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42
Profiles of random trees: planeoriented recursive trees
, 2005
"... We derive several limit results for the profile of random planeoriented recursive trees. These include the limit distribution of the normalized profile, asymptotic bimodality of the variance, asymptotic approximation to the expected width and the correlation coefficients of two level sizes. Most of ..."
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Cited by 17 (5 self)
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We derive several limit results for the profile of random planeoriented recursive trees. These include the limit distribution of the normalized profile, asymptotic bimodality of the variance, asymptotic approximation to the expected width and the correlation coefficients of two level sizes. Most of our proofs are based on a method of moments. We also discover an unexpected connection between the profile of planeoriented recursive trees (with logarithmic height) and that of random binary trees (with height proportional to the square root of tree size).
Splay trees, DavenportSchinzel sequences, and the deque conjecture
, 2007
"... We introduce a new technique to bound the asymptotic performance of splay trees. The basic idea is to transcribe, in an indirect fashion, the rotations performed by the splay tree as a DavenportSchinzel sequence S, none of whose subsequences are isomorphic to fixed forbidden subsequence. We direct ..."
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Cited by 15 (5 self)
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We introduce a new technique to bound the asymptotic performance of splay trees. The basic idea is to transcribe, in an indirect fashion, the rotations performed by the splay tree as a DavenportSchinzel sequence S, none of whose subsequences are isomorphic to fixed forbidden subsequence. We direct this technique towards Tarjan’s deque conjecture and prove that n deque operations require O(nα ∗ (n)) time, where α ∗ (n) is the minimum number of applications of the inverseAckermann function mapping n to a constant. We are optimistic that this approach could be directed towards other open conjectures on splay trees such as the traversal and split conjectures.
WALDMEISTER: Development of a High Performance CompletionBased Theorem Prover
, 1996
"... : In this report we give an overview of the development of our new Waldmeister prover for equational theories. We elaborate a systematic stepwise design process, starting with the inference system for unfailing KnuthBendix completion and ending up with an implementation which avoids the main dise ..."
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Cited by 14 (0 self)
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: In this report we give an overview of the development of our new Waldmeister prover for equational theories. We elaborate a systematic stepwise design process, starting with the inference system for unfailing KnuthBendix completion and ending up with an implementation which avoids the main diseases today's provers suffer from: overindulgence in time and space. Our design process is based on a logical threelevel system model consisting of basic operations for inference step execution, aggregated inference machine, and overall control strategy. Careful analysis of the inference system for unfailing completion has revealed the crucial points responsible for time and space consumption. For the low level of our model, we introduce specialized data structures and algorithms speeding up the running system and cutting it down in size  both by one order of magnitude compared with standard techniques. Flexible control of the midlevel aggregation inside the resulting prover is made po...
Experimental Evaluation of a New Shortest Path Algorithm (Extended Abstract)
, 2002
"... We evaluate the practical eciency of a new shortest path algorithm for undirected graphs which was developed by the rst two authors. This algorithm works on the fundamental comparisonaddition model. Theoretically, this new algorithm outperforms Dijkstra's algorithm on sparse graphs for the al ..."
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Cited by 13 (4 self)
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We evaluate the practical eciency of a new shortest path algorithm for undirected graphs which was developed by the rst two authors. This algorithm works on the fundamental comparisonaddition model. Theoretically, this new algorithm outperforms Dijkstra's algorithm on sparse graphs for the allpairs shortest path problem, and more generally, for the problem of computing singlesource shortest paths from !(1) different sources. Our extensive experimental analysis demonstrates that this is also the case in practice. We present results which show the new algorithm to run faster than Dijkstra's on a variety of sparse graphs when the number of vertices ranges from a few thousand to a few million, and when computing singlesource shortest paths from as few as three different sources.
Fast Meldable Priority Queues
, 1995
"... We present priority queues that support the operations MakeQueue, FindMin, Insert and Meld in worst case time O(1) and Delete and DeleteMin in worst case time O(log n). They can be implemented on the pointer machine and require linear space. The time bounds are optimal for all implementations wh ..."
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Cited by 11 (2 self)
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We present priority queues that support the operations MakeQueue, FindMin, Insert and Meld in worst case time O(1) and Delete and DeleteMin in worst case time O(log n). They can be implemented on the pointer machine and require linear space. The time bounds are optimal for all implementations where Meld takes worst case time o(n).
Weight Biased Leftist Trees and Modified Skip Lists
 Journal of Experimetnal Algorithmics
, 1996
"... this paper, we are concerned primarily with the insert and delete min operations. The different data structures that have been proposed for the representation of a priority queue differ in terms of the performance guarantees they provide. Some guarantee good performance on a per operation basis whil ..."
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Cited by 10 (1 self)
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this paper, we are concerned primarily with the insert and delete min operations. The different data structures that have been proposed for the representation of a priority queue differ in terms of the performance guarantees they provide. Some guarantee good performance on a per operation basis while others do this only in the amortized sense. Heaps permit one to delete the min element and insert an arbitrary element into an n element priority queue in O(logn) time per operation; a find min takes O(1) time. Additionally, a heap is an implicit data structure that has no storage overhead associated with it. All other priority queue structures are pointerbased and so require additional storage for the pointers. Leftist trees also support the insert and delete min operations in O(log n) time per operation and the find min operation in O(1) time. Additionally, they permit us to meld pairs of priority queues in logarithmic time
Are Fibonacci Heaps Optimal?
 ISAAC'94, LNCS
, 1994
"... In this paper we investigate the inherent complexity of the priority queue abstract data type. We show that, under reasonable assumptions, there exist sequences of n Insert, n Delete, m DecreaseKey and t FindMin operations, where 1 t n, which have W(nlogt + n + m) complexity. Although Fibonacci h ..."
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Cited by 7 (0 self)
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In this paper we investigate the inherent complexity of the priority queue abstract data type. We show that, under reasonable assumptions, there exist sequences of n Insert, n Delete, m DecreaseKey and t FindMin operations, where 1 t n, which have W(nlogt + n + m) complexity. Although Fibonacci heaps do not achieve this bound, we present a modified Fibonacci heap which does, and so is optimal under our assumptions.
Optimal incremental sorting
 In Proc. 8th Workshop on Algorithm Engineering and Experiments (ALENEX
, 2006
"... Let A be a set of size m. Obtaining the first k ≤ m elements of A in ascending order can be done in optimal O(m+k log k) time. We present an algorithm (online on k) which incrementally gives the next smallest element of the set, so that the first k elements are obtained in optimal time for any k. We ..."
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Cited by 7 (5 self)
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Let A be a set of size m. Obtaining the first k ≤ m elements of A in ascending order can be done in optimal O(m+k log k) time. We present an algorithm (online on k) which incrementally gives the next smallest element of the set, so that the first k elements are obtained in optimal time for any k. We also give a practical algorithm with the same complexity on average, which improves in practice the existing online algorithm. As a direct application, we use our technique to implement Kruskal’s Minimum Spanning Tree algorithm, where our solution is competitive with the best current implementations. We finally show that our technique can be applied to several other problems, such as obtaining an interval of the sorted sequence and implementing heaps. 1