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Cooperative inquiry: Developing new technologies for children with children
, 1999
"... In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if we are fulfilling the technology needs of our children. To answer this question, I have developed a research approach that ..."
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Cited by 111 (37 self)
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In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if we are fulfilling the technology needs of our children. To answer this question, I have developed a research approach that enables young children to have a voice throughout the technology development process. In this paper, the techniques of cooperative inquiry will be described along with a theoretical framework that situates this work in the HCI literature. Two examples of technology resulting from this approach will be presented, along with a brief discussion on the design-centered learning of team researchers using cooperative inquiry. Keywords Children, design techniques, educational applications, cooperative design, participatory design, cooperative inquiry, intergenerational design team, KidPad, PETS. CHILDREN AS OUR RESEARCH PARTNERS Today’s technologies are becoming a critical part of our children’s daily lives [3, 9, 14]. From school learning experiences to after-school play, technology is changing the way children live and learn. In fact, children have been found to be an important new consumer group that must be satisfied as technology users [17]. In recent years, numerous methodologies have been developed that bring technology users into the development process. Users have been described as active partners [6, 16, 29], inspectors or testers [24, 25], or research participants to be observed and/or interviewed [5, 13, 18]. Thanks to user input, technology can be shaped and changed in ways that may be meaningful and useful for future technology users. While user involvement is well understood as important to the technology research and
Using GOMS for User Interface Design and Evaluation: Which Technique?
- ACM Transactions on Computer-Human Interaction
, 1996
"... ing with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. Which GOMS? p. 2 2 Keywords: GOMS, c ..."
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Cited by 99 (8 self)
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ing with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. Which GOMS? p. 2 2 Keywords: GOMS, cognitive modeling, usability engineering ABSTRACT Since the seminal Card, Moran, & Newell (1983) book, The psychology of human-computer interaction, the GOMS model has been one of the few widely known theoretical concepts in human-computer interaction. This concept has spawned much research to verify and extend the original work and has been used in real-world design and evaluation situations. This paper synthesizes the previous work on GOMS to provide an integrated view of GOMS models and how they can be used in design. We briefly describe the major variants of GOMS that have matured sufficiently to be used in actual design. We then provide guidance to practitioners about which GOMS var...
Extracting Usability Information from User Interface Events
- ACM Computing Surveys
, 1999
"... Modern window-based user interface systems generate user interface events as natural products of their normal operation. Because such events can be automatically captured and because they indicate user behavior with respect to an application's user interface, they have long been regarded as a potent ..."
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Cited by 93 (6 self)
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Modern window-based user interface systems generate user interface events as natural products of their normal operation. Because such events can be automatically captured and because they indicate user behavior with respect to an application's user interface, they have long been regarded as a potentially fruitful source of information regarding application usage and usability. However, because user interface events are typically voluminos and rich in detail, automated support is generally required to extract information at a level of abstraction that is useful to investigators interested in analyzing application usage or evaluating usability. This survey examines computer-aided techniques used by HCI practitioners and researchers to extract usability-related information from user interface events. A framework is presented to help HCI practitioners and researchers categorize and compare the approaches that have been, or might fruitfully be, applied to this problem. Because many of the techniques in the research literature have not been evaluated in practice, this survey provides a conceptual evaluation to help identify some of the relative merits and drawbacks of the various classes of approaches. Ideas for future research in this area are also presented. This survey addresses the following questions: How might user interface events be used in evaluating usability? How are user interface events related to other forms of usability data? What are the key challenges faced by investigators wishing to exploit this data? What approaches have been brought to bear on this problem and how do they compare to one another? What are some of the important open research questions in this area?
Task Analysis for Groupware Usability Evaluation: Modeling Shared-Workspace Tasks with the Mechanics of Collaboration
- ACM Transactions on Computer-Human Interaction
, 2003
"... Researchers in Computer Supported Cooperative Work have recently developed discount evaluation methods for shared-workspace groupware. Most discount methods rely on some understanding of the context in which the groupware systems will be used, which means that evaluators need to model the tasks that ..."
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Cited by 72 (12 self)
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Researchers in Computer Supported Cooperative Work have recently developed discount evaluation methods for shared-workspace groupware. Most discount methods rely on some understanding of the context in which the groupware systems will be used, which means that evaluators need to model the tasks that groups will perform. However, existing task analysis schemes are not well suited to the needs of groupware evaluation: they either do not deal with collaboration issues, do not use an appropriate level of analysis for concrete assessment of usability in interfaces, or do not adequately represent the variability inherent in group work. To fill this gap, we have developed a new modeling technique called Collaboration Usability Analysis. CUA focuses on the teamwork that goes on in a group task rather than the taskwork. To enable closer links between the task representation and the groupware interface, CUA grounds each collaborative action in a set of group work primitives called the mechanics of collaboration. To represent the range of ways that a group task can be carried out, CUA allows variable paths through the execution of a task, and allows alternate paths and optional tasks to be modeled. CUA’s main contribution is to provide evaluators with a framework in which they can simulate the realistic use of a groupware system
Usability measurement in context
- Behaviour and Information Technology
, 1994
"... Different approaches to the measurement of usability are reviewed and related to definitions of usability in international standards. It is concluded that reliable measures of overall usability can only be obtained by assessing the effectiveness, efficiency and satisfaction with which representative ..."
