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154
Designing the User Interface for Multimodal Speech and Pen-based Gesture Applications: State-of-the-Art Systems and Future Research Directions
, 2000
"... The growing interest in multimodal interface design is inspired in large part by the goals of supporting more transparent, flexible, efficient, and powerfully expressive means of humancomputer interaction than in the past. Multimodal interfaces are expected to support a wider range of diverse applic ..."
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Cited by 102 (14 self)
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The growing interest in multimodal interface design is inspired in large part by the goals of supporting more transparent, flexible, efficient, and powerfully expressive means of humancomputer interaction than in the past. Multimodal interfaces are expected to support a wider range of diverse applications, to be usable by a broader spectrum of the average population, and to function more reliably under realistic and challenging usage conditions. In this paper, we summarize the emerging architectural approaches for interpreting speech and pen-based gestural input in a robust manner--- including early and late fusion approaches, and the new hybrid symbolic/statistical approach. We also describe a diverse collection of state-of-the-art multimodal systems that process users' spoken and gestural input. These applications range from map-based and virtual reality systems for engaging in simulations and training, to field medic systems for mobile use in noisy environments, to web-based transactions and standard text-editing applications that will reshape daily computing and have a significant commercial impact. To realize successful multimodal systems of the future, many key research challenges remain to be addressed. Among these challenges are the development of cognitive theories to guide multimodal system design, and the development of effective natural language processing, dialogue processing, and error handling techniques. In addition, new multimodal systems will be needed that can function more robustly and adaptively, and with support for collaborative multi-person use. Before this new class of systems can proliferate, toolkits also will be needed to promote software development for both simulated and functioning systems. Multimodal Speech and Gesture Interfaces 3 CONT...
The Automated Design of Believable Dialogues for Animated Presentation Teams
- EMBODIED CONVERSATIONAL AGENTS
, 2000
"... this paper, we investigate a new style for presenting information. We introduce the notion of presentation teams which---rather than addressing the user directly---convey information in the style of performances to be observed by the user. The paper is organized as follows. First, we report on our e ..."
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Cited by 91 (13 self)
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this paper, we investigate a new style for presenting information. We introduce the notion of presentation teams which---rather than addressing the user directly---convey information in the style of performances to be observed by the user. The paper is organized as follows. First, we report on our experience with two single animated presentation agents and explain how to evaluate their success. After that, we move to presentation teams and discuss their potential benefits for presentation tasks. In section 2, we describe the basic steps of our approach to the automated generation of performances with multiple characters. This approach has been applied to two different in: J. Cassell, S. Prevost, J. Sullivan, and E. Churchill: Embodied Conversational
ANVIL - A Generic Annotation Tool for Multimodal Dialogue
, 2001
"... Anvil is a tool for the annotation of audiovisual material containing multimodal dialogue. Annotation takes place on freely definable, multiple layers (tracks) by inserting time-anchored elements that hold a number of typed attribute-value pairs. Higher-level elements (suprasegmental) consist of a s ..."
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Cited by 82 (5 self)
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Anvil is a tool for the annotation of audiovisual material containing multimodal dialogue. Annotation takes place on freely definable, multiple layers (tracks) by inserting time-anchored elements that hold a number of typed attribute-value pairs. Higher-level elements (suprasegmental) consist of a sequence of elements. Attributes contain symbols or cross-level links to arbitrary other elements. Anvil is highly generic (usable with different annotation schemes), platform-independent, XMLbased and fitted with an intuitive graphical user interface. For project integration, Anvil offers the import of speech transcription and export of text and table data for further statistical processing.
Establishing and Maintaining Long-Term Human-Computer Relationships
- ACM Transactions on Computer Human Interaction
, 2005
"... This research investigates the meaning of ‘human-computer relationship ’ and presents techniques for constructing, maintaining, and evaluating such relationships, based on research in social psychology, sociolinguistics, communication and other social sciences. Contexts in which relationships are pa ..."
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Cited by 81 (14 self)
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This research investigates the meaning of ‘human-computer relationship ’ and presents techniques for constructing, maintaining, and evaluating such relationships, based on research in social psychology, sociolinguistics, communication and other social sciences. Contexts in which relationships are particularly important are described, together with specific benefits (like trust) and task outcomes (like improved learning) known to be associated with relationship quality. We especially consider the problem of designing for longterm interaction, and define relational agents as computational artifacts designed to establish and maintain long-term social-emotional relationships with their users. We construct the first such agent, and evaluate it in a controlled experiment with 101 users who were asked to interact daily with an exercise adoption system for a month. Compared to an equivalent task-oriented agent without any deliberate social-emotional or relationshipbuilding skills, the relational agent was respected more, liked more, and trusted more, even after four weeks of interaction. Additionally, users expressed a significantly greater desire to continue working with the relational agent after the termination of the study. We conclude by discussing future directions for this research together with ethical and other ramifications of this work for HCI designers.
Relational Agents: Effecting Change through Human-Computer Relationships
, 2003
"... What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these question ..."
