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395
Voronoi diagrams  a survey of a fundamental geometric data structure
 ACM COMPUTING SURVEYS
, 1991
"... This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. ..."
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Cited by 572 (5 self)
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This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. The paper puts particular emphasis on the unified exposition of its mathematical and algorithmic properties. Finally, the paper provides the first comprehensive bibliography on Voronoi diagrams and related structures.
The Quickhull algorithm for convex hulls
 ACM TRANSACTIONS ON MATHEMATICAL SOFTWARE
, 1996
"... The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the twodimensional Quickhull Algorithm with the generaldimension BeneathBeyond Algorithm. It is similar to the randomized, incremental algo ..."
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Cited by 465 (0 self)
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The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the twodimensional Quickhull Algorithm with the generaldimension BeneathBeyond Algorithm. It is similar to the randomized, incremental algorithms for convex hull and Delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it uses less memory. Computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm is implemented with floatingpoint arithmetic, this assumption can lead to serious errors. We briefly describe a solution to this problem when computing the convex hull in two, three, or four dimensions. The output is a set of “thick ” facets that contain all possible exact convex hulls of the input. A variation is effective in five or more dimensions.
DavenportSchinzel Sequences and Their Geometric Applications
, 1998
"... An (n; s) DavenportSchinzel sequence, for positive integers n and s, is a sequence composed of n distinct symbols with the properties that no two adjacent elements are equal, and that it does not contain, as a (possibly noncontiguous) subsequence, any alternation a \Delta \Delta \Delta b \Delta \ ..."
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Cited by 418 (116 self)
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An (n; s) DavenportSchinzel sequence, for positive integers n and s, is a sequence composed of n distinct symbols with the properties that no two adjacent elements are equal, and that it does not contain, as a (possibly noncontiguous) subsequence, any alternation a \Delta \Delta \Delta b \Delta \Delta \Delta a \Delta \Delta \Delta b \Delta \Delta \Delta of length s + 2 between two distinct symbols a and b. The close relationship between DavenportSchinzel sequences and the combinatorial structure of lower envelopes of collections of functions make the sequences very attractive because a variety of geometric problems can be formulated in terms of lower envelopes. A nearlinear bound on the maximum length of DavenportSchinzel sequences enable us to derive sharp bounds on the combinatorial structure underlying various geometric problems, which in turn yields efficient algorithms for these problems.
Data Structures and Algorithms for Nearest Neighbor Search in General Metric Spaces
, 1993
"... We consider the computational problem of finding nearest neighbors in general metric spaces. Of particular interest are spaces that may not be conveniently embedded or approximated in Euclidian space, or where the dimensionality of a Euclidian representation is very high. Also relevant are highdim ..."
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Cited by 278 (4 self)
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We consider the computational problem of finding nearest neighbors in general metric spaces. Of particular interest are spaces that may not be conveniently embedded or approximated in Euclidian space, or where the dimensionality of a Euclidian representation is very high. Also relevant are highdimensional Euclidian settings in which the distribution of data is in some sense of lower dimension and embedded in the space. The vptree (vantage point tree) is introduced in several forms, together with associated algorithms, as an improved method for these difficult search problems. Tree construction executes in O(n log(n)) time, and search is under certain circumstances and in the limit, O(log(n)) expected time. The theoretical basis for this approach is developed and the results of several experiments are reported. In Euclidian cases, kdtree performance is compared.
Geometric Range Searching and Its Relatives
 CONTEMPORARY MATHEMATICS
"... ... process a set S of points in so that the points of S lying inside a query R region can be reported or counted quickly. Wesurvey the known techniques and data structures for range searching and describe their application to other related searching problems. ..."
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Cited by 254 (41 self)
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... process a set S of points in so that the points of S lying inside a query R region can be reported or counted quickly. Wesurvey the known techniques and data structures for range searching and describe their application to other related searching problems.
Voronoi diagrams and Delaunay triangulations,” in Handbook of discrete and computational
"... The Voronoi diagram of a set of sites partitions space into regions one per site the region for a site s consists of all points closer to s than to any other site The dual of the Voronoi diagram the Delaunay triangulation is the unique triangulation so that the circumsphere of every triangle co ..."
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Cited by 197 (3 self)
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The Voronoi diagram of a set of sites partitions space into regions one per site the region for a site s consists of all points closer to s than to any other site The dual of the Voronoi diagram the Delaunay triangulation is the unique triangulation so that the circumsphere of every triangle contains no sites in its interior Voronoi diagrams
Indexing moving points
, 2003
"... We propose three indexing schemes for storing a set S of N points in the plane, each moving along a linear trajectory, so that any query of the following form can be answered quickly: Given a rectangle R and a real value t; report all K points of S that lie inside R at time t: We first present an in ..."