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Cited by 51 (12 self)
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Different approaches to the measurement of usability are reviewed and related to definitions of usability in international standards. It is concluded that reliable measures of overall usability can only be obtained by assessing the effectiveness, efficiency and satisfaction with which representative users carry out representative tasks in representative environments. This requires a detailed understanding of the context of use of a product. The ESPRIT MUSiC project has developed tools which can be used to measure usability in the laboratory and the field. An overview is given of the methods and tools for measuring user performance, cognitive workload and user perceived quality. Contents 1. Benefits of improved usability............................................................................................................................ 1 1.1. Usability evaluation and system development................................................................................ 1 2. Usability features and attributes....................................................................................................................... 2 2.1. Can usability be measured in terms of features and attributes?................................................... 2
GLEAN: A Computer-Based Tool for Rapid GOMS Model Usability Evaluation of User Interface Designs
, 1995
"... Engineering models of human performance permit some aspects of usability of interface designs to be predicted from an analysis of the task, and thus can replace to some extent expensive user testing data. The best developed such tools are GOMS models, which have been shown to be accurate and effecti ..."
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Cited by 49 (7 self)
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Engineering models of human performance permit some aspects of usability of interface designs to be predicted from an analysis of the task, and thus can replace to some extent expensive user testing data. The best developed such tools are GOMS models, which have been shown to be accurate and effective in predicting usability of the procedural aspects of interface designs. This paper describes a computer-based tool, GLEAN, that generates quantitative predictions from a supplied GOMS model and a set of benchmark tasks. GLEAN is demonstrated to reproduce the results of a case study of GOMS model application with considerable time savings over both manual modeling as well as empirical testing. KEYWORDS User-Interface Software and Technology: Usability, usability evaluation, user models, GOMS models INTRODUCTION Engineering Models for Usable Interface Design The standard accepted technique for developing a usable system, empirical user testing, is based on iterative testing and design r...
Improving Mobile Internet Usability
- In Intl. World Wide Web Conf. (WWW
, 2003
"... Mobile internet technologies, such as WAP, are important for pervasive, anytime, anywhere computing. Although much progress has been made in terms of technological innovation, many of mobile internet systems are difficult to use, lack flexibility and robustness. They give a poor user experience. Eva ..."
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Cited by 48 (2 self)
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Mobile internet technologies, such as WAP, are important for pervasive, anytime, anywhere computing. Although much progress has been made in terms of technological innovation, many of mobile internet systems are difficult to use, lack flexibility and robustness. They give a poor user experience. Evaluation and theoretical analysis of usability combined with innovative design can achieve significant improvements in user performance and satisfaction. Using such multidisciplinary methods explains the negative reactions to WAP, and - more constructively - suggest ways of developing more effective and efficient devices and services.
Empirical Development of a Heuristic Evaluation Methodology for Shared Workspace Groupware
, 2002
"... Good real time groupware products are hard to develop, in part because evaluating their support for the basic activities of teamwork is difficult and costly. To address this problem, we are developing discount evaluation methods that look for groupware-specific usability problems. In a previous pape ..."
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Cited by 46 (3 self)
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Good real time groupware products are hard to develop, in part because evaluating their support for the basic activities of teamwork is difficult and costly. To address this problem, we are developing discount evaluation methods that look for groupware-specific usability problems. In a previous paper, we detailed a new set of usability heuristics that evaluators can use to inspect shared workspace groupware to see how they support for teamwork. We wanted to determine whether the new heuristics could be integrated into a low-cost methodology that parallels Nielsen’s traditional heuristic evaluation (HE). To this end, we examined 27 evaluations of two shared workspace groupware systems and analysed the inspectors ’ relative performance and variability. Similar to Nielsen’s findings for traditional HE, individual inspectors discovered about a fifth of the total known teamwork problems, and that there was only modest overlap in the problems they found. Groups of three to five inspectors would report about 40– 60 % of the total known teamwork problems. These results suggest that heuristic evaluation using our groupware heuristics can be an effective and efficient method for identifying teamwork problems in shared workspace groupware systems.
Criteria for evaluating usability evaluation methods
- International Journal of Human-Computer Interaction
, 2001
"... The current variety of alternative approaches to usability evaluation methods (UEMs) designed to assess and improve usability in software systems is offset by a general lack of understanding of the capabilities and limitations of each. Practitioners need to know which methods are more effective and ..."
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Cited by 38 (0 self)
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The current variety of alternative approaches to usability evaluation methods (UEMs) designed to assess and improve usability in software systems is offset by a general lack of understanding of the capabilities and limitations of each. Practitioners need to know which methods are more effective and in what ways and for what purposes. However, UEMs cannot be evaluated and compared reliably because of the lack of standard criteria for comparison. In this article, we present a practical discussion of factors, comparison criteria, and UEM performance measures useful in studies comparing UEMs. In demonstrating the importance of developing appropriate UEM evaluation criteria, we offer operational definitions and possible measures of UEM performance. We highlight specific challenges that researchers and practitioners face in comparing UEMs and provide a point of departure for further discussion and refinement of the principles and techniques used to approach UEM evaluation and comparison. 1.
Human-Computer Interaction: Psychology as a Science of Design
- Annual Review of Psychology
, 2001
"... this paper, I review the history of HCI as steps toward a science of design. My touchstone is Simon's (1969) provocative book he Sciences of the Artificial. The book pre-dates HCI, and many of its specific characterizations and claims about design are no longer authoritative (see Ehn, 1988). Neverth ..."
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Cited by 37 (0 self)
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this paper, I review the history of HCI as steps toward a science of design. My touchstone is Simon's (1969) provocative book he Sciences of the Artificial. The book pre-dates HCI, and many of its specific characterizations and claims about design are no longer authoritative (see Ehn, 1988). Nevertheless, two of Simon's themes echo through the history of HCI, and still provide guidance for charting its continuing development

