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Cooperation through communication in decentralized Markov games
- in « IEEE International Conference on Advances in Intelligent Systems - Theory and Applications - AISTA’2004, Kirchberg, Luxembourg »„ IEEE
, 2004
"... Abstract — In this paper, we present a comunication-integrated reinforcement-learning algorithm for a general-sum Markov game or MG played by independent, cooperative agents. The algorithm assumes that agents can communicate but do not know the purpose (the semantic) of doing so. We model agents tha ..."
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Cited by 2 (1 self)
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Abstract — In this paper, we present a comunication-integrated reinforcement-learning algorithm for a general-sum Markov game or MG played by independent, cooperative agents. The algorithm assumes that agents can communicate but do not know the purpose (the semantic) of doing so. We model agents that have different tasks, some of which may be commonly beneficial. The objective of the agents is to determine which are the commonly beneficial tasks, and learn a sequence of actions that achieves the common tasks. In other words, the agents play a multi-stage coordination game, of which they know niether the stage-wise payoff matrix nor the stage transition matrix. Our principal interest is in imposing realistic conditions of learning on the agents. Towards this end, we assume that they operate in a strictly imperfect monitoring setting wherein they do not observe one another’s actions or rewards. A learning algorithm for a Markov game under this stricter condition of learning has not been proposed yet to our knowledge. We describe this Markov game with individual reward functions as a new formalism, decentralized Markov game or Dec-MG, a formalism borrowed from Dec-MDP (Markov decison process). For the communicatory aspect of the learning conditions, we propose a series of communication frameworks graduated in terms of facilitation of information exchange amongst the agents. We present results of testing our algorithm in a toy problem MG called a total guessing game. A. Reinforcement learning I.
Poutré, ‘Learning from induced changes in opponent (re)actions in multi-agent games
- in AAMAS’06
, 2006
"... Multi-agent learning is a growing area of research. An important topic is to formulate how an agent can learn a good policy in the face of adaptive, competitive opponents. Most research has focused on extensions of single agent learning techniques originally designed for agents in more static enviro ..."
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Cited by 1 (0 self)
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Multi-agent learning is a growing area of research. An important topic is to formulate how an agent can learn a good policy in the face of adaptive, competitive opponents. Most research has focused on extensions of single agent learning techniques originally designed for agents in more static environments. These techniques however fail to incorporate a notion of the effect of own previous actions on the development of the policy of the other agents in the system. We argue that incorporation of this property is beneficial in competitive settings. In this paper, we present a novel algorithm to capture this notion, and present experimental results to validate our claims.
Discrete MDL Predicts in Total Variation
, 2009
"... The Minimum Description Length (MDL) principle selects the model that has the shortest code for data plus model. We show that for a countable class of models, MDL predictions are close to the true distribution in a strong sense. The result is completely general. No independence, ergodicity, stationa ..."
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Cited by 1 (1 self)
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The Minimum Description Length (MDL) principle selects the model that has the shortest code for data plus model. We show that for a countable class of models, MDL predictions are close to the true distribution in a strong sense. The result is completely general. No independence, ergodicity, stationarity, identifiability, or other assumption on the model class need to be made. More formally, we show that for any countable class of models, the distributions selected by MDL (or MAP) asymptotically predict (merge with) the true measure in the class in total variation distance. Implications for non-i.i.d. domains like time-series forecasting, discriminative learning, and reinforcement learning are discussed.
Learning to Negotiate Optimally in Non-Stationary Environments
"... Abstract. We adopt the Markov chain framework to model bilateral negotiations among agents in dynamic environments and use Bayesian learning to enable them to learn an optimal strategy in incomplete information settings. Specifically, an agent learns the optimal strategy to play against an opponent ..."
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Abstract. We adopt the Markov chain framework to model bilateral negotiations among agents in dynamic environments and use Bayesian learning to enable them to learn an optimal strategy in incomplete information settings. Specifically, an agent learns the optimal strategy to play against an opponent whose strategy varies with time, assuming no prior information about its negotiation parameters. In so doing, we present a new framework for adaptive negotiation in such non-stationary environments and develop a novel learning algorithm, which is guaranteed to converge, that an agent can use to negotiate optimally over time. We have implemented our algorithm and shown that it converges quickly in a wide range of cases. 1
Multiagent Q-Learning: Preliminary Study on Dominance between the Nash and Stackelberg Equilibriums ∗
"... Some game theory approaches to solve multiagent reinforcement learning in self play, i.e. when agents use the same algorithm for choosing action, employ equilibriums, such as the Nash equilibrium, to compute the policies of the agents. These approaches have been applied only on simple examples. In t ..."
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Some game theory approaches to solve multiagent reinforcement learning in self play, i.e. when agents use the same algorithm for choosing action, employ equilibriums, such as the Nash equilibrium, to compute the policies of the agents. These approaches have been applied only on simple examples. In this paper, we present an extended version of Nash Q-Learning using the Stackelberg equilibrium to address a wider range of games than with the Nash Q-Learning. We show that mixing the Nash and Stackelberg equilibriums can lead to better rewards not only in static games but also in stochastic games. Moreover, we apply the algorithm to a real world example, the automated vehicle coordination problem.
A Comprehensive Survey of Multiagent Reinforcement Learning
"... Abstract—Multiagent systems are rapidly finding applications in a variety of domains, including robotics, distributed control, telecommunications, and economics. The complexity of many tasks arising in these domains makes them difficult to solve with preprogrammed agent behaviors. The agents must, i ..."
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Abstract—Multiagent systems are rapidly finding applications in a variety of domains, including robotics, distributed control, telecommunications, and economics. The complexity of many tasks arising in these domains makes them difficult to solve with preprogrammed agent behaviors. The agents must, instead, discover a solution on their own, using learning. A significant part of the research on multiagent learning concerns reinforcement learning techniques. This paper provides a comprehensive survey of multiagent reinforcement learning (MARL). A central issue in the field is the formal statement of the multiagent learning goal. Different viewpoints on this issue have led to the proposal of many different goals, among which two focal points can be distinguished: stability of the agents ’ learning dynamics, and adaptation to the changing behavior of the other agents. The MARL algorithms described in the literature aim—either explicitly or implicitly—at one of these two goals or at a combination of both, in a fully cooperative, fully competitive, or more general setting. A representative selection of these algorithms is discussed in detail in this paper, together with the specific issues that arise in each category. Additionally, the benefits and challenges of MARL are described along with some of the problem domains where the MARL techniques have been applied. Finally, an outlook for the field is provided. Index Terms—Distributed control, game theory, multiagent systems, reinforcement learning. I.

