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268
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
, 2002
"... Abstract. Coordinating the interactions of applications running on the diversity of devices that will be common in ubiquitous computing environments is still a difficult and not completely solved problem. We look at one such environment, an interactive workspace, where groups come together to collab ..."
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Cited by 75 (11 self)
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Abstract. Coordinating the interactions of applications running on the diversity of devices that will be common in ubiquitous computing environments is still a difficult and not completely solved problem. We look at one such environment, an interactive workspace, where groups come together to collaborate on solving problems. Such a space will contain a heterogeneous collection of both new and legacy applications and devices. We propose that a tuplespace model with several extensions is ideal for coordination in this environment. We present a prototype implementation of such a model called the Event Heap. Finally, we show that the system has performed well in actual use over the last year and a half in our prototype interactive workspace, the iRoom. 1
Interaction in 4-second bursts: The fragmented nature of attentional resources in mobile HCI
- Proceedings of CHI’05
, 2005
"... When on the move, cognitive resources are reserved partly for passively monitoring and reacting to contexts and events, and partly for actively constructing them. The Resource Competition Framework (RCF), building on the Multiple Resources Theory, explains how psychosocial tasks typical of mobile si ..."
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Cited by 71 (20 self)
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When on the move, cognitive resources are reserved partly for passively monitoring and reacting to contexts and events, and partly for actively constructing them. The Resource Competition Framework (RCF), building on the Multiple Resources Theory, explains how psychosocial tasks typical of mobile situations compete for cognitive resources and then suggests that this leads to the depletion of resources for task interaction and eventually results in the breakdown of fluent interaction. RCF predictions were tested in a semi-naturalistic field study measuring attention during the performance of assigned Web search tasks on mobile phone while moving through nine varied but typical urban situations. Notably, we discovered up to eight-fold differentials between micro-level measurements of attentional resource fragmentation, for example from spans of over 16 seconds in a laboratory condition dropping to bursts of just a few seconds in difficult mobile situations. By calibrating perceptual sampling, reducing resource usage for tasks of secondary importance, and resisting the impulse to switch tasks before finalization, participants compensated for the resource depletion. The findings are compared to previous studies in office contexts. The work is valuable in many areas of HCI dealing with mobility. ACM Classification Keywords: H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous
System Support for Pervasive Applications
- ACM Transactions on Computer Systems
, 2002
"... and have found that it is complete and satisfactory in all respects, and that any and all revisions required by the final examining committee have been made. ..."
Abstract
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Cited by 65 (2 self)
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and have found that it is complete and satisfactory in all respects, and that any and all revisions required by the final examining committee have been made.
DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions
, 2001
"... The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction units. These tiles are augmented by dynamic graphical information when they are placed on a sensor-enhanced flat panel di ..."
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Cited by 64 (7 self)
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The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction units. These tiles are augmented by dynamic graphical information when they are placed on a sensor-enhanced flat panel display. They can be used independently or can be combined into more complex configurations, similar to the way language can express complex concepts through a sequence of simple words. In this paper, we discuss our design principles for mixing physical and graphical interface techniques, and describe the system architecture and example applications of the DataTiles system.
Human Computing and Machine Understanding of Human Behavior: A Survey
- SURVEY, PROC. ACM INT’L CONF. MULTIMODAL INTERFACES
, 2006
"... A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should b ..."
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Cited by 54 (25 self)
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A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior.
Seeking a Foundation for Context-Aware Computing
- HUMAN-COMPUTER INTERACTION
, 2001
"... Context-aware computing is generally associated with elements of the Ubiquitous Computing program, and the opportunity to distribute computation and interaction through the environment rather than concentrating it at the desktop computer. However, issues of context have also been important in other ..."
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Cited by 47 (2 self)
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Context-aware computing is generally associated with elements of the Ubiquitous Computing program, and the opportunity to distribute computation and interaction through the environment rather than concentrating it at the desktop computer. However, issues of context have also been important in other areas of HCI research. I argue that the scope of context-based computing should be extended to include not only Ubiquitous Computing, but also recent trends in tangible interfaces as well as work on sociological investigations of the organization of interactive behavior. By taking a view of contextaware computing that integrates these different perspectives, we can begin to understand the foundational relationships that tie them all together, and that provide a framework for understanding the basic principles behind these various forms of embodied interaction. In particular, I point to phenomenology as a basis for the development of a new framework for design and evaluation of context-aware ...
