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192
Voronoi diagrams  a survey of a fundamental geometric data structure
 ACM COMPUTING SURVEYS
, 1991
"... This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. ..."
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Cited by 560 (5 self)
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This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. The paper puts particular emphasis on the unified exposition of its mathematical and algorithmic properties. Finally, the paper provides the first comprehensive bibliography on Voronoi diagrams and related structures.
The quadtree and related hierarchical data structures
 ACM Computing Surveys
, 1984
"... A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics ..."
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Cited by 420 (11 self)
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A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics. There is a greater emphasis on region data (i.e., twodimensional shapes) and to a lesser extent on point, curvilinear, and threedimensional data. A number of operations in which such data structures find use are examined in greater detail.
ViewDependent Refinement of Progressive Meshes
"... Levelofdetail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for viewindependent LOD. In this paper, ..."
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Cited by 390 (5 self)
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Levelofdetail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for viewindependent LOD. In this paper, we introduce a framework for selectively refining an arbitrary progressive mesh according to changing view parameters. We define efficient refinement criteria based on the view frustum, surface orientation, and screenspace geometric error, and develop a realtime algorithm for incrementally refining and coarsening the mesh according to these criteria. The algorithm exploits view coherence, supports frame rate regulation, and is found to require less than 15 % of total frame time on a graphics workstation. Moreover, for continuous motions this work can be amortized over consecutive frames. In addition, smooth visual transitions (geomorphs) can be constructed between any two selectively refined meshes. A number of previous schemes create viewdependent LOD meshes for height fields (e.g. terrains) and parametric surfaces (e.g. NURBS). Our framework also performs well for these special cases. Notably, the absence of a rigid subdivision structure allows more accurate approximations than with existing schemes. We include results for these cases as well as for general meshes.
Edgebreaker: Connectivity compression for triangle meshes
 IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
, 1999
"... Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of threedimensional triangle meshes. Edgebreaker improves upon the worst case storage required by previously reported schemes, most of which require O(nlogn) bits to sto ..."
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Cited by 261 (22 self)
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Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of threedimensional triangle meshes. Edgebreaker improves upon the worst case storage required by previously reported schemes, most of which require O(nlogn) bits to store the incidence graph of a mesh of n triangles. Edgebreaker requires only 2n bits or less for simple meshes and can also support fully general meshes by using additional storage per handle and hole. Edgebreaker's compression and decompression processes perform the same traversal of the mesh from one triangle to an adjacent one. At each stage, compression produces an opcode describing the topological relation between the current triangle and the boundary of the remaining part of the mesh. Decompression uses these opcodes to reconstruct the entire incidence graph. Because Edgebreaker's compression and decompression are independent of the vertex locations, they may be combined with a variety of vertexcompressing techniques that exploit topological information about the mesh to better estimate vertex locations. Edgebreaker may be used to compress the connectivity of an entire mesh bounding a 3D polyhedron or the connectivity of a triangulated surface patch whose boundary needs not be encoded. Its superior compression capabilities, the simplicity of its implementation, and its versatility make Edgebreaker particularly suitable for the emerging 3D data exchange standards for interactive graphic applications. The paper also offers a comparative survey of the rapidly growing field of geometric compression.
MAPS: Multiresolution Adaptive Parameterization of Surfaces
, 1998
"... We construct smooth parameterizations of irregular connectivity triangulations of arbitrary genus 2manifolds. Our algorithm uses hierarchical simplification to efficiently induce a parameterization of the original mesh over a base domain consisting of a small number of triangles. This initial param ..."
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Cited by 224 (12 self)
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We construct smooth parameterizations of irregular connectivity triangulations of arbitrary genus 2manifolds. Our algorithm uses hierarchical simplification to efficiently induce a parameterization of the original mesh over a base domain consisting of a small number of triangles. This initial parameterization is further improved through a hierarchical smoothing procedure based on Loop subdivision applied in the parameter domain. Our method supports both fully automatic and user constrained operations. In the latter, we accommodate point and edge constraints to force the align # wailee@cs.princeton.edu + wim@belllabs.com # ps@cs.caltech.edu cowsar@belllabs.com dpd@cs.princeton.edu ment of isoparameter lines with desired features. We show how to use the parameterization for fast, hierarchical subdivision connectivity remeshing with guaranteed error bounds. The remeshing algorithm constructs an adaptively subdivided mesh directly without first resorting to uniform subdivision followed by subsequent sparsification. It thus avoids the exponential cost of the latter. Our parameterizations are also useful for texture mapping and morphing applications, among others.
Spanning Trees and Spanners
, 1996
"... We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and lowdilation graphs. 1 Introduction This survey covers topics in geometric network design theory. The problem is easy to state: connect a collection of sites by a "good" network. ..."
