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Fine-grained Mobility in the Emerald System
- ACM Transactions on Computer Systems
, 1988
"... Emerald is an object-based language and system designed for the construction of distributed programs. An explicit goal of Emerald is support for object mobility; objects in Emerald can freely move within the system to take advantage of distribution and dynamically changing environments. We say that ..."
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Cited by 493 (23 self)
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Emerald is an object-based language and system designed for the construction of distributed programs. An explicit goal of Emerald is support for object mobility; objects in Emerald can freely move within the system to take advantage of distribution and dynamically changing environments. We say that Emerald has fine-grained mobility because Emerald objects can be small data objects as well as process objects. Fine-grained mobility allows us to apply mobility in new ways but presents imple-mentation problems as well. This paper discusses the benefits of tine-grained mobility, the Emerald language and run-time mechanisms that support mobility, and techniques for implementing mobility that do not degrade the performance of local operations. Performance measurements of the current implementation are included.
The Design and Implementation of the SELF Compiler, an Optimizing Compiler for Object-Oriented Programming Languages
, 1992
"... Object-oriented programming languages promise to improve programmer productivity by supporting abstract data types, inheritance, and message passing directly within the language. Unfortunately, traditional implementations of object-oriented language features, particularly message passing, have been ..."
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Cited by 120 (15 self)
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Object-oriented programming languages promise to improve programmer productivity by supporting abstract data types, inheritance, and message passing directly within the language. Unfortunately, traditional implementations of object-oriented language features, particularly message passing, have been much slower than traditional implementations of their non-object-oriented counterparts: the fastest existing implementation of Smalltalk-80 runs at only a tenth the speed of an optimizing C implementation. The dearth of suitable implementation technology has forced most object-oriented languages to be designed as hybrids with traditional non-object-oriented languages, complicating the languages and making programs harder to extend and reuse. This dissertation describes a collection of implementation techniques that can improve the run-time performance of object-oriented languages, in hopes of reducing the need for hybrid languages and encouraging wider spread of purely object-oriented langu...
Making Pure Object-Oriented Languages Practical
- In OOPSLA '91 Conference Proceedings
, 1991
"... In the past, object-oriented language designers and programmers have been forced to choose between pure message passing and performance. Last year, our SELF system achieved close to half the speed of optimized C but suffered from impractically long compile times. Two new optimization techniques, def ..."
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Cited by 117 (20 self)
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In the past, object-oriented language designers and programmers have been forced to choose between pure message passing and performance. Last year, our SELF system achieved close to half the speed of optimized C but suffered from impractically long compile times. Two new optimization techniques, deferred compilation of uncommon cases and non-backtracking splitting using path objects, have improved compilation speed by more than an order of magnitude. SELF now compiles about as fast as an optimizing C compiler and runs at over half the speed of optimized C. This new level of performance may make pure object-oriented languages practical. 1 Introduction In the past, object-oriented language designers and programmers have been forced to choose between purity and performance. In a pure object-oriented language, all computation, even low-level operations like variable accessing, arithmetic, and array indexing, is performed by sending messages to objects. Although a message send may cost o...
The Cecil Language, Specification and Rationale
, 1993
"... Cecil is a new purely object-oriented language intended to support rapid construction of highquality, extensible software. Cecil combines multi-methods with a classless object model, object-based encapsulation, and optional static type checking. Cecil's static type system distinguishes between subty ..."
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Cited by 109 (20 self)
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Cecil is a new purely object-oriented language intended to support rapid construction of highquality, extensible software. Cecil combines multi-methods with a classless object model, object-based encapsulation, and optional static type checking. Cecil's static type system distinguishes between subtyping and code inheritance, but Cecil enables these two graphs to be described with a single set of declarations, optimizing the common case where the two graphs are parallel. Cecil includes a fairly flexible form of parameterization, including both explicitly parameterized objects, types, and methods and implicitly parameterized methods related to the polymorphic functions commonly found in functional languages. By making type declarations optional, Cecil aims to support mixed exploratory and production programming styles. This document describes the design of the Cecil language as of March, 1993. It mixes the specification of the language with discussions of design issues and explanations of...
Fragmented Objects for Distributed Abstractions
- Readings in Distributed Computing Systems
, 1992
"... ions Mesaac Makpangou Yvon Gourhant Jean-Pierre Le Narzul Marc Shapiro INRIA, B.P. 105, 78153 Rocquencourt C'edex, France tel.: +33 (1) 39-63-52-93, fax: +33 (1) 39 63 53 30 e-mail: mak@sor.inria.fr, telex: 697 033 F October 1, 1991 Keywords: Distributed objects, object oriented programming, dist ..."
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Cited by 58 (3 self)
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ions Mesaac Makpangou Yvon Gourhant Jean-Pierre Le Narzul Marc Shapiro INRIA, B.P. 105, 78153 Rocquencourt C'edex, France tel.: +33 (1) 39-63-52-93, fax: +33 (1) 39 63 53 30 e-mail: mak@sor.inria.fr, telex: 697 033 F October 1, 1991 Keywords: Distributed objects, object oriented programming, distributed abstractions, fragmented objects, connective objects, FOG Abstract Fragmented Objects (FOs) extend the object concept to a distributed environment. The abstract view of a FO is a single, shared object, of which the distribution is hidden to clients. In the concrete view the FO designer controls (if wished) the distribution of data and function and of the communication between fragments. FO programming is supported by the FOG language, an extension of C++, and by a toolbox of predefined FOs. The FOG compiler ensures distributed typesafety of both the external and internal interfaces, verifies the encapsulation of FO instances, and automatically generates whatever coercions are necess...
