Results 1 - 10
of
44
No More SMS from Jesus: Ubicomp, Religion and Techno-spiritual Practices
- in Proceedings of Ubicomp 06
, 2006
"... Abstract. Over the last decade, new information and communication technologies have lived a secret life. For individuals and institutions around the world, this constellation of mobile phones, personal computers, the internet, software, games, and other computing objects have supported a complex set ..."
Abstract
-
Cited by 15 (0 self)
- Add to MetaCart
Abstract. Over the last decade, new information and communication technologies have lived a secret life. For individuals and institutions around the world, this constellation of mobile phones, personal computers, the internet, software, games, and other computing objects have supported a complex set of religious and spiritual needs. In this paper, I offer a survey of emerging and emergent techno-spiritual practices, and the anxieties surrounding their uptake. I am interested in particular in the ways in which religious uses of technology represent not only a critique of dominant visions of technology’s futures, but also suggest a very different path(s) for ubiquitous computing's technology envisioning and development. 1
Social Dynamics of Early Stage Co-Design in Developing Regions
- In Proc. of CHI 07
, 2007
"... Technology arguably has the potential to play a key role in improving the lives of people in developing regions. However, these communities are not well understood and designers must thoroughly investigate possibilities for technological innovations in these contexts. We describe findings from two f ..."
Abstract
-
Cited by 12 (5 self)
- Add to MetaCart
Technology arguably has the potential to play a key role in improving the lives of people in developing regions. However, these communities are not well understood and designers must thoroughly investigate possibilities for technological innovations in these contexts. We describe findings from two field studies in India and one in Uganda where we explore technological solutions in the domains of communication, microfinance and education. Two common underlying themes emerge from these studies: (1) local stakeholders can contribute cultural information relevant to design such as needs and practices through interaction with technology artifacts and (2) unique social network structures embedded within communities are crucial to the acceptance and potential adoption of technology. We end with a synthesis of the three experiences that draws some practical lessons for ICT designers to elicit meaningful feedback and participation from local stakeholders in developing regions communities. Author Keywords Digital divide, ICT4D, developing regions.
Sustainable Interaction Design
- Invention & Disposal, Renewal & Reuse. In Proc.of CHI ‘07
, 2007
"... This paper considers the concept of ensoulment in relation to the design principle of promoting quality & equality within Sustainable Interaction Design (SID). The design-theoretic origins and implications are discussed and the background needed to understand this concept and principle are stated. A ..."
Abstract
-
Cited by 10 (1 self)
- Add to MetaCart
This paper considers the concept of ensoulment in relation to the design principle of promoting quality & equality within Sustainable Interaction Design (SID). The design-theoretic origins and implications are discussed and the background needed to understand this concept and principle are stated. Appropriate design research methods are discussed. Parts of a completed survey are described and initial findings from an ongoing elicitation study for collecting personal inventories is also presented. The implications of the survey and elicitation study for larger scale design research are described, with an eye towards future research. 1.
How HCI interprets the probes
- Proceedings of the SIGCHI conference on Human Factors in
, 2007
"... We trace how cultural probes have been adopted and adapted by the HCI community. The flexibility of probes has been central to their uptake, resulting in a proliferation of divergent uses and derivatives. The varying patterns of adaptation of the probes reveal important underlying issues in HCI, sug ..."
Abstract
-
Cited by 9 (0 self)
- Add to MetaCart
We trace how cultural probes have been adopted and adapted by the HCI community. The flexibility of probes has been central to their uptake, resulting in a proliferation of divergent uses and derivatives. The varying patterns of adaptation of the probes reveal important underlying issues in HCI, suggesting underacknowledged disagreements about valid interpretation and the relationship between methods and their underlying methodology. With this analysis, we aim to clarify discussions around probes, and, more importantly, around how we define and evaluate methods in HCI, especially those grounded in unfamiliar conceptions of how research should be done. Author Keywords Cultural probes, probes, reflective HCI
Transfer Scenarios: Grounding Innovation with Marginal Practices
- SUBMITTED TO CHI’07
, 2007
"... Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at the same time provide grounding in real human needs. In transfer scenarios, we use marginal practices to encourage a cha ..."
Abstract
-
Cited by 9 (4 self)
- Add to MetaCart
Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at the same time provide grounding in real human needs. In transfer scenarios, we use marginal practices to encourage a changed mindset throughout the design process. A marginal practice consists of individuals who share an activity that they find meaningful. We regard these individuals not as end-users, but as valuable input in the design process. We applied this method when designing novel applications for autonomous embodied agents, e.g. robots. Owners of unusual pets, such as snakes and spiders, were interviewed- not with the intention to design robot pets, but to determine underlying needs and interests of their practice. The results were then used to design a set of applications for more general users, including a dynamic living-room wall and a set of communicating hobby robots.
Designing Persuasion: Health Technology for Low-Income African American Communities
"... Abstract. In the United States, African Americans face a disproportionate amount of diet-related health problems. For example, African American adults are 1.6 times more likely to have diabetes than their Caucasian counterparts. Individuals in low-income communities may face a greater risk because t ..."