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Cited by 139 (2 self)
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We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and lowdilation graphs. 1 Introduction This survey covers topics in geometric network design theory. The problem is easy to state: connect a collection of sites by a "good" network. For instance, one may wish to connect components of a VLSI circuit by networks of wires, in a way that uses little surface area on the chip, draws little power, and propagates signals quickly. Similar problems come up in other applications such as telecommunications, road network design, and medical imaging [1]. One network design problem, the Traveling Salesman problem, is sufficiently important to have whole books devoted to it [79]. Problems involving some form of geometric minimum or maximum spanning tree also arise in the solution of other geometric problems such as clustering [12], mesh generation [56], and robot motion planning [93]. One can vary the network design problem in many w...
Filtering Search: A new approach to queryanswering
 SIAM J. Comput
, 1986
"... Abstract. We introduce a new technique for solving problems of the following form: preprocess a set ofobjects so that those satisfying a given property with respect to a query object canbe listed very effectively. Wellknown problems that fall into this category include range search, point enclosure ..."
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Cited by 106 (7 self)
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Abstract. We introduce a new technique for solving problems of the following form: preprocess a set ofobjects so that those satisfying a given property with respect to a query object canbe listed very effectively. Wellknown problems that fall into this category include range search, point enclosure, intersection, and nearneighbor problems. The approach which we take is very general and rests on a new concept called filtering search.We show on a number ofexamples how it can be used to improve the complexity ofknown algorithms and simplify their implementations as well. In particular, filtering search allows us to improve on the worstcase complexity ofthe best algorithms known so far for solving the problems mentioned above. Key words, computational geometry, database, data structures, filtering search, retrieval problems
Determining the Separation of Preprocessed Polyhedra  A Unified Approach
, 1990
"... We show how (now familiar) hierarchical representations of (convex) polyhedra can be used to answer various separation queries efficiently (in a number of cases, optimally). Our emphasis is i) the uniform treatment of polyhedra separation problems, ii) the use of hierarchical representations of prim ..."
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Cited by 105 (5 self)
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We show how (now familiar) hierarchical representations of (convex) polyhedra can be used to answer various separation queries efficiently (in a number of cases, optimally). Our emphasis is i) the uniform treatment of polyhedra separation problems, ii) the use of hierarchical representations of primitive objects to provide implicit representations of composite or transformed objects, and iii) applications to natural problems in graphics and robotics. Among the specific results is an O(log jP j 1 log jQj) algorithm for determining the sepa ration of polyhedra P and Q (which have been individually preprocessed in at most linear time).
Influence Sets Based on Reverse Nearest Neighbor Queries
 In SIGMOD
, 2000
"... Inherent in the operation of many decision support and continuous referral systems is the notion of the "influence" of a data point on the database. This notion arises in examples such as finding the set of customers affected by the opening of a new store outlet location, notifying the subset of sub ..."
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Cited by 105 (1 self)
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Inherent in the operation of many decision support and continuous referral systems is the notion of the "influence" of a data point on the database. This notion arises in examples such as finding the set of customers affected by the opening of a new store outlet location, notifying the subset of subscribers to a digital library who will find a newly added document most relevant, etc. Standard approaches to determining the influence set of a data point involve range searching and nearest neighbor queries. In this paper, we formalize a novel notion of influence based on reverse neighbor queries and its variants. Since the nearest neighbor relation is not symmetric, the set of points that are closest to a query point (i.e., the nearest neighbors) differs from the set of points that have the query point as their nearest neighbor (called the reverse nearest neighbors). Influence sets based on reverse nearest neighbor (RNN) queries seem to capture the intuitive notion of influence from our ...
Hierarchical Triangulation for Multiresolution Surface Description
 ACM Transactions on Graphics
, 1995
"... A new hierarchical trianglebased model for representing surfaces over sampled data is proposed, which is based on the subdivision of the surface domain into nested triangulations, called a Hierarchical Triangulation (HT). The model allows compression of spatial data and representation of a surface ..."
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Cited by 88 (16 self)
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A new hierarchical trianglebased model for representing surfaces over sampled data is proposed, which is based on the subdivision of the surface domain into nested triangulations, called a Hierarchical Triangulation (HT). The model allows compression of spatial data and representation of a surface at successively finer degrees of resolution. An HT is a collection of triangulations organized in a tree, where each node, except for the root, is a triangulation refining a face belonging to its parent in the hierarchy. We present a topological model for representing an HT, and algorithms for its construction and for the extraction of a triangulation at a given degree of resolution. The surface model, called a Hierarchical Triangulated Surface (HTS), is obtained by associating data values with the vertices of triangles, and defining suitable functions that describe the surface over each triangular patch. We consider an application of a piecewiselinear version of the HTS to interpolate topo...