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Cited by 170 (13 self)
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We propose three indexing schemes for storing a set S of N points in the plane, each moving along a linear trajectory, so that any query of the following form can be answered quickly: Given a rectangle R and a real value t; report all K points of S that lie inside R at time t: We first present an indexing structure that, for any given constant e> 0; uses OðN=BÞ disk blocks and answers a query in OððN=BÞ 1=2þe þ K=BÞ I/Os, where B is the block size. It can also report all the points of S that lie inside R during a given time interval. A point can be inserted or deleted, or the trajectory of a point can be changed, in Oðlog 2 B NÞ I/Os. Next, we present a general approach that improves the query time if the queries arrive in chronological order, by allowing the index to evolve over time. We obtain a tradeoff between the query time and the number of times the index needs to be updated as the points move. We also describe an indexing scheme in which the number of I/Os required to answer a query depends monotonically on the difference between the query time stamp t and the current time. Finally, we develop an efficient indexing scheme to answer approximate
A Subexponential Bound for Linear Programming
 ALGORITHMICA
, 1996
"... We present a simple randomized algorithm which solves linear programs with n constraints and d variables in expected min{O(d 2 2 d n),e 2 d ln(n / d)+O ( d+ln n)} time in the unit cost model (where we count the number of arithmetic operations on the numbers in the input); to be precise, the algorith ..."
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Cited by 166 (16 self)
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We present a simple randomized algorithm which solves linear programs with n constraints and d variables in expected min{O(d 2 2 d n),e 2 d ln(n / d)+O ( d+ln n)} time in the unit cost model (where we count the number of arithmetic operations on the numbers in the input); to be precise, the algorithm computes the lexicographically smallest nonnegative point satisfying n given linear inequalities in d variables. The expectation is over the internal randomizations performed by the algorithm, and holds for any input. In conjunction with Clarkson’s linear programming algorithm, this gives an expected bound of O(d 2 n + e O( √ d ln d) The algorithm is presented in an abstract framework, which facilitates its application to several other related problems like computing the smallest enclosing ball (smallest volume enclosing ellipsoid) of n points in dspace, computing the distance of two nvertex (or nfacet) polytopes in dspace, and others. The subexponential running time can also be established for some of these problems (this relies on some recent results due to Gärtner).
Combinatorial Geometry
, 1995
"... Abstract. Let P be a set of n points in ~d (where d is a small fixed positive integer), and let F be a collection of subsets of ~d, each of which is defined by a constant number of bounded degree polynomial inequalities. We consider the following Frange searching problem: Given P, build a data stru ..."
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Cited by 164 (26 self)
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Abstract. Let P be a set of n points in ~d (where d is a small fixed positive integer), and let F be a collection of subsets of ~d, each of which is defined by a constant number of bounded degree polynomial inequalities. We consider the following Frange searching problem: Given P, build a data structure for efficient answering of queries of the form, &quot;Given a 7 ~ F, count (or report) the points of P lying in 7.&quot; Generalizing the simplex range searching techniques, we give a solution with nearly linear space and preprocessing time and with O(n 1 x/b+~) query time, where d < b < 2d 3 and ~> 0 is an arbitrarily small constant. The acutal value of b is related to the problem of partitioning arrangements of algebraic surfaces into cells with a constant description complexity. We present some of the applications of Frange searching problem, including improved ray shooting among triangles in ~3 1.
An optimal algorithm for intersecting line segments in the plane
 J. ACM
, 1992
"... Abstract. Themain contribution ofthiswork is an O(nlogr ~ +k)timeal gorithmfo rcomputingall k intersections among n line segments in the plane, This time complexity IS easdy shown to be optimal. Within thesame asymptotic cost, ouralgorithm canalso construct thesubdiwslon of theplancdefmed by the se ..."
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Cited by 162 (2 self)
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Abstract. Themain contribution ofthiswork is an O(nlogr ~ +k)timeal gorithmfo rcomputingall k intersections among n line segments in the plane, This time complexity IS easdy shown to be optimal. Within thesame asymptotic cost, ouralgorithm canalso construct thesubdiwslon of theplancdefmed by the segments and compute which segment (if any) lies right above (or below) each intersection and each endpoint. The algorithm has been implemented and performs very well. The storage requirement is on the order of n + k in the worst case, but it is considerably lower in practice. To analyze the complexity of the algorithm, an amortization argument based on a new combinatorial theorem on line arrangements is used.