Abstract
-
Cited by 9 (3 self)
- Add to MetaCart
Abstract. In the United States, African Americans face a disproportionate amount of diet-related health problems. For example, African American adults are 1.6 times more likely to have diabetes than their Caucasian counterparts. Individuals in low-income communities may face a greater risk because they typically have less access to healthy foods. Due to the significant diet-related problems within the African American community, public health researchers call for approaches to health promotion that take into account the relationship between culture and dietary habits. In this paper, we discuss three important considerations for the design of technologies that address the diet-related health disparities in low-income African American communities. These considerations include designing for cultural relevancy, modeling health behavior, and encouraging healthy behavior through the use of social psychological theories of persuasion. We use a game design example to illustrate how each of these considerations can be incorporated into the development of new technology.
Distributed cognition as a theoretical framework for information visualization
- IEEE Transactions on Visualization and Computer Graphics
, 2008
"... Abstract—Even though information visualization (InfoVis) research has matured in recent years, it is generally acknowledged that the field still lacks supporting, encompassing theories. In this paper, we argue that the distributed cognition framework can be used to substantiate the theoretical found ..."
Abstract
-
Cited by 6 (3 self)
- Add to MetaCart
Abstract—Even though information visualization (InfoVis) research has matured in recent years, it is generally acknowledged that the field still lacks supporting, encompassing theories. In this paper, we argue that the distributed cognition framework can be used to substantiate the theoretical foundation of InfoVis. We highlight fundamental assumptions and theoretical constructs of the distributed cognition approach, based on the cognitive science literature and a real life scenario. We then discuss how the distributed cognition framework can have an impact on the research directions and methodologies we take as InfoVis researchers. Our contributions are as follows. First, we highlight the view that cognition is more an emergent property of interaction than a property of the human mind. Second, we argue that a reductionist approach to study the abstract properties of isolated human minds may not be useful in informing InfoVis design. Finally we propose to make cognition an explicit research agenda, and discuss the implications on how we perform evaluation and theory building. Index Terms—Information visualization, distributed cognition, interaction, representation, theory and methods 1
The calendar is crucial”: coordination and awareness through the family calendar
- ACM Transactions on Computer-Human Interaction
, 2009
"... Everyday family life involves a myriad of mundane activities that need to be planned and coordinated. We describe findings from studies of 44 different families ’ coordination routines to understand how to best design technology to support them. We outline how a typology of calendars containing fami ..."
Abstract
-
Cited by 5 (1 self)
- Add to MetaCart
Everyday family life involves a myriad of mundane activities that need to be planned and coordinated. We describe findings from studies of 44 different families ’ coordination routines to understand how to best design technology to support them. We outline how a typology of calendars containing family activities is used by three different types of families—Monocentric, Pericentric, and Polycentric—which vary in the level of family involvement in the calendaring process. We describe these family types, the content of family calendars, the ways in which they are extended through annotations and augmentations, and the implications from these findings for design.
The Three Paradigms of HCI
- IN PROCEEDINGS OF ALT.CHI [ONLINE]. AVAILABLE: HTTP://PEOPLE.CS.VT.EDU/~SRH/DOWNLOADS/HCI%20JOURNAL%20THETHREEPARADIGMS OFHCI.PDF
, 2007
"... Informal histories of HCI commonly document two major intellectual waves that have formed the field: the first orienting from engineering/human factors with its focus on optimizing man-machine fit, and the second stemming from cognitive science, with an increased emphasis on theory and on what is ha ..."
Abstract
-
Cited by 4 (0 self)
- Add to MetaCart
Informal histories of HCI commonly document two major intellectual waves that have formed the field: the first orienting from engineering/human factors with its focus on optimizing man-machine fit, and the second stemming from cognitive science, with an increased emphasis on theory and on what is happening not only in the computer but, simultaneously, in the human mind. In this paper, we document underlying forces that constitute a third wave in HCI and suggest systemic consequences for the CHI community. We provisionally name this the ‘phenomenological matrix’. In the course of creating technologies such as ubiquitous computing, visualization, affective and educational technology, a variety of approaches are addressing issues that are bad fits to prior paradigms, ranging from embodiment to situated meaning to values and social issues. We demonstrate the underlying unity of these approaches, and document how they suggest the centrality of currently marginal criteria for design, evaluation, appreciation, and developmental methodology in CHI work.
2007): 'Modes of Social Science Engagement in Community Infrastructure Design
"... We ask, how does the organization of a technology building project impact collaboration with social scientists? We identify four elements that have structured collaborative engagements of social scientists within information infrastructure design projects. The elements we identify are (i) the state ..."
Abstract
-
Cited by 3 (2 self)
- Add to MetaCart
We ask, how does the organization of a technology building project impact collaboration with social scientists? We identify four elements that have structured collaborative engagements of social scientists within information infrastructure design projects. The elements we identify are (i) the state of the project relative to its development timeline; (ii) the time of initiation with social science, (iii) the participation type for social science; and (iv) the details of the involvement. Drawing from ethnographic research and grounded theory methodology, this research is based on comparison of three information infrastructure projects. We argue that the varying configurations of these elements substantially influence the possibilities for social science contributions to each project. In planning future engagements of social science within infrastructure projects careful consideration of such elements will serve to open up engagement options beyond a frequently encountered ‘response mode. ’ Our goal is to enrich and deepen awareness of modes of engagement where social research is participatory. 1.

