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A Brief Taxonomy of Tactile Illusions and Demonstrations That Can Be Done in a Hardware Store
- Brain Research Bulletin (special issue on Robotics and Neuroscience
, 2007
"... This paper surveys more than twenty types of tactile illusions and discusses several of their aspects. These aspects include the ease with which they can be demonstrated and whether they have clear visual analogs. The paper also shows how to construct equipment made of simple supplies able to delive ..."
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This paper surveys more than twenty types of tactile illusions and discusses several of their aspects. These aspects include the ease with which they can be demonstrated and whether they have clear visual analogs. The paper also shows how to construct equipment made of simple supplies able to deliver well controlled tactile signals in order to conveniently demonstrate four different tactile illusions. Keywords:Tactile illusions, haptic illusions, haptic perception, tactile perception 1
Do It Yourself Haptics: Part I
, 2007
"... This article is the first of a two-part series intended as an introduction to haptic interfaces. Together they provide a general introduction to haptic interfaces, their construction, and application design. Haptic interfaces comprise hardware and software components aiming at providing computer-con ..."
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This article is the first of a two-part series intended as an introduction to haptic interfaces. Together they provide a general introduction to haptic interfaces, their construction, and application design. Haptic interfaces comprise hardware and software components aiming at providing computer-controlled, programmable sensations of mechanical nature, i.e., pertaining to the sense of touch. In Part I, we describe methods that have been researched and developed to date to achieve the generation of haptic sensations, the means to construct experimental devices of modest complexity, and the software components needed to drive them. In Part II of this series, we will describe some basic concepts of haptic interaction design together with several interesting applications based on this technology.
Haptic Feedback in Pervasive games
- Third International Workshop on Pervasive gaming applications, PerGames
, 2006
"... Abstract. Physical interaction is a key aspect of pervasive games. Although physical affordances are exploited, games are missing certain kinds of feedbacks on the interface and/or interaction levels: Haptic feedback in pervasive games is still an open issue. This paper discusses feedback in pervasi ..."
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Abstract. Physical interaction is a key aspect of pervasive games. Although physical affordances are exploited, games are missing certain kinds of feedbacks on the interface and/or interaction levels: Haptic feedback in pervasive games is still an open issue. This paper discusses feedback in pervasive games. To illustrate the ideas, our work on Haptic Airkanoid, an extension to Airkanoid, is presented. Finally, the impact of the haptic interface is discussed and our early observations are highlighted. 1
Haptic shape cues, invariants, priors, and interface design,” in Human Haptic Perception
- Basics and Applications, M. Grünwald, Ed. Birkhauser Verlag
"... Perception is often discussed by reference to cues as separate sources of information for the perceiver [8]. With vision and audition, the list of such known cues is quite extensive [5, 11]. For example, visual ..."
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Cited by 3 (2 self)
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Perception is often discussed by reference to cues as separate sources of information for the perceiver [8]. With vision and audition, the list of such known cues is quite extensive [5, 11]. For example, visual
Haptics: A Key to Fast Paced Interactivity
- In Human Friendly Mechatronics: Selected Papers of the International Conference on Machine Automation, Osaka
, 2000
"... contaT with the skin. In proprioceptive, or kinesthetic perception, refers to thea waP]62B of one's bodysta]2 including position, velocitya6 forces supplied by the muscles. Together, proprioceptionat taionT sensa[]'[ ae funda[ ta tomaPPP]TxP2[ aa locomotion [2]. So, whyaB not computersam ma hines in ..."
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contaT with the skin. In proprioceptive, or kinesthetic perception, refers to thea waP]62B of one's bodysta]2 including position, velocitya6 forces supplied by the muscles. Together, proprioceptionat taionT sensa[]'[ ae funda[ ta tomaPPP]TxP2[ aa locomotion [2]. So, whyaB not computersam ma hines ingenera taera betterat a tae of these aeseT'[P6 One goa ofha[SBB is to fill this gas 3. AN EXAMPLE Considera faiderT sheet of pa er, viewed aa displa y device. This sheet is intended to support informa']] encoded in the form of structured discontinuities creasT byla y- Human Friendly Mechatronics. Selected Papers of the International Conference on Machine Automation, 25-27 September, 2000, Osaka, Japan Edited by : M. TAKANO, E. ARAI and T. ARAI, Elsevier Science. 2 ering ink on it in order to cha]6 its reflective properties. Next, considera computer screen withgraT[PB caT[PBS6Tx'S It ca beprograx'S todispla yinforma'S6 anf using structured discontinuities.
Haptics in Education: Exploring an Untapped Sensory Modality
"... As human beings, we can interact with our environment through the sense of touch, which helps us to build an understanding of objects and events. The implications of touch for cognition are recognized by many educators who advocate the use of “hands-on ” instruction. But is it possible to know somet ..."
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As human beings, we can interact with our environment through the sense of touch, which helps us to build an understanding of objects and events. The implications of touch for cognition are recognized by many educators who advocate the use of “hands-on ” instruction. But is it possible to know something more completely by touching it? Does touch promote the construction of more connected and meaningful understandings? Current technology makes the addition of touch to computer-generated environments possible, but the educational implications of this innovation are still largely unknown. This article is a baseline review that examines the role of touch in cognition and learning and explores the research investigating the efficacy of the haptic augmentation of instruction.
Haptic Interaction with Non-linear Deformable Objects
, 2009
"... The real-time haptic interaction with deformable objects is an important area of research with wide range of applications in medicine and industry. Here, the development of computer-based medical training systems (medical simulators) is perhaps the most challenging ..."
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The real-time haptic interaction with deformable objects is an important area of research with wide range of applications in medicine and industry. Here, the development of computer-based medical training systems (medical simulators) is perhaps the most challenging
Haptic Interaction with 3D Fluids
"... International Workshop on Haptic Audio-Visual Environments and Games (HAVE). p. 24-29. ©2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribut ..."
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International Workshop on Haptic Audio-Visual Environments and Games (HAVE). p. 24-29. ©2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This paper is posted at ScholarlyCommons.