The Cecil language -- specification and rationale: Version 3.2
, 2004
"... Cecil is a purely object-oriented language intended to support rapid construction of high-quality, extensible software. Cecil combines multi-methods with a simple classless object model, a kind of dynamic inheritance, modules, and optional static type checking. Instance variables in Cecil are access ..."
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Cited by 49 (4 self)
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Cecil is a purely object-oriented language intended to support rapid construction of high-quality, extensible software. Cecil combines multi-methods with a simple classless object model, a kind of dynamic inheritance, modules, and optional static type checking. Instance variables in Cecil are accessed solely through messages, allowing instance variables to be replaced or overridden by methods and vice versa. Cecil’s predicate objects mechanism allows an object to be classified automatically based on its run-time (mutable) state. Cecil’s static type system distinguishes between subtyping and code inheritance, but Cecil enables these two graphs to be described with a single set of declarations, streamlining the common case where the two graphs are parallel. Cecil includes a fairly flexible form of parameterization, including explicitly parameterized objects, types, and methods, as well as implicitly parameterized methods related to the polymorphic functions commonly found in functional languages. By making type declarations optional, Cecil aims to allow mixing of and migration between exploratory and production programming styles. Cecil supports a module mechanism that enables independently-developed subsystems to be encapsulated, allowing them to be type-checked and reasoned about in isolation despite the presence of multi-methods and subclassing. Objects can be extended externally with additional
Object and Native Code Thread Mobility Among Heterogeneous Computers
- In Proceedings of the 15th ACM Symposium on Operating Systems Principles
, 1995
"... We present a technique for moving objects and threads among heterogeneous computers at the native code level. To enable mobility of threads running native code, we convert thread states among machine-dependent and machine-independent formats. We introduce the concept of bus stops, which are machine- ..."
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Cited by 42 (0 self)
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We present a technique for moving objects and threads among heterogeneous computers at the native code level. To enable mobility of threads running native code, we convert thread states among machine-dependent and machine-independent formats. We introduce the concept of bus stops, which are machine-independent representations of program points as represented by program counter values. The concept of bus stops can be used also for other purposes, e.g., to aid inspecting and debugging optimized code, garbage collection etc. We also discuss techniques for thread mobility among processors executing differently optimized codes. We demonstrate the viability of our ideas by providing a prototype implementation of object and thread mobility among heterogeneous computers. The prototype uses the Emerald distributed programming language without modification; we have merely extended the Emerald runtime system and the code generator of the Emerald compiler. Our extensions allow object and thread m...
Automatic Inline Allocation of Objects
- In Proceedings of the 1997 ACM SIGPLAN Conference on Programming Language Design and Implementation
, 1997
"... Object-oriented languages like Java and Smalltalk provide a uniform object model that simplifies programming by providing a consistent, abstract model of object behavior. But direct implementations introduce overhead, removal of which requires aggressive implementation techniques (e.g. type inferenc ..."
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Cited by 38 (3 self)
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Object-oriented languages like Java and Smalltalk provide a uniform object model that simplifies programming by providing a consistent, abstract model of object behavior. But direct implementations introduce overhead, removal of which requires aggressive implementation techniques (e.g. type inference, function specialization); in this paper, we introduce object inlining, an optimization that automatically inline allocates objects within containers (as is done by hand in C++) within a uniform model. We present our technique, which includes novel program analyses that track how inlinable objects are used throughout the program. We evaluated object inlining on several object-oriented benchmarks. It produces performance up to three times as fast as a dynamic model without inlining and roughly equal to that of manually-inlined codes. 1 Introduction Traditional object-oriented languages (e.g. SmallTalk [13]) sport a simple, uniform, abstract programming model; all objects are accessed via ...
Emerald: A General-Purpose Programming Language
, 1991
"... data types Inheritance Object-based concurrency 1. ..."
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Cited by 29 (3 self)
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data types Inheritance Object-based concurrency 1.
An Evaluation of Automatic Object Inline Allocation Techniques
- In 1998 ACM SIGPLAN Conference on Object-Oriented Programming Systems, Languages, and Applications
, 1998
"... Object-oriented languages such as Java and Smalltalk provide a uniform object reference model, allowing objects to be conveniently shared. If implemented directly, these uniform reference models can suffer in efficiency due to additional memory dereferences and memory management operations. Automati ..."
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Cited by 24 (1 self)
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Object-oriented languages such as Java and Smalltalk provide a uniform object reference model, allowing objects to be conveniently shared. If implemented directly, these uniform reference models can suffer in efficiency due to additional memory dereferences and memory management operations. Automatic inline allocation of child objects within parent objects can reduce overheads of heap-allocated pointer-referenced objects. We present three compiler analyses to identify inlinable fields by tracking accesses to heap objects. These analyses span a range from local data flow to adaptive whole-program, flow-sensitive inter-procedural analysis. We measure their cost and effectiveness on a suite of moderate-sized C++ programs (up to 30,000 lines including libraries). We show that aggressive interprocedural analysis is required to enable object inlining, and our adaptive inter-procedural analysis [23] computes precise information efficiently. Object inlining eliminates typically 40% of object a...

