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28
Labeling Images with a Computer Game
, 2004
"... We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by providing meaningful labels for them. If the game is played as much as popular online games, we estimate that most images on ..."
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Cited by 333 (9 self)
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We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by providing meaningful labels for them. If the game is played as much as popular online games, we estimate that most images on the Web can be labeled in a few months. Having proper labels associated with each image on the Web would allow for more accurate image search, improve the accessibility of sites (by providing descriptions of images to visually impaired individuals), and help users block inappropriate images. Our system makes a significant contribution because of its valuable output and because of the way it addresses the image-labeling problem. Rather than using computer vision techniques, which don't work well enough, we encourage people to do the work by taking advantage of their desire to be entertained.
LabelMe: A Database and Web-Based Tool for Image Annotation
, 2008
"... We seek to build a large collection of images with ground truth labels to be used for object detection and recognition research. Such data is useful for supervised learning and quantitative evaluation. To achieve this, we developed a web-based tool that allows easy image annotation and instant sha ..."
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Cited by 232 (37 self)
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We seek to build a large collection of images with ground truth labels to be used for object detection and recognition research. Such data is useful for supervised learning and quantitative evaluation. To achieve this, we developed a web-based tool that allows easy image annotation and instant sharing of such annotations. Using this annotation tool, we have collected a large dataset that spans many object categories, often containing multiple instances over a wide variety of images. We quantify the contents of the dataset and compare against existing state of the art datasets used for object recognition and detection. Also, we show how to extend the dataset to automatically enhance object labels with WordNet, discover object parts, recover a depth ordering of objects in a scene, and increase the number of labels using minimal user supervision and images from the web.
Designing Games With A Purpose
, 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract
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Cited by 157 (1 self)
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Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
Open Mind Common Sense: Knowledge acquisition from the general public
, 2002
"... Abstract. Open Mind Common Sense is a knowledge acquisition system designed to acquire commonsense knowledge from the general public over the web. We describe and evaluate our first fielded system, which enabled the construction of a 450,000 assertion commonsense knowledge base. We then discuss how ..."
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Cited by 94 (9 self)
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Abstract. Open Mind Common Sense is a knowledge acquisition system designed to acquire commonsense knowledge from the general public over the web. We describe and evaluate our first fielded system, which enabled the construction of a 450,000 assertion commonsense knowledge base. We then discuss how our second-generation system addresses weaknesses discovered in the first. The new system acquires facts, descriptions, and stories by allowing participants to construct and fill in natural language templates. It employs word-sense disambiguation and methods of clarifying entered knowledge, analogical inference to provide feedback, and allows participants to validate knowledge and in turn each other. 1
The Public Acquisition of Commonsense Knowledge
, 2001
"... The Open Mind Common Sense project is an attempt to construct a database of commonsense knowledge through the collaboration of a distributed community of thousands of non-expert netizens. We give an overview of the project, describe our knowledge acquisition and representation strategy of using ..."
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Cited by 84 (7 self)
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The Open Mind Common Sense project is an attempt to construct a database of commonsense knowledge through the collaboration of a distributed community of thousands of non-expert netizens. We give an overview of the project, describe our knowledge acquisition and representation strategy of using natural language rather than formal logic, and demonstrate this strategy with a search engine application that employs simple commonsense reasoning to reformulate problem queries into more effective solution queries.
Peekaboom: A Game for Locating Objects in Images
- In ACM CHI
, 2006
"... We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side effect of them playing, we collect valuable image metadata, such as which pixels belong to which object in the image. The co ..."
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Cited by 70 (4 self)
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We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side effect of them playing, we collect valuable image metadata, such as which pixels belong to which object in the image. The collected data could be applied towards constructing more accurate computer vision algorithms, which require massive amounts of training and testing data not currently available. Peekaboom has been played by thousands of people, some of whom have spent over 12 hours a day playing, and thus far has generated millions of data points. In addition to its purely utilitarian aspect, Peekaboom is an example of a new, emerging class of games, which not only bring people together for leisure purposes, but also exist to improve artificial intelligence. Such games appeal to a general audience, while providing answers to problems that computers cannot yet solve. Author Keywords Distributed knowledge acquisition, object segmentation, object recognition, computer vision, Web-based games. ACM Classification Keywords: I.2.6 [Learning]: Knowledge acquisition. H.5.3 [HCI]: Web-based interaction.
Improving Accessibility of the Web with a Computer Game
- In ACM CHI Notes
, 2006
"... Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem of attaching proper explanatory text descriptions to arbitrary images on the Web. To this end, we introduce Phetch, an en ..."
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Cited by 32 (4 self)
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Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem of attaching proper explanatory text descriptions to arbitrary images on the Web. To this end, we introduce Phetch, an enjoyable computer game that collects explanatory descriptions of images. People play the game because it is fun, and as a side effect of game play we collect valuable information. Given any image from the World Wide Web, Phetch can output a correct annotation for it. The collected data can be applied towards significantly improving Web accessibility. In addition to improving accessibility, Phetch is an example of a new class of games that provide entertainment in exchange for human processing power. In essence, we solve a typical computer vision problem with HCI tools alone.
Human Computation
"... be interpreted as representing official policies, either expressed or implied, of any sponsoring institution, the U.S. government or any other entity. ..."
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Cited by 21 (0 self)
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be interpreted as representing official policies, either expressed or implied, of any sponsoring institution, the U.S. government or any other entity.
Common Sense Data Acquisition for Indoor Mobile Robots
- In Nineteenth National Conference on Artificial Intelligence (AAAI-04
, 2003
"... The objective of this research is to enhance the intelligence of mobile robots that work in home and o#ce environments with common sense. Since indoor common sense knowledge is extremely vast, it may be collected in a similar fashion to the Open Mind family of distributed knowledge capture projects ..."
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Cited by 20 (1 self)
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The objective of this research is to enhance the intelligence of mobile robots that work in home and o#ce environments with common sense. Since indoor common sense knowledge is extremely vast, it may be collected in a similar fashion to the Open Mind family of distributed knowledge capture projects over the Internet. This paper describes the collection of data through the Open Mind Indoor Common Sense (OMICS) website. The knowledge was collected through sentence templates that were dynamically generated based on user input. This was converted into relations and saved into a database. We discuss the results of this online collaborative e#ort and mention various applications of the collected data.
Digital Libraries and Document Image Analysis
"... The rapid growth of digital libraries (DLs) worldwide poses many new challenges for document image analysis (DIA) research and development. DLs promise to offer more people access to larger document collections, and at far greater speed, than physical libraries can. But DLs also tend, for many reaso ..."
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Cited by 15 (0 self)
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The rapid growth of digital libraries (DLs) worldwide poses many new challenges for document image analysis (DIA) research and development. DLs promise to offer more people access to larger document collections, and at far greater speed, than physical libraries can. But DLs also tend, for many reasons, to serve poorly, or even to omit entirely, many types of non-digital human–legible media, such as originally printed and handwritten documents. These media, in their original physical (undigitized) form, are readily — if not always quickly — legible, searchable, and browseable, whereas in the form of document images accessed through DLs they often lose many of their original advantages while of course lacking many advantages of symbolically encoded information. The author explores these issues and illustrates them with brief case studies arising from his experience as a DIA researcher in collaboration with several DL projects in the US. Difficult open DIA technical problems in DL applications are identified in the contrasting advantages of paper and digital displays, at every stage of capture, early processing, recognition, analysis, presentation, & retrieval, and in personal and interactive applications. These support the conclusion that the international DIA R&D community is urgently needed (because uniquely qualified) to provide new technology to help rescue from neglect — even, in many cases, eventual oblivion — the world’s vast culturally irreplaceable legacy paper document collections. 1.

