One of the most studied problems in computer science is the problem of maintaining a sorted sequence of elements to facilitate efficient searches. The prominent solution to the problem is to organize the sorted sequence as a balanced search tree, enabling insertions, deletions and searches in logarithmic time. Many different search trees have been developed and studied intensively in the literature. A discussion of balanced binary search trees can e.g. be found in [4]. This chapter is devoted to finger search trees which are search trees supporting fingers, i.e. pointers, to elements in the search trees and supporting efficient updates and searches in the vicinity of the fingers. If the sorted sequence is a static set of n elements then a simple and space efficient representation is a sorted array. Searches can be performed by binary search using 1+⌊log n⌋ comparisons (we throughout this chapter let log x denote log 2 max{2, x}). A finger search starting at a particular element of the array can be performed by an exponential search by inspecting elements at distance 2 i − 1 from the finger for increasing i followed by a binary search in a range of 2 ⌊log d ⌋ − 1 elements, where d is the rank difference in the sequence between the finger and the search element. In Figure 11.1 is shown an exponential search for the element 42 starting at 5. In the example d = 20. An exponential search requires
Binary search trees: How low can you go?
 SWAT'96, LNCS
, 1996
"... We prove that no algorithm for balanced binary search trees performing insertions and deletions in amortized time O(f(n)) can guarantee a height smaller than dlog(n + 1) + 1=f(n)e for all n. We improve the existing upper bound to dlog(n + 1) + log 2 (f(n))=f(n)e, thus almost matching our lower boun ..."
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Cited by 1 (1 self)
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We prove that no algorithm for balanced binary search trees performing insertions and deletions in amortized time O(f(n)) can guarantee a height smaller than dlog(n + 1) + 1=f(n)e for all n. We improve the existing upper bound to dlog(n + 1) + log 2 (f(n))=f(n)e, thus almost matching our lower bound. We also improve the existing upper bound for worst case algorithms, and give a lower bound for the semidynamic case.
Indexing Mobile Objects on the Plane Revisited
"... Abstract. We present a set of timeefficient approaches to index objects moving on the plane to efficiently answer range queries about their future positions. Our algorithms are based on previously described solutions as well as on the employment of efficient data structures. Finally, an experimenta ..."
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Cited by 1 (1 self)
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Abstract. We present a set of timeefficient approaches to index objects moving on the plane to efficiently answer range queries about their future positions. Our algorithms are based on previously described solutions as well as on the employment of efficient data structures. Finally, an experimental evaluation is included that shows the performance, scalability and efficiency of our methods. Keywords: SpatioTemporal Databases, Indexing. 1