Results 1 - 10
of
35
Interactive Control of Avatars Animated with Human Motion Data
, 2002
"... Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this s ..."
Abstract
-
Cited by 215 (26 self)
- Add to MetaCart
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this set of behaviors, possibly with a low-dimensional input device. One appealing approach to obtaining a rich set of avatar behaviors is to collect an extended, unlabeled sequence of motion data appropriate to the application. In this paper, we show that such a motion database can be preprocessed for flexibility in behavior and efficient search and exploited for real-time avatar control. Flexibility is created by identifying plausible transitions between motion segments, and efficient search through the resulting graph structure is obtained through clustering. Three interface techniques are demonstrated for controlling avatar motion using this data structure: the user selects from a set of available choices, sketches a path through an environment, or acts out a desired motion in front of a video camera. We demonstrate the flexibility of the approach through four different applications and compare the avatar motion to directly recorded human motion.
Estimating 3D Hand Pose From a Cluttered Image
, 2003
"... A method is proposed that can generate a ranked list of plausible three-dimensional hand configurations that best match an input image. Hand pose estimation is formulated as an image database indexing problem, where the closest matches for an input hand image are retrieved from a large database of s ..."
Abstract
-
Cited by 99 (4 self)
- Add to MetaCart
A method is proposed that can generate a ranked list of plausible three-dimensional hand configurations that best match an input image. Hand pose estimation is formulated as an image database indexing problem, where the closest matches for an input hand image are retrieved from a large database of synthetic hand images. In contrast to previous approaches, the system can function in the presence of clutter, thanks to two novel clutter-tolerant indexing methods. First, a computationally efficient approximation of the image-to-model chamfer distance is obtained by embedding binary edge images into a high-dimensional Euclidean space. Second, a general-purpose, probabilistic line matching method identifies those line segment correspondences between model and input images that are the least likely to have occurred by chance. The performance of this cluttertolerant approach is demonstrated in quantitative experiments with hundreds of real hand images.
Model-Based Hand Tracking Using A Hierarchical Bayesian Filter
, 2004
"... This thesis focuses on the automatic recovery of three-dimensional hand motion from one or more views. A 3D geometric hand model is constructed from truncated cones, cylinders and ellipsoids and is used to generate contours, which can be compared with edge contours and skin colour in images. The han ..."
Abstract
-
Cited by 48 (2 self)
- Add to MetaCart
This thesis focuses on the automatic recovery of three-dimensional hand motion from one or more views. A 3D geometric hand model is constructed from truncated cones, cylinders and ellipsoids and is used to generate contours, which can be compared with edge contours and skin colour in images. The hand tracking problem is formulated as state estimation, where the model parameters define the internal state, which is to be estimated from image observations. In thew first
An Appearance-Based Framework for 3D Hand Shape Classification and Camera Viewpoint Estimation
- In Automatic Face and Gesture Recognition
, 2001
"... An appearance-based framework for 3D hand shape classification and simultaneous camera viewpoint estimation is presented. Given an input image of a segmented hand, the most similar matches from a large database of synthetic hand images are retrieved. ..."
Abstract
-
Cited by 33 (2 self)
- Add to MetaCart
An appearance-based framework for 3D hand shape classification and simultaneous camera viewpoint estimation is presented. Given an input image of a segmented hand, the most similar matches from a large database of synthetic hand images are retrieved.
Skin Color-Based Video Segmentation under Time-Varying Illumination
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2003
"... A novel approach for real-time skin segmentation in video sequences is described. The approach enables reliable skin segmentation despite wide variation in illumination during tracking. ..."
Abstract
-
Cited by 23 (0 self)
- Add to MetaCart
A novel approach for real-time skin segmentation in video sequences is described. The approach enables reliable skin segmentation despite wide variation in illumination during tracking.
Regression-based Hand Pose Estimation from Multiple Cameras
, 2006
"... The RVM-based learning method for whole body pose estimation proposed by Agarwal and Triggs is adapted to hand pose recovery. To help overcome the difficulties presented by the greater degree of self-occlusion and the wider range of poses exhibited in hand imagery, the adaptation proposes a method f ..."
Abstract
-
Cited by 12 (1 self)
- Add to MetaCart
The RVM-based learning method for whole body pose estimation proposed by Agarwal and Triggs is adapted to hand pose recovery. To help overcome the difficulties presented by the greater degree of self-occlusion and the wider range of poses exhibited in hand imagery, the adaptation proposes a method for combining multiple views. Comparisons of performance using single versus multiple views are reported for both synthesized and real imagery, and the effects of the number of image measurements and the number of training samples on performance are explored.
A Posture Sequence Learning System for an Anthropomorphic Robotic
- Hand”, Robotics and Autonomous Systems
, 2004
"... Abstract _ _ The paper deals with a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representatio ..."
Abstract
-
Cited by 11 (2 self)
- Add to MetaCart
Abstract _ _ The paper deals with a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator. I.
Capturing human hand motion in image sequences
- In Workshop on Motion and Video Computing
, 2002
"... Visually capturing human hand motion requires estimating the 3D hand global pose as well as its local finger articulations. This is a challenging task that requires a search in a high dimensional space due to the high degrees of freedom that fingers exhibit and the self occlusions caused by global h ..."
Abstract
-
Cited by 9 (2 self)
- Add to MetaCart
Visually capturing human hand motion requires estimating the 3D hand global pose as well as its local finger articulations. This is a challenging task that requires a search in a high dimensional space due to the high degrees of freedom that fingers exhibit and the self occlusions caused by global hand motion. In this paper we propose a divide and conquer approach to estimate both global and local hand motion. By looking into the palm and extra feature points provided by fingers, the hand pose is determined from the palm using Iterative Closed Point (ICP) algorithm and factorization method. The hand global pose serves as the base frame for the finger motion capturing. Noticing the natural hand motion constraints, we propose an efficient tracking algorithm based on sequential Monte Carlo technique for tracking finger motion. To enhance the accuracy, pose estimations and finger articulation tracking are performed in an iterative manner. Our experiments show that our approach is accurate and robust for natural hand movements. 1.
Physics-Based Person Tracking Using the Anthropomorphic Walker
, 2010
"... We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bipedal locomotion such as balance and ground contact. The model generalizes naturally to variations in style due to change ..."
Abstract
-
Cited by 7 (0 self)
- Add to MetaCart
We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bipedal locomotion such as balance and ground contact. The model generalizes naturally to variations in style due to changes in speed, step-length, and mass, and avoids common problems (such as footskate) that arise with existing trackers. The dynamics comprise a two degreeof-freedom representation of human locomotion with inelastic ground contact. A stochastic controller generates impulsive forces during the toe-off stage of walking, and springlike forces between the legs. A higher-dimensional kinematic body model is conditioned on the underlying dynamics. The combined model is used to track walking people in video, including examples with turning, occlusion, and varying gait. We also report quantitative monocular and binocular tracking results with the HumanEva dataset.
3D Model-based hand tracking using stochastic direct search method
- In Sixth IEEE International Conference on Automatic Face and Gesture Recognition
, 2004
"... Tracking the articulated hand motion in a video sequence is a challenging problem in which the main difficulty arises from the complexity of searching for an optimal motion estimate in a high dimensional configuration space induced by the articulated motion. Considering that the complexities of this ..."
Abstract
-
Cited by 6 (1 self)
- Add to MetaCart
Tracking the articulated hand motion in a video sequence is a challenging problem in which the main difficulty arises from the complexity of searching for an optimal motion estimate in a high dimensional configuration space induced by the articulated motion. Considering that the complexities of this problem may be reduced by learning the lower dimensional manifold of the articulation motion in the configuration space, we propose a new representation for the nonlinear manifold of the articulated motion, with a stochastic simplex algorithm that facilitates very efficient search. Contrary to traditional methods of representing the manifolds through clustering and transition matrix construction, we maintain the set of all training samples. To perform the search of best matching configuration with respect to the input image, we combine sequential Monte Carlo technique with the Nelder-Mead simplex search which is efficient and effective when the gradient is not readily accessible. This new approach has been successfully applied to hand tracking and our experiments show the efficiency and robustness of our algorithm. 1.