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Cited by 79 (5 self)
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What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these questions this work introduces a theory of Relational Agents, which are computational artifacts designed to build and maintain long-term, social-emotional relationships with their users. These can be purely software humanoid animated agents--as developed in this work--but they can also be non-humanoid or embodied in various physical forms, from robots, to pets, to jewelry, clothing, hand-helds, and other interactive devices. Central to the notion of relationship is that it is a persistent construct, spanning multiple interactions; thus, Relational Agents are explicitly designed to remember past history and manage future expectations in their interactions with users. Finally, relationships are fundamentally social and emotional, and detailed knowledge of human social psychology--with a particular emphasis on the role of affect--must be incorporated into these agents if they are to effectively leverage the mechanisms of human social cognition in order to build relationships in the most natural manner possible. People build
Relational Agents: A Model and Implementation of Building User Trust
, 2001
"... Building trust with users is crucial in a wide range of applications, such as financial transactions, and some minimal degree of trust is required in all applications to even initiate and maintain an interaction with a user. Humans use a variety of relational conversational strategies, including sma ..."
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Cited by 79 (8 self)
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Building trust with users is crucial in a wide range of applications, such as financial transactions, and some minimal degree of trust is required in all applications to even initiate and maintain an interaction with a user. Humans use a variety of relational conversational strategies, including small talk, to establish trusting relationships with each other. We argue that such strategies can also be used by interface agents, and that embodied conversational agents are ideally suited for this task given the myriad cues available to them for signaling trustworthiness. We describe a model of social dialogue, an implementation in an embodied conversation agent, and an experiment in which social dialogue was demonstrated to have an effect on trust, for users with a disposition to be extroverts.
Embodied Cognition: A Field Guide
- Artificial Intelligence
, 2003
"... The nature of cognition is being re-considered. Instead of emphasizing formal operations on abstract symbols, the new approach foregrounds the fact that cognition is, rather, a situated activity, and suggests that thinking beings ought therefore be considered first and foremost as acting beings. The ..."
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Cited by 72 (15 self)
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The nature of cognition is being re-considered. Instead of emphasizing formal operations on abstract symbols, the new approach foregrounds the fact that cognition is, rather, a situated activity, and suggests that thinking beings ought therefore be considered first and foremost as acting beings. The essay reviews recent work in Embodied Cognition, provides a concise guide to its principles, attitudes and goals, and identifies the physical grounding project as its central research focus.
Task-Oriented Collaboration with Embodied Agents in Virtual Worlds
, 2000
"... We are working toward animated agents that can collaborate with human students in virtual worlds. The agent's objective is to help students learn to perform physical, procedural tasks, such as operating and maintaining equipment. Like most of the previous research on task-oriented dialogues, the a ..."
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Cited by 64 (13 self)
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We are working toward animated agents that can collaborate with human students in virtual worlds. The agent's objective is to help students learn to perform physical, procedural tasks, such as operating and maintaining equipment. Like most of the previous research on task-oriented dialogues, the agent (computer) serves as an expert that can provide guidance to a human novice. Research on such dialogues dates back more than twenty years (Deutsch 1974), and the subject remains an active research area (Allen et al. 1996; Lochbaum 1994; Walker 1996). However, most of that research has focused solely on verbal dialogues, even though the earliest studies clearly showed the ubiquity of nonverbal communication in human task-oriented dialogues (Deutsch 1974). To allow a wider variety of interactions among agents and human students, we use virtual reality (Durlach and Mavor 1995); agents and students cohabit a threedimensional, interactive, simulated mock-up of the student'
Negotiated Collusion: Modeling Social Language and its Relationship Effects in Intelligent Agents. User Modeling and Adaptive Interfaces
, 2003
"... ‘‘This evidence leads us to wonder whether intimacy is as much a ‘negotiated collusion ’ as it is a state of ‘true oneness’’’ (Brown and Rogers, 1991) Abstract. Building a collaborative trusting relationship with users is crucial in a wide range of applications, such as advice-giving or financial tr ..."
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Cited by 61 (5 self)
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‘‘This evidence leads us to wonder whether intimacy is as much a ‘negotiated collusion ’ as it is a state of ‘true oneness’’’ (Brown and Rogers, 1991) Abstract. Building a collaborative trusting relationship with users is crucial in a wide range of applications, such as advice-giving or financial transactions, and some minimal degree of cooperativeness is required in all applications to even initiate and maintain an interaction with a user. Despite the importance of this aspect of human–human relationships, few intelligent systems have tried to build user models of trust, credibility, or other similar interpersonal variables, or to influence these variables during interaction with users. Humans use a variety of kinds of social language, including small talk, to establish collaborative trusting interpersonal relationships. We argue that such strategies can also be used by intelligent agents, and that embodied conversational agents are ideally suited for this task given the myriad multimodal cues available to them for managing conversation. In this article we describe a model of the relationship between social language and interpersonal relationships, a new kind of discourse planner that is capable of generating social language to achieve interpersonal goals, and an actual implementation in an embodied conversational agent. We discuss an evaluation of our system in which the use of social language was demonstrated to have a significant effect on users ’ perceptions of the agent’s knowledgableness and ability to engage users, and on their trust, credibility, and how well they felt the system knew them, for users manifesting particular personality traits.
Where to look: a study of human-robot engagement
- IN PROCEEDINGS OF INTELLIGENT USER INTERFACES
, 2004
"... This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject together performed a demonstration of an invention created at our laboratory; the demonstration lasted 3 to 3.5 minutes. We ..."
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Cited by 47 (2 self)
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This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject together performed a demonstration of an invention created at our laboratory; the demonstration lasted 3 to 3.5 minutes. We briefly discuss the robot architecture and then focus the paper on a study of the effects of the robot operating in two different conditions. We offer some conclusions based on the study about the importance of engagement for 3D IUIs. We will present video clips of the subject interactions with the robot at the conference.