Earthquake Shakes Twitter Users: Real-time Event Detection by Social Sensors
- In Proceedings of the Nineteenth International WWW Conference (WWW2010). ACM
, 2010
"... Twitter, a popular microblogging service, has received much attention recently. An important characteristic of Twitter is its real-time nature. For example, when an earthquake occurs, people make many Twitter posts (tweets) related to the earthquake, which enables detection of earthquake occurrence ..."
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Cited by 47 (0 self)
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Twitter, a popular microblogging service, has received much attention recently. An important characteristic of Twitter is its real-time nature. For example, when an earthquake occurs, people make many Twitter posts (tweets) related to the earthquake, which enables detection of earthquake occurrence promptly, simply by observing the tweets. As described in this paper, we investigate the real-time interaction of events such as earthquakes, in Twitter, and propose an algorithm to monitor tweets and to detect a target event. To detect a target event, we devise a classifier of tweets based on features such as the keywords in a tweet, the number of words, and their context. Subsequently, we produce a probabilistic spatiotemporal model for the target event that can find the center and the trajectory of the event location. We consider each Twitter user as a sensor and apply Kalman filtering and particle filtering, which are widely used for location estimation in ubiquitous/pervasive computing. The particle filter works better than other compared methods in estimating the centers of earthquakes and the trajectories of typhoons. As an application, we construct an earthquake reporting system in Japan. Because of the numerous earthquakes and the large number of Twitter users throughout the country, we can detect an earthquake by monitoring tweets with high probability (96 % of earthquakes of Japan Meteorological Agency (JMA) seismic intensity scale 3 or more are detected). Our system detects earthquakes promptly and sends e-mails to registered users. Notification is delivered much faster than the announcements that are broadcast by the JMA. 1.
Programming for Pervasive Computing Environments
, 2001
"... Pervasive computing provides an attractive vision for the future of computing. Computational power will be available everywhere. Mobile and stationary devices will dynamically connect and coordinate to seamlessly help users in accomplishing their tasks. However, for this vision to become a reality, ..."
Abstract
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Cited by 42 (6 self)
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Pervasive computing provides an attractive vision for the future of computing. Computational power will be available everywhere. Mobile and stationary devices will dynamically connect and coordinate to seamlessly help users in accomplishing their tasks. However, for this vision to become a reality, developers must build applications that constantly adapt to a highly dynamic computing environment. To make the developers' task feasible, we introduce a system architecture for pervasive computing, called one.world . Our architecture provides an integrated and comprehensive framework for building pervasive applications. It includes a set of services, such as service discovery, checkpointing, migration, and replication, that help to structure applications and directly simplify the task of coping with constant change. We describe the design and implementation of our architecture and present the results of an evaluation, which includes two case studies.
Cerberus: A Context-Aware Security Scheme for Smart Spaces
"... Ubiquitous computing has fueled the idea of constructing sentient, information-rich "smart spaces" that extend the boundaries of traditional computing to encompass physical spaces, embedded devices, sensors, and other machinery. To achieve this, smart spaces need to capture situational information s ..."
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Cited by 39 (3 self)
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Ubiquitous computing has fueled the idea of constructing sentient, information-rich "smart spaces" that extend the boundaries of traditional computing to encompass physical spaces, embedded devices, sensors, and other machinery. To achieve this, smart spaces need to capture situational information so that they can detect changes in context and adapt themselves accordingly. However, without considering basic security issues ubiquitous computing environments could be rife with vulnerabilities. Ubiquitous computing environments impose new requirements on security. Security services, like authentica- tion and access control, have to be non-intrusive, intelli- gent, and able to adapt to the rapidly changing contexts of the spaces. We present a ubiquitous security mechanism that integrates context-awareness with automated reasoning to perform authentication and access control in ubiquitous computing environments.
Tactics-Based Remote Execution for Mobile Computing
, 2003
"... into a computing giant able to run resource-intensive applications such as natural language translation, speech recognition, face recognition, and augmented reality. However, easily partitioning these applications for remote execution while retaining application-specific information has proven to be ..."
Abstract
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Cited by 39 (8 self)
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into a computing giant able to run resource-intensive applications such as natural language translation, speech recognition, face recognition, and augmented reality. However, easily partitioning these applications for remote execution while retaining application-specific information has proven to be a difficult challenge. In this paper, we show that automated dynamic repartitioning of mobile applications can be reconciled with the need to exploit application-specific knowledge. We show that the useful knowledge about an application relevant to remote execution can be captured in a compact declarative form called tactics. Tactics capture the full range of meaningful partitions of an application and are very small relative to code size. We present the design of a tactics-based remote execution system, Chroma, that performs comparably to a runtime system that makes perfect partitioning decisions. Furthermore, we show that Chroma can automatically use extra resources in an overprovisioned environment to improve application performance